Hello peeps
Today I’m suggesting to add a passive boost for generator/crop regeneration timers and a upgrade costs price reduction.
On Bedrock skyblock rank holders have a passive booster for generator and crop timers of 10% for the first rank and 3% for any additional rank. They also provide the same decrease for when you upgrade a spawner. My suggestion is to implement a similar system in java, because why not?
Makes it fair, no?
Obsidian rank will have 10% / 5%, while diamond will have 5% and 3% for any additional players. As the prices are a good bit higher for java I believe I’m being quite modest with these percentages, other suggestions may be provided of course!
Today I’m suggesting to add a passive boost for generator/crop regeneration timers and a upgrade costs price reduction.
On Bedrock skyblock rank holders have a passive booster for generator and crop timers of 10% for the first rank and 3% for any additional rank. They also provide the same decrease for when you upgrade a spawner. My suggestion is to implement a similar system in java, because why not?

Obsidian rank will have 10% / 5%, while diamond will have 5% and 3% for any additional players. As the prices are a good bit higher for java I believe I’m being quite modest with these percentages, other suggestions may be provided of course!