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LightsOn_

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Sep 6, 2020
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I dont know if this is true but someone told me the eggbreak sound and the other sounds where glitched for 5 years or some is this true?
 

Redned

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To give some clarification as to why the sounds were "changed" in the first place - there was a bug in our protocol that had existed for around 5 years or so, and was only noticeable if you were on 1.10 or higher that resulted in sounds above a certain pitch defaulting down to 0, hence why the "ticking down" sound you hear and the egg break sound is now much higher than it used to be. The sounds programmatically were always playing at the pitches they were supposed to be, but some of our code resulted in that being mapped wrongly for newer clients.

That being said, the bug fix on it's own won't be reverted as it fixes a legitimate bug, but that doesn't mean we are unable to modify the sounds to play the pitches they used to play when "bugged" 😄
 

404Owl

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Mar 18, 2020
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the procrasti-nation
To give some clarification as to why the sounds were "changed" in the first place - there was a bug in our protocol that had existed for around 5 years or so, and was only noticeable if you were on 1.10 or higher that resulted in sounds above a certain pitch defaulting down to 0, hence why the "ticking down" sound you hear and the egg break sound is now much higher than it used to be. The sounds programmatically were always playing at the pitches they were supposed to be, but some of our code resulted in that being mapped wrongly for newer clients.

That being said, the bug fix on it's own won't be reverted as it fixes a legitimate bug, but that doesn't mean we are unable to modify the sounds to play the pitches they used to play when "bugged" 😄
Would it be possible to make it a setting? Like say "I want the new sounds" or "I want the old sounds"

I personally like the old sounds better, but I understand why you wouldn't want to undo it since it was a bug.
 
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LightsOn_

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Need 4 more
Agree
and then its Forwarded.
thanks to all who did agree and if you want to, Press agree
 

Fqbian.

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Mar 3, 2021
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The Bear Woods!
To give some clarification as to why the sounds were "changed" in the first place - there was a bug in our protocol that had existed for around 5 years or so, and was only noticeable if you were on 1.10 or higher that resulted in sounds above a certain pitch defaulting down to 0, hence why the "ticking down" sound you hear and the egg break sound is now much higher than it used to be. The sounds programmatically were always playing at the pitches they were supposed to be, but some of our code resulted in that being mapped wrongly for newer clients.

That being said, the bug fix on it's own won't be reverted as it fixes a legitimate bug, but that doesn't mean we are unable to modify the sounds to play the pitches they used to play when "bugged" 😄
Understandable, the only thing we want is the “bugged” sound back😩
 
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Younisco

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May 13, 2014
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Hi, thanks for the suggestion.

As it's been more than a month after this change, we haven't been seeing too many complaints about this "new" sound. It's clearly just a learning curve.

We want to ensure that people recognise certain events that take place on any of our games, so the ability to change the egg break sounds per player diminishes this. A new player won't recognise these sounds if they're different per player.

Thanks for the suggestion, but we'll deny this for now.
 
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