TD games suggestions contd
First some explaining for the radar tower, If a sorcerer tower is effected by a radar tower with the final upgrade the sorcerer tower could spawn parrots to attack flying troops a second path could be added for it that is nearby towers do more damage and then for the final upgrade it gets an energy attack like a red beam focused on one troop but does high damage. A second upgrade path could be added to the leach tower for the final 2 upgrades it could be summons drowned that go along the track towards the troops and damage them the drowned would walk towards the summoning beacon along the track other than towards the castle and when they run into a troop they take damage and deal damage to the troop the damage dealt is less than the amount of health taken for a second upgrade they could carry tridents and gain more health be summoned more often and deal more damage. 2nd final upgrade on the ice tower an upgrade that makes troops brittle so that they take more damage when they are in the ice towers effect radius. 2nd final upgrade on the mage tower creates a permanent wall of fire that deals more damage than normal when troops go through it. New mobs vex and vindicator the vex would be a flying troop with high speed but not that much health the would cost 500 EXP to unlock like blazes at higher levels they would turn red the vindicator would cost 1000 EXP to unlock like the slime they would be faster and have more health than the slime but would not split when they die (for obvious reasons) when the vindicator reaches level 3 it turns into a evoker at level four it gains a second life where it turns back into a vindicator when it dies and at max level it summons level vexes not max level it would summon whatever level you have unlocked if you don't have vexes unlocked then it summons level 1 the level upgrades would be more expensive than any other mob since it gets such big buffs. New Armageddon type, decay towers get weaker and monsters get stronger overtime could go as far as towers going down levels and towers that haven't been upgraded being deactivated monsters stats get better they get faster stronger and cost less and towers stats get worse they get weaker attack slower and cost more even AOE's and your swords and bows wouldn't be spared the offensive AOE's would cost less ,last longer and have a greater effect for the defensive AOE's the opposite effect would take place for your manual weapons they would take longer to charge and when the ability is activated is has less effect they would also do less damage the effect of decay would get greater over time.