Woot, second place!
Snowman Survival is the best addition to this server since Lucky Islands. Its charming mechanics and simple concept keep the skill gap low, allowing even the noobiest of Steves to participate without too great a disadvantage. It feels like the spiritual successor to Hide and Seek, except there's heavy incentive to run around. In case management ever consider adding this game permanently, similar to the fashion of Line Dash, here's a suggestion thread :)
Medal Shop
Currently, medals serve a similar role to the trophies in Arcade, being a collectible currency that cannot be spent on anything. Snowman Survival is currently void of any unlocks, so why not allow medals to be exchanged for upgrades? These medals will remain the source of attaining leaderboard status, however may also be consumed to earn a wicked variety of upgrades.
Survivor upgrades
Note: You can equip up to three upgrades at a time.
Ice skates - Upgrades the Speed power-up from ten seconds to thirteen seconds || 150 medals
Aegis - Upgrades the Shield power-up from fifteen seconds to eighteen seconds || 150 medals
Rapid Retreat - Grants the ability to leap backwards by pressing 'F' || 200 medals
Netherborn- Upgrades the Fireball power-up from three fireballs to four || 150 medals
Celestial - Upgrades the Blink power-up to traverse more distance || 200 medals
Celestial II - Upgrades the Blink power-up to traverse distance faster || 200 medals
Slush-maker - Retain the Snowman Killer power-up for up to five seconds after its initial use || 300 medals
Igloo - Upgrades the Instant Wall power-up to surround you with a dome of snow || 100 medals
Explosive decoy - Decoys will explode when destroyed, stunning its breaker for ten seconds; decoy will last half their regular duration || 350 medals
Survivor cosmetics
I love the idea of adding survivor cosmetics, since it means more can be added every couple of months to give players something else to spend their medals on.
Note: You may equip one cosmetic at a time.
Walrus hat - Equips you with a walrus hat || 30 medals
Reindeer hat - Equips you with a reindeer hat || 30 medals
Santa hat - Equips you with a santa hat || 50 medals
Rubik hat - Equips you with a Rubik hat || 75 medals
Cube hat - Equips you with a Cubecraft hat || 100 medals
Snowman upgrades
As it stands, snow people receive a free player tracker every thirty seconds, which applies a brief glowing effect to a random survivor. Why stop at player trackers?
Note: You can equip only one upgrade at a time.
Player tracker - Apply a temporary glowing buff to a random survivor || 30 second cooldown || 0 medals
Kinesis - Instantly retract your snowball by pressing 'F' once it's been thrown || 20 second cooldown || 30 medals
Vanish - Turn yourself invisible for ten seconds || 60 second cooldown || 50 medals
Freedom - Can walk through player-made walls, and can negate the effects of the sword and fireball power-ups || 45 second cooldown || 50 medals
Rapid fire - Can shoot two snowballs in rapid succession || 30 second cooldown || 50 medals
Other:
Polar bear pet - A baby polar bear pet that will accompany you on your adventures across CCG || 2,500 medals
Currently, medals serve a similar role to the trophies in Arcade, being a collectible currency that cannot be spent on anything. Snowman Survival is currently void of any unlocks, so why not allow medals to be exchanged for upgrades? These medals will remain the source of attaining leaderboard status, however may also be consumed to earn a wicked variety of upgrades.
Survivor upgrades
Note: You can equip up to three upgrades at a time.
Ice skates - Upgrades the Speed power-up from ten seconds to thirteen seconds || 150 medals
Aegis - Upgrades the Shield power-up from fifteen seconds to eighteen seconds || 150 medals
Rapid Retreat - Grants the ability to leap backwards by pressing 'F' || 200 medals
Netherborn- Upgrades the Fireball power-up from three fireballs to four || 150 medals
Celestial - Upgrades the Blink power-up to traverse more distance || 200 medals
Celestial II - Upgrades the Blink power-up to traverse distance faster || 200 medals
Slush-maker - Retain the Snowman Killer power-up for up to five seconds after its initial use || 300 medals
Igloo - Upgrades the Instant Wall power-up to surround you with a dome of snow || 100 medals
Explosive decoy - Decoys will explode when destroyed, stunning its breaker for ten seconds; decoy will last half their regular duration || 350 medals
Survivor cosmetics
I love the idea of adding survivor cosmetics, since it means more can be added every couple of months to give players something else to spend their medals on.
Note: You may equip one cosmetic at a time.
Walrus hat - Equips you with a walrus hat || 30 medals
Reindeer hat - Equips you with a reindeer hat || 30 medals
Santa hat - Equips you with a santa hat || 50 medals
Rubik hat - Equips you with a Rubik hat || 75 medals
Cube hat - Equips you with a Cubecraft hat || 100 medals
Snowman upgrades
As it stands, snow people receive a free player tracker every thirty seconds, which applies a brief glowing effect to a random survivor. Why stop at player trackers?
Note: You can equip only one upgrade at a time.
Player tracker - Apply a temporary glowing buff to a random survivor || 30 second cooldown || 0 medals
Kinesis - Instantly retract your snowball by pressing 'F' once it's been thrown || 20 second cooldown || 30 medals
Vanish - Turn yourself invisible for ten seconds || 60 second cooldown || 50 medals
Freedom - Can walk through player-made walls, and can negate the effects of the sword and fireball power-ups || 45 second cooldown || 50 medals
Rapid fire - Can shoot two snowballs in rapid succession || 30 second cooldown || 50 medals
Other:
Polar bear pet - A baby polar bear pet that will accompany you on your adventures across CCG || 2,500 medals
Why not use points?
Medals offer the opportunity to provide long-term incentive to play this game. Long-time fans of CCG will surely be able to buy out every single unlock on day one if points were used, meaning they'd never even have to play the game to access everything it has to offer. Also, by using medals, management can add additional content, say cosmetics, every few months or so. This will give dedicated fans of Snowman Survival new unlocks to strive towards. Cosmetics should be relatively easy to add.
Medals offer the opportunity to provide long-term incentive to play this game. Long-time fans of CCG will surely be able to buy out every single unlock on day one if points were used, meaning they'd never even have to play the game to access everything it has to offer. Also, by using medals, management can add additional content, say cosmetics, every few months or so. This will give dedicated fans of Snowman Survival new unlocks to strive towards. Cosmetics should be relatively easy to add.
Experience
As it stands, the rewards for this game are extremely underwhelming. In 200+ medals, I've received only one cubelet, and have been getting 25 experience a game. The experience should be pushed up to 70 per game, with a slight increase to the cubelet drop rates. The games don't usually last long, but the experience could be a bit greater.
As it stands, the rewards for this game are extremely underwhelming. In 200+ medals, I've received only one cubelet, and have been getting 25 experience a game. The experience should be pushed up to 70 per game, with a slight increase to the cubelet drop rates. The games don't usually last long, but the experience could be a bit greater.
Achievements
Name: Freeze!
Requirements: Stun three snow people in one game
Reward: 100 experience, 50 points
Name: Deep freeze!
Requirements: Stun three snow people in ten seconds (Note: Requires 'Slush-maker')
Reward: 300 experience, 2 cubelets
Name: The thaw
Requirements: Survive an entire game without using any power-ups
Reward: 200 experience, 1 cubelet
Name: Cold War
Requirements: Kill at least five survivors in one game
Reward: 250 experience
Name: Collectathon
Requirements: Collect at least one of every power-up in one game
Reward: 100 experience, 20 points
Name: Snow sniper
Requirements: Kill a survivor from at least forty blocks away
Reward: 150 experience, 50 points
Name: Torch-bearer
Requirements: Last at least two minutes as the only survivor
Reward: 150 experience, 50 points
Name: Ghost
Requirements: Activate a Blink power-up whilst your decoy is still active
Reward: 100 experience
Name: Freeze!
Requirements: Stun three snow people in one game
Reward: 100 experience, 50 points
Name: Deep freeze!
Requirements: Stun three snow people in ten seconds (Note: Requires 'Slush-maker')
Reward: 300 experience, 2 cubelets
Name: The thaw
Requirements: Survive an entire game without using any power-ups
Reward: 200 experience, 1 cubelet
Name: Cold War
Requirements: Kill at least five survivors in one game
Reward: 250 experience
Name: Collectathon
Requirements: Collect at least one of every power-up in one game
Reward: 100 experience, 20 points
Name: Snow sniper
Requirements: Kill a survivor from at least forty blocks away
Reward: 150 experience, 50 points
Name: Torch-bearer
Requirements: Last at least two minutes as the only survivor
Reward: 150 experience, 50 points
Name: Ghost
Requirements: Activate a Blink power-up whilst your decoy is still active
Reward: 100 experience
Maps
Arctic
Your ship has become stuck in the heart of an icy ocean. Six days have passed, and the captain is nowhere to be found. Inside his quarters, you find a lone, sentient snowman, hellbent on freezing the hearts of the remaining crew.
Cabin
You and your crew have been hit by a misfired shrink ray, and must outlast a personified winter from inside your snugly, over-sized cabin.
Arctic
Your ship has become stuck in the heart of an icy ocean. Six days have passed, and the captain is nowhere to be found. Inside his quarters, you find a lone, sentient snowman, hellbent on freezing the hearts of the remaining crew.
Cabin
You and your crew have been hit by a misfired shrink ray, and must outlast a personified winter from inside your snugly, over-sized cabin.