Why won't you guys allow hacking? It's the simplest solution. I even suggested this too for the following reasons:
-More fun for everyone. Who wants a better community where everyone is okay with each other?
-Fewer threads complaining about hackers.
-Fewer people will break the rules.
-Less rage in-game. Who wants a game where no one is salty?
-Fewer reports needed. It takes a long time for a response and by then the cheater has already moved on. Plus, it's less work our fellow staff have to do, which is win-win for us, right?
-Make hacked clients on the "approved mods" list. Hey, we already have optifine, damage indicators, and a few others, so why not? We can have an 8th approved mod saying "all hacked clients are allowed."
-Anarchy servers allow hacking but with a catch. We can have a plugin that disables flight and weird movement such as noslow, bhop, and speed to make hacked clients on par with each other.
-No "unfair" advantages. We all want to play fairly, right?
-Autoattacking is a key feature in many MMORPGs. If Cube has passive abilities in sky wars similar to passives in MMORPGs, we can have a feature that automatically swings melee weapons every 3-6 seconds depending on the weapon type. Note that this is different from kill aura in which kill aura automatically attacks between cooldown and at fast speeds.
-Temporary solution until anticheat comes around. When that comes around, we can have an announcement prohibiting hacked clients again.
-No anti-cheat altogether. Why bother? It's too much work to create one. Let's make work a lot easier and enjoy more games. After all, more games means more fun.