Minecraft PC IP: play.cubecraft.net
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Deleted member 294498

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Hey everyone!

A short message...
Recently I've been working/beginning on some projects.
This is my second map working with datapacks/commandblocks/redstone
So, I'm kinda new to these things! :)
I began 4 months ago with some things and testing command blocks and this is my first BETTER map using command blocks.. xD

The sandstone blocks resets if you fall, you also can destroy them using the iron_pickaxe
It took me 3 hours to complete this map and I"m pretty happy with
the results! I hope you like the creation!

Ehh, my building skills sucks...
Btw, if there are some users that want the bedrock version of it I'll make it for you ;)

Pictures

2020-01-10_17.32.30.png
2020-01-10_17.33.08.png

Finish (on the middle of the island)
2020-01-10_17.32.36.png

2020-01-10_17.32.43.png
2020-01-10_17.32.49.png


Download
Mediafire: http://www.mediafire.com/file/dw4y1lj05osb08b/PracticeSpeedbridge.zip

Changelog

- Added a datapack, so... Less command blocks :)
- Changed some small builds
 
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Priley

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Jul 6, 2015
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reprotland
Mjp1x0u.png


Speedbridge - Feedback and opinion

Hey! So, I'm not sure what your personal goal was for this map - maybe you wanted to get more experienced and this feedback will be helpful or maybe you just wanted to have a project to spend your time on and then I'm completely wasting mine right now. But anyway, I thought to myself "Hey, why not?"

While the concept and general idea of the map is fine, the execution not so much...


So first of all; there was no introduction or map explanation or anything like that. I know with speedbridging there's not much need for an explanation, but at least a welcome message and perhaps some inspiration for this map would have been cool

Second, you're using a ton of command blocks for something this simple. I'm not sure if you're familiar with 'functions' but essentially it's a method to compress a lot of commands into a single command block. You basically have to do some funny shenanigans within the world folder. There is a particular location in your world folder where you can create .txt files in which you can paste all the commands that you can later run all at once using /function <name of your file> (you later have to convert the .txt file to a .mcfunction file: I recommend you look for some YouTube tutorials on how to use functions as they are quite a complicated matter)
KUrLOji.png

These four command blocks could be one single command block if you would use a function file
(COMMAND: execute if entity @p[distance=..5] run function filename)

The function would just contain the commands you put in separate command blocks (a vital thing to know is that as long as the player is in the area, the function would run and behave just like a repeating command block does. The player would get spammed with the title commands. To solve this, you'd have to put the /tp command as first considering functions execute commands in their respective order within the function file: the player would get teleported instantly as they enter the 'win' area and then the title commands would run so there's no spam)

JoEBktW.png

All of these commands blocks too could have been compressed into a single command block as well!
(COMMAND: execute if entity @p[distance=..3] run function filename)

Here, the function would contain all the commands you put in separate commands blocks (same like what I said above really)



I'm no command block pro myself but it might even be possible to compress all the commands into a single command block :O

Moving on: you essentially just focussed on the absolute core of your idea. With the maps I currently am making and have made in the past, I always offered players a bit more than just the map itself. Think about shops, more information about you - the creator, fun facts about the map (time spent making the map, inspiration, motivation, perhaps someone helped you out?). Try to give special twists to your map: try to make every "round" unique or at least different from one another.

In fact, I actually made a map similar to this one myself. However, I decided I wanted it to be more than just bridging to an island. So... I made it a battle between two players... And I added several modes... And I also allowed players to toggle effects that give a special twist to bridging (these being nausea, blindness and speed). Maybe that can inspire you! :D
 
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Deleted member 294498

Guest
Mjp1x0u.png


Speedbridge - Feedback and opinion

Hey! So, I'm not sure what your personal goal was for this map - maybe you wanted to get more experienced and this feedback will be helpful or maybe you just wanted to have a project to spend your time on and then I'm completely wasting mine right now. But anyway, I thought to myself "Hey, why not?"

While the concept and general idea of the map is fine, the execution not so much...


So first of all; there was no introduction or map explanation or anything like that. I know with speedbridging there's not much need for an explanation, but at least a welcome message and perhaps some inspiration for this map would have been cool

Second, you're using a ton of command blocks for something this simple. I'm not sure if you're familiar with 'functions' but essentially it's a method to compress a lot of commands into a single command block. You basically have to do some funny shenanigans within the world folder. There is a particular location in your world folder where you can create .txt files in which you can paste all the commands that you can later run all at once using /function <name of your file> (you later have to convert the .txt file to a .mcfunction file: I recommend you look for some YouTube tutorials on how to use functions as they are quite a complicated matter)
KUrLOji.png

These four command blocks could be one single command block if you would use a function file
(COMMAND: execute if entity @p[distance=..5] run function filename)

The function would just contain the commands you put in separate command blocks (a vital thing to know is that as long as the player is in the area, the function would run and behave just like a repeating command block does. The player would get spammed with the title commands. To solve this, you'd have to put the /tp command as first considering functions execute commands in their respective order within the function file: the player would get teleported instantly as they enter the 'win' area and then the title commands would run so there's no spam)

JoEBktW.png

All of these commands blocks too could have been compressed into a single command block as well!
(COMMAND: execute if entity @p[distance=..3] run function filename)

Here, the function would contain all the commands you put in separate commands blocks (same like what I said above really)



I'm no command block pro myself but it might even be possible to compress all the commands into a single command block :O

Moving on: you essentially just focussed on the absolute core of your idea. With the maps I currently am making and have made in the past, I always offered players a bit more than just the map itself. Think about shops, more information about you - the creator, fun facts about the map (time spent making the map, inspiration, motivation, perhaps someone helped you out?). Try to give special twists to your map: try to make every "round" unique or at least different from one another.

In fact, I actually made a map similar to this one myself. However, I decided I wanted it to be more than just bridging to an island. So... I made it a battle between two players... And I added several modes... And I also allowed players to toggle effects that give a special twist to bridging (these being nausea, blindness and speed). Maybe that can inspire you! :D

Thanks for taking your time to create this feedback! I really appreciate it.

Maybe my welcome message was a little bit too short, I'll try to make it something longer.
As I've already said, this is my second map so it always could be better ¯\_(ツ)_/¯


Second, you're using a ton of command blocks for something this simple. I'm not sure if you're familiar with 'functions' but essentially it's a method to compress a lot of commands into a single command block. You basically have to do some funny shenanigans within the world folder. There is a particular location in your world folder where you can create .txt files in which you can paste all the commands that you can later run all at once using /function <name of your file> (you later have to convert the .txt file to a .mcfunction file: I recommend you look for some YouTube tutorials on how to use functions as they are quite a complicated matter)

Thanks, that would be a lot better to compress all the fill commands.
I'll try to search for a youtube video where someone explains!


The function would just contain the commands you put in separate command blocks (a vital thing to know is that as long as the player is in the area, the function would run and behave just like a repeating command block does. The player would get spammed with the title commands. To solve this, you'd have to put the /tp command as first considering functions execute commands in their respective order within the function file: the player would get teleported instantly as they enter the 'win' area and then the title commands would run so there's no spam)

The problem is... I already fixed this but without a function file.
Probably there were 2 map folders. (fixed it yesterday)
- By Lionesses
- Speedbridge
You've probably put ''Speedbridge'' in the .saves folder.
(it should be By Lionesses though xd)


All of these commands blocks too could have been compressed into a single command block as well!
(COMMAND: execute if entity @p[distance=..3] run function filename)

Here, the function would contain all the commands you put in separate commands blocks (same like what I said above really)

I'm no command block pro myself but it might even be possible to compress all the commands into a single command block :O

Well, I probably forgot to do that (run) after the ''@p[distance=..3] (but as I already have said; the function would make my map a lot better)
But I've done that with the execute commands which will tp you if you are -7 above the barriers
So I could have done that... (but I forgot lol)


Moving on: you essentially just focussed on the absolute core of your idea. With the maps I currently am making and have made in the past, I always offered players a bit more than just the map itself. Think about shops, more information about you - the creator, fun facts about the map (time spent making the map, inspiration, motivation, perhaps someone helped you out?). Try to give special twists to your map: try to make every "round" unique or at least different from one another.

In fact, I actually made a map similar to this one myself. However, I decided I wanted it to be more than just bridging to an island. So... I made it a battle between two players... And I added several modes... And I also allowed players to toggle effects that give a special twist to bridging (these being nausea, blindness and speed). Maybe that can inspire you! :D

Yes, I've been asking to the minecraft command blocks discord for some help (really nice people, and good with cmd blocks)
Also I've been asking my little brother to test the map. (Ugh, he's slowly)


I already have been thinking of that. My idea was to create a wall which will go from the beginning to the end.
So you have to be earlier than then the wall to finish. If you hit it, you have to try it again.
Using different gamemodes in the game would be really cool.
But, I actually made this map only with this gamemode for people that doens't want those extra gamemodes (less mb's)


Again, thanks for your feedback and opinion!
I really appreciate your feedback and help!
 
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Reactions: Priley
D

Deleted member 294498

Guest
Mjp1x0u.png


Speedbridge - Feedback and opinion

Hey! So, I'm not sure what your personal goal was for this map - maybe you wanted to get more experienced and this feedback will be helpful or maybe you just wanted to have a project to spend your time on and then I'm completely wasting mine right now. But anyway, I thought to myself "Hey, why not?"

While the concept and general idea of the map is fine, the execution not so much...


So first of all; there was no introduction or map explanation or anything like that. I know with speedbridging there's not much need for an explanation, but at least a welcome message and perhaps some inspiration for this map would have been cool

Second, you're using a ton of command blocks for something this simple. I'm not sure if you're familiar with 'functions' but essentially it's a method to compress a lot of commands into a single command block. You basically have to do some funny shenanigans within the world folder. There is a particular location in your world folder where you can create .txt files in which you can paste all the commands that you can later run all at once using /function <name of your file> (you later have to convert the .txt file to a .mcfunction file: I recommend you look for some YouTube tutorials on how to use functions as they are quite a complicated matter)
KUrLOji.png

These four command blocks could be one single command block if you would use a function file
(COMMAND: execute if entity @p[distance=..5] run function filename)

The function would just contain the commands you put in separate command blocks (a vital thing to know is that as long as the player is in the area, the function would run and behave just like a repeating command block does. The player would get spammed with the title commands. To solve this, you'd have to put the /tp command as first considering functions execute commands in their respective order within the function file: the player would get teleported instantly as they enter the 'win' area and then the title commands would run so there's no spam)

JoEBktW.png

All of these commands blocks too could have been compressed into a single command block as well!
(COMMAND: execute if entity @p[distance=..3] run function filename)

Here, the function would contain all the commands you put in separate commands blocks (same like what I said above really)



I'm no command block pro myself but it might even be possible to compress all the commands into a single command block :O

Moving on: you essentially just focussed on the absolute core of your idea. With the maps I currently am making and have made in the past, I always offered players a bit more than just the map itself. Think about shops, more information about you - the creator, fun facts about the map (time spent making the map, inspiration, motivation, perhaps someone helped you out?). Try to give special twists to your map: try to make every "round" unique or at least different from one another.

In fact, I actually made a map similar to this one myself. However, I decided I wanted it to be more than just bridging to an island. So... I made it a battle between two players... And I added several modes... And I also allowed players to toggle effects that give a special twist to bridging (these being nausea, blindness and speed). Maybe that can inspire you! :D

Updated the map/download link with a datapack/functions! ;)
 
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