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Sophie

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May 1, 2014
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Quitting is a problem. See, when the first Snowman isn't killing people, they're usually not having fun. If they're not having fun they'll simply leave the game, which then somebody else is automatically assigned. Nothing is more "REEE >:U" than becoming the lone snowman to no fault of your own with twelve seconds remaining, where by that point, the game is totally unwinnable.

Suggestion:
The short and sweet solution to this is to have the game automatically end if the only remaining Snowman leaves with less than sixty seconds remaining. All remaining survivors will receive their medal for surviving until the end, but will miss out on any other remaining medals they would have otherwise gotten. This is to prevent quitting for an advantage.

TL;DR I guess:
For every tenth win or so to be made harder for you, by assigning you as the replacement snowman with only two minutes to go, is fine.

For every tenth win or so to be stolen from you through no fault of your own, by assigning you as the replacement snowman with thirty seconds to go, is not fine.
 
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_The13thDoctor_

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Jul 23, 2016
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Quitting is a problem. See, when the first Snowman isn't killing people, they're usually not having fun. If they're not having fun they'll simply leave the game, which then automatically assigns somebody else. The short and sweet solution to this is to have the game automatically end if the only remaining Snowman leaves with less than sixty seconds remaining. All remaining survivors will receive their medal for surviving until the end, but will miss out on any other remaining medals they would have otherwise gotten. This is to prevent quitting for an advantage.

Nothing is more "REEE >:U" than replacing the only snowman with twelve seconds remaining, where by that point, the game is totally unwinnable.

No.
That's not fair.
I don't want another balancing system
If they do this I won't play anymore cause that just ruins the game.
 
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Deleted member 352903

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I think that the Game should end when its only 1 minute left And t'he snowman leaves; but if t'he snowman leaves on the 1st Min of the game, it should assign somebody else.
But i like the idea : )
 

Foxy011

Dedicated Member
Apr 16, 2017
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United Kingdom
Context:
Quitting is a problem. See, when the first Snowman isn't killing people, they're usually not having fun. If they're not having fun they'll simply leave the game, which then somebody else is automatically assigned. Nothing is more "REEE >:U" than becoming the lone snowman to no fault of your own with twelve seconds remaining, where by that point, the game is totally unwinnable.

Suggestion:
The short and sweet solution to this is to have the game automatically end if the only remaining Snowman leaves with less than sixty seconds remaining. All remaining survivors will receive their medal for surviving until the end, but will miss out on any other remaining medals they would have otherwise gotten. This is to prevent quitting for an advantage.

TL;DR I guess:
For every tenth win or so to be made harder for you, by assigning you as the replacement snowman with only two minutes to go, is fine.

For every tenth win or so to be stolen from you through no fault of your own, by assigning you as the replacement snowman with thirty seconds to go, is not fine.
I don't think they will do anything more to the game, it's not going to be around for long.
 

Gainfullterror

Forum Professional
Mar 24, 2016
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www.cubecraft.net
No.
That's not fair.
I don't want another balancing system
If they do this I won't play anymore cause that just ruins the game.
It's a lot more unfair to be turned into a snowman when you're 20 seconds away from winning. This has happened numerous times to me, @Snodia and @Tacosbefriends .

I think a good solution to this is to give snowmen a bit of an incentive to play, being opportunities to get medals from things other than just kills.
I've noticed that the leaderboard players other than me and Tacos instantly leave when they become snowman, which is mainly because it really isn't going to give them any gain hahaha, meaning that it isn't worth their time.
 
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AFreakingCookie (Hank)

Dedicated Member
Apr 3, 2016
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Context:
Quitting is a problem. See, when the first Snowman isn't killing people, they're usually not having fun. If they're not having fun they'll simply leave the game, which then somebody else is automatically assigned. Nothing is more "REEE >:U" than becoming the lone snowman to no fault of your own with twelve seconds remaining, where by that point, the game is totally unwinnable.

Suggestion:
The short and sweet solution to this is to have the game automatically end if the only remaining Snowman leaves with less than sixty seconds remaining. All remaining survivors will receive their medal for surviving until the end, but will miss out on any other remaining medals they would have otherwise gotten. This is to prevent quitting for an advantage.

TL;DR I guess:
For every tenth win or so to be made harder for you, by assigning you as the replacement snowman with only two minutes to go, is fine.

For every tenth win or so to be stolen from you through no fault of your own, by assigning you as the replacement snowman with thirty seconds to go, is not fine.
I think quitting when you die in a game like Snowman Survival is in a lot of games.
I think this is also a good idea to use instead of if someone actually has to AFK for a bit rather than "Im bored"

Think of those kids who don't have computers, or minecraft, be thankful people!
+1
 
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Hello Guys i had been playing cubecraft for 1 year and 2 months and i got pretty good at it. i am good at games like CTF And Bridges
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New predictions based on the news we got this week:
- New Snowman Survival maps are most likely releasing sometime next week
- OG EggWars update is releasing in a couple of weeks according to Cam through Discord (screenshot below).
A couple of weeks is usually 2 weeks but sometimes can be 3 weeks.
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