So I've seen quite a few people suggest teams of varying size and bringing back /votekick, but I'd like to add some of my own suggestions into the mix.
Sandbox Mode
My first suggestion is a sandbox mode, which could have an armour stand in the lobby. Upon clicking it, you would be displayed the same GUI as with the map selector armour stand. Then you'd be able to select a map, build towers and send mobs against said towers. Preferably, there'd be an unlimited gold supply, no mob cooldown, all the mobs would be unlocked and if you upgrade them, you can downgrade them also*, as well as other less-important map details like only one track, reduced decoration, etc. I'd think that the castle should still have health, but allow there to be an option to reset it back to max so as to allow different scenarios.
*More on that later
Placeholder Towers
My next suggestion is to add a placeholder tower. This would be a free 3x3 tower that you would be able to place anywhere, to hold a place. There are many ways that this in itself could be abused, so I'd think that there should then be a limit of 3 placeholders per player, and for another level of security, have them be automatically deleted after a certain amount of time, say, 5 minutes (with a warning some time prior, like a minute or so). I'd like the tower to have an upgrade line, where each increase in a level will add 5 minutes to the time limit up to level 4 with 20 minutes. The cost for placing the tower and for each consecutive level would probably be 0 >> 500 >> 1000 >> 1500. This would help clear up any confusion with people saving places with archers (primarily high-level players, I'd say), but the only flaw that I can see currently is people still saving places with archers due to the lower cost and infinite time limit.
Advanced Values
My third suggestion is a setting called, say, 'Show Advanced Values'. This would show stuff like the damage that a tower deals, the chance of a tower dealing that amount of damage as opposed to another amount that it can also deal, the average damage, the average DPS... yeah, lots of advanced numbers. This would preferable show under the basic values (i.e. rate, range etc.) when you hover over a tower in the build menu, and also in the upgrade menu with changes also shown in green, as with the basic values. This option would mainly be there for advanced players, who want to be as efficient as possible with their towers. Maybe each tower also had its own unique set, like 'Fireball Chance' for Mage 4, or 'Explosion Damage' for Archer p2-4. In my opinion, troops are fine, but the speed needs a bit of cleaning up.
Downgrading
My final suggestion is a method of downgrading troops. There have been many times when I have decided to send level 5 spiders and then wanted to start grinding EXP again by sending level 1 spiders. What I'd like to see would be a way of changing levels, and when you buy a level, it just unlocks it instead of setting the mob level to it.
Thanks for reading, and I'd like to hear your opinions below.
-DGC
Sandbox Mode
My first suggestion is a sandbox mode, which could have an armour stand in the lobby. Upon clicking it, you would be displayed the same GUI as with the map selector armour stand. Then you'd be able to select a map, build towers and send mobs against said towers. Preferably, there'd be an unlimited gold supply, no mob cooldown, all the mobs would be unlocked and if you upgrade them, you can downgrade them also*, as well as other less-important map details like only one track, reduced decoration, etc. I'd think that the castle should still have health, but allow there to be an option to reset it back to max so as to allow different scenarios.
*More on that later
Placeholder Towers
My next suggestion is to add a placeholder tower. This would be a free 3x3 tower that you would be able to place anywhere, to hold a place. There are many ways that this in itself could be abused, so I'd think that there should then be a limit of 3 placeholders per player, and for another level of security, have them be automatically deleted after a certain amount of time, say, 5 minutes (with a warning some time prior, like a minute or so). I'd like the tower to have an upgrade line, where each increase in a level will add 5 minutes to the time limit up to level 4 with 20 minutes. The cost for placing the tower and for each consecutive level would probably be 0 >> 500 >> 1000 >> 1500. This would help clear up any confusion with people saving places with archers (primarily high-level players, I'd say), but the only flaw that I can see currently is people still saving places with archers due to the lower cost and infinite time limit.
Advanced Values
My third suggestion is a setting called, say, 'Show Advanced Values'. This would show stuff like the damage that a tower deals, the chance of a tower dealing that amount of damage as opposed to another amount that it can also deal, the average damage, the average DPS... yeah, lots of advanced numbers. This would preferable show under the basic values (i.e. rate, range etc.) when you hover over a tower in the build menu, and also in the upgrade menu with changes also shown in green, as with the basic values. This option would mainly be there for advanced players, who want to be as efficient as possible with their towers. Maybe each tower also had its own unique set, like 'Fireball Chance' for Mage 4, or 'Explosion Damage' for Archer p2-4. In my opinion, troops are fine, but the speed needs a bit of cleaning up.
Downgrading
My final suggestion is a method of downgrading troops. There have been many times when I have decided to send level 5 spiders and then wanted to start grinding EXP again by sending level 1 spiders. What I'd like to see would be a way of changing levels, and when you buy a level, it just unlocks it instead of setting the mob level to it.
Thanks for reading, and I'd like to hear your opinions below.
-DGC
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