the map looks great , but the only issue is that you can almost jump to semi mid and from semi you can jump to mid so maybe make some more space between it. goodjob +1 ;)
the map looks great , but the only issue is that you can almost jump to semi mid and from semi you can jump to mid so maybe make some more space between it. goodjob +1 ;)
owh then goodjob like it ;)Hello! First of all, thank you so much for your feedback!
And about the issue, that's the idea of the map, it's specially created to have a fast gameplay and play as rush mode. I'll comment it with @FireExcalibur though.
Thanks once again for your feedback!
I would love to see this map getting added to the game.
Although, I feel like the sub-mid islands could use some minor upgrades, as in detail. - I think it's a high-quality map and it looks amazing, also gameplay-wise it looks very good to me.
I really really do like the amount of effort you put into this, however I believe it would not be optimal for skywars. This is because of the layout; there is a lot of asymmetry, which could lead to unfair advantages depending on the position of the map, namely the large whole at one side of mid, which could prevent people from accessing it from that angle, and the chest positioning, being almost all on one side. The second reason I dislike the layout is the overall flatness of the map. This will likely lead to pvp duels, whereas skywars isn't about this, it's about hiding in buildings, ambushing, knocking people off the edge and such, neither of which can be done on this map. Despite this, the build work on this is phenomenal, keep up the good work!
Did you check it properly? The map is not flat, it has some levels that makes pvp more interesting. About the hole, the mid is based on a palette used for painting which has one or two holes in order to grab it properly. The asymetry of the map is not s big deal because on every side of the map the players' perspective is the same towards the mid. If you want a closer look to the map you are welcomed to see it in game! Thanks for your opinion!I really really do like the amount of effort you put into this, however I believe it would not be optimal for skywars. This is because of the layout; there is a lot of asymmetry, which could lead to unfair advantages depending on the position of the map, namely the large whole at one side of mid, which could prevent people from accessing it from that angle, and the chest positioning, being almost all on one side. The second reason I dislike the layout is the overall flatness of the map. This will likely lead to pvp duels, whereas skywars isn't about this, it's about hiding in buildings, ambushing, knocking people off the edge and such, neither of which can be done on this map. Despite this, the build work on this is phenomenal, keep up the good work!
In that case, It's fine, though I still think the asymmetry is a problem. Rush maps aren't great in my opinion, as the first to mid usually dies and the whole game becomes a giant brawl with the very lucky victor gaining op loot (take the jungle map for example), however it would be nice to see a variation. And, for reference, I don't ambush, though I know many do and is a widely used strategy in skywars.Well, first of all, thank you for commenting and give your feedback.
The map is built just to avoid what you're talking about, hide in buildings and "ambushing"...
it's a rush map which means that is totally created to have a really fast gameplay and for what you're talking about, I understand that you're a player who like to play with strategy...
So I can understand why you don't want that this map get added.
Once again, thanks for your feedback though
The mid of the map is flat, there are no other levels, and as a rush map, as you stated it as, most people will be at the flat mid. The asymmetry is a problem as people will likely hit players off the corners of that one side, due to there only being 2 points rather than a whole edge. I know it is based off of realism, which is why it isn't symmetrical, however this is a problem with the hole and chest balancing, and would be better if it wasn't there. It is clear you do not care about my opinion as you do not accept it, you have one set answer in your mind that you want, and that is for it to be added. Any criticism you immediately shoot down, which is hypocritical as multiple times you have said you are open to feedback. A good creator will take the criticism and improve upon it, if not in this build at least with the next. This is not the type of creator I want in Cubecraft tbh. I will not be replying further.Did you check it properly? The map is not flat, it has some levels that makes pvp more interesting. About the hole, the mid is based on a palette used for painting which has one or two holes in order to grab it properly. The asymetry of the map is not s big deal because on every side of the map the players' perspective is the same towards the mid. If you want a closer look to the map you are welcomed to see it in game! Thanks for your opinion!
He wasn't saying anything bad! He was just informing like me.The mid of the map is flat, there are no other levels, and as a rush map, as you stated it as, most people will be at the flat mid. The asymmetry is a problem as people will likely hit players off the corners of that one side, due to there only being 2 points rather than a whole edge. I know it is based off of realism, which is why it isn't symmetrical, however this is a problem with the hole and chest balancing, and would be better if it wasn't there. It is clear you do not care about my opinion as you do not accept it, you have one set answer in your mind that you want, and that is for it to be added. Any criticism you immediately shoot down, which is hypocritical as multiple times you have said you are open to feedback. A good creator will take the criticism and improve upon it, if not in this build at least with the next. This is not the type of creator I want in Cubecraft tbh. I will not be replying further.
Better for you to do not reply to this threads. Those kind of people do not value the effort a map takes to build and you even refuse to check it in game for a better opinion. I accept critisism as well a other people do. I do accept your opinion and I only state some points to make it clear. At the end of my previous answer I thanked you for the time and suggestions whereas other creators wouldnt even look at your suggestions or reply to them. As to finish, I guess I have not replied anytime with a bad tone as you did so I do not really know why is there the necessity of writing down "This is not the type of creator I want in Cubecraft tbh" or also "I will not reply again to this" Those actions shows you have no mature believes and cause bad impression. Also if you want to be a creator for cubecraft you can apply for Designer . Again, thanks for your opinions.The mid of the map is flat, there are no other levels, and as a rush map, as you stated it as, most people will be at the flat mid. The asymmetry is a problem as people will likely hit players off the corners of that one side, due to there only being 2 points rather than a whole edge. I know it is based off of realism, which is why it isn't symmetrical, however this is a problem with the hole and chest balancing, and would be better if it wasn't there. It is clear you do not care about my opinion as you do not accept it, you have one set answer in your mind that you want, and that is for it to be added. Any criticism you immediately shoot down, which is hypocritical as multiple times you have said you are open to feedback. A good creator will take the criticism and improve upon it, if not in this build at least with the next. This is not the type of creator I want in Cubecraft tbh. I will not be replying further.
Realmente lo ha hecho casi todo Fire, pero yo le he dado principalmente la idea y demás. El luego ha ido improvisando un poco. Aunque yo también he ayudado a construir ciertas cosas!
Agradezco mucho el comentario positivo!
Ok so I love it I just think that like dous already has a map like that. Maybe add something to make it stand out in a way! I voted yes btw also make sure you u include the download link for the builders!
No yeah you need the world link or else it can’t become a mapI think you can't when you're making a map submission!
Thanks for the feedback though!
No yeah you need the world link or else it can’t become a map