it’s been a while now since Block Wars has started to lose players significantly. And that’s a shame because it was quite a popular gamemode before.
Why is this happening? Well, Block Wars is more or less now pure PvP based instead of strategy. And no, that’s not how it’s supposed to be.
What can be done to fix this? Well the main cause of Block Wars becoming a kill-farming game is the team balancer. Why the team balancer? Well, when there’s a team that has less players than the oponent, their respawn time gets reduced. Allowing the players with the ‘disadvantage’ to camp, as they respawn pretty fast. What happens next is that one team is too focused on camping and doesn’t even attemp to capture a flag while the other team is just constantly trying to attack them with no results because of the constant need of fighting.
So I propose that the team balancer gets changed, it cannot stay as it is because it’ll just kill Block Wars.
Unfortunately I haven’t come up with an acually effective team balancer, but oh well that’s Cubecraft’s job. For now the team balancer should be changed to the one that gave resistance to the players with a disadvantage, that one at least didn’t make the players camp forever.
Of course fixing the team balancer is a huge part of what’s needed to revive this gamemode but there are other details that could help in that process.
Another thing that encourages the players to focus mainly on PvP are the stats at the end of the game.
Reward for losing (Previously suggested by @Andyyy ) Usually, a block wars game takes about 10 minutes to finish, that’s a lot of time. If you want all of the players to be encouraged to play more (Not only the one who lose) you should give the losing team a small reward, 25 Exp and 10 Points. This isn’t any absurd game mechanic, it has already been implemented in games like SkyWars, so why not in BlockWars?
Thank you for taking your time to read this thread! Any feedback is appreciated!
Why is this happening? Well, Block Wars is more or less now pure PvP based instead of strategy. And no, that’s not how it’s supposed to be.
What can be done to fix this? Well the main cause of Block Wars becoming a kill-farming game is the team balancer. Why the team balancer? Well, when there’s a team that has less players than the oponent, their respawn time gets reduced. Allowing the players with the ‘disadvantage’ to camp, as they respawn pretty fast. What happens next is that one team is too focused on camping and doesn’t even attemp to capture a flag while the other team is just constantly trying to attack them with no results because of the constant need of fighting.
So I propose that the team balancer gets changed, it cannot stay as it is because it’ll just kill Block Wars.
Unfortunately I haven’t come up with an acually effective team balancer, but oh well that’s Cubecraft’s job. For now the team balancer should be changed to the one that gave resistance to the players with a disadvantage, that one at least didn’t make the players camp forever.
Of course fixing the team balancer is a huge part of what’s needed to revive this gamemode but there are other details that could help in that process.
Another thing that encourages the players to focus mainly on PvP are the stats at the end of the game.
- The kill counter needs to be removed and replaced with Flag Captures count or something. It isn’t even necessary, believe it or not, that insignificant number that’s seen at the side of your name in tab makes the players want to increase it, ignoring the main focus of the game.
- The KDR should be removed because of the reasons mentioned above with the kill counter.
- The “Top Player” Should be chosen by flag captures, capture attemps, amount of players that broke the player’s trapblocks (Making the players find strategical ways to place them) and blocks broken on the enemy team, although the blocks broken should only be taken into account when 2 or more players have the same statistics in the previously mentioned aspects.
- Add a Core damage dealt leaderboard please, if CTF mode already has captures, then Core should have damage dealt.
- I don’t know if this is possible but, divide the win leaderboards in two: CTF wins and Core wins. They may be vary similar but the main goal is somehow different. I personally think CTF is faster and easier to win, it’s not fair for the Core players to never be able to get to then leaderboards because CTF just gives you wins faster.
- Add achievements related to flag capturing and attemps too. Like capturing all 3 flags in one game, attempting to capture a flag three times in a game, making that two players from the enemy team break both your trab blocks in one game (This one could be called “Trap Block Master” or something similar).
- Last but not least, add the times that a player from the enemy team has broken your trap block to the lobby stats.
Reward for losing (Previously suggested by @Andyyy ) Usually, a block wars game takes about 10 minutes to finish, that’s a lot of time. If you want all of the players to be encouraged to play more (Not only the one who lose) you should give the losing team a small reward, 25 Exp and 10 Points. This isn’t any absurd game mechanic, it has already been implemented in games like SkyWars, so why not in BlockWars?
Thank you for taking your time to read this thread! Any feedback is appreciated!