Heya guys, just a lot of ideas! Title says it all!
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Leave any thoughts you have, it's very appreciated! :)
Also just reply about the links! They are as much kit ideas as the spoiler kits on this suggestion thread!
(I will also update this thread every so often :) )
Pyromancer
-Flint and steel OR 3 fire chargers
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Travelist
-Spawns with a Villager "Shop" Spawn egg. After 20 seconds. The villager will be gone, so think what you wanna buy and do it fast!
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Mother
-8 eggs
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Bomber
-tnt x3 (auto ignite)
Tnt is really handy for late game (while I almost never see it), it's more of a luxury item, so why not making a kit about it? BOMBS AWAY!
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Anti-kill(spawning) (idk a good name for this ;-;)
-2 hearts of absorption (00:20)
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Shop Idea:
-Elytra
Cost: 5 diamonds or 32 gold
Info: this could be crazy cool to add in Eggwars, it gives more playstyle and you know there's always 1 team camping, takes up 30m of your time to get to the campers to get knocked off by the last edge..
-Flint and steel OR 3 fire chargers
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Travelist
-Spawns with a Villager "Shop" Spawn egg. After 20 seconds. The villager will be gone, so think what you wanna buy and do it fast!
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Mother
-8 eggs
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Bomber
-tnt x3 (auto ignite)
Tnt is really handy for late game (while I almost never see it), it's more of a luxury item, so why not making a kit about it? BOMBS AWAY!
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Anti-kill(spawning) (idk a good name for this ;-;)
-2 hearts of absorption (00:20)
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Shop Idea:
-Elytra
Cost: 5 diamonds or 32 gold
Info: this could be crazy cool to add in Eggwars, it gives more playstyle and you know there's always 1 team camping, takes up 30m of your time to get to the campers to get knocked off by the last edge..
Archer
-16 arrows
-Bow
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Enchanter
-After each kill, you get +1 enchant on your armor, it does stack!
(prot 1, proj prot, thorns WITH unbreaking etc) (= No more)
EDIT: After each kill, you get 3 bottles of EXP and 1 lapis lazuli.
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Cannibal
-After each kill, you will get full hunger bars and saturation.
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Necromancer
-2 zombie spawn egg (with iron helmets)
-16 arrows
-Bow
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Enchanter
-After each kill, you get +1 enchant on your armor, it does stack!
(prot 1, proj prot, thorns WITH unbreaking etc) (= No more)
EDIT: After each kill, you get 3 bottles of EXP and 1 lapis lazuli.
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Cannibal
-After each kill, you will get full hunger bars and saturation.
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Necromancer
-2 zombie spawn egg (with iron helmets)
Enderman
-Enderpearl
-wood sword
-black chestplate
Info: This kit seems op, but actually adds in a new dimension into CP, it can catch/rush better than anything, but dies the quickest of all! And Skeleton becomes even better, because it's the ideal counter!
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Digger
-Wood pickaxe (sharp 2)
-Gold pickaxe
-leather chestplate/pants
Info: This kit is ment for defending and breaking people's bridges. The perfect team player! But, it breaks fast!
-Enderpearl
-wood sword
-black chestplate
Info: This kit seems op, but actually adds in a new dimension into CP, it can catch/rush better than anything, but dies the quickest of all! And Skeleton becomes even better, because it's the ideal counter!
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Digger
-Wood pickaxe (sharp 2)
-Gold pickaxe
-leather chestplate/pants
Info: This kit is ment for defending and breaking people's bridges. The perfect team player! But, it breaks fast!
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The INFO is around the class and first ABILITY suggested!
Magma Cube
-Magma Cream sharp 3
-Full red armor
Ability: right-click Magma Cream to Meltdown, putting flames everywhere you walk for 3 seconds. Fire goes away in 3 seconds. Also getting speed II for 5 seconds and fire resistance for 10 seconds.
More ability ideas: Right-click Magma Cream to Ignite, putting a single target flame on someone for 6 ticks.
Info: This melee class is great for getting into battle or getting a fiery entrance to battle!
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Shulker
-Full purple armor
-Iron sword knock 1 (and weakness 1)
Ability: Right-click your iron sword to use Cannon, shooting 1 of those Shulker projectile. Auto-lock on closest enemy. Dealing 2 damage and let them float in the air!
More ability ideas: Right-click your iron sword to use Shell, you are in your shell, getting slowness II, weakness II and resistance III for 4 seconds.
Info: Great melee class, can hang-on opponents with levitation, but because it has a iron sword, it cant spam while someone is levitating. Making it balanced for combo's
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Squid
-Full blue armor (leather)
-bow punch/infinity 1
-arrow of weakness (00:04)
Ability: throw out ink sags out of your bow, blinding and damaging opponents
More ability ideas: slows down enemies in a 4x4 range (same as Wither, but than as weakness)
Info: a great melee killer and a lookout blinder for bows, making Squid a all-round bower, but once a melee getting close or bad with the bow and you'll be dead. Also knockback will be your worst fear!
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Polar Bear
-Full white armor (leather)
-Shears sharp 3 knockback 1 (renamed: Claws)
-Shield (limited use!)
Ability: left click shield (Yes, SHIELD. Not primary weapon) to Ground Slam, everyone 2 blocks infront of you, will get hit and get damage. Polar Bear self will launch 2 blocks to where you looked.
(it makes more sense to put this ability on the Shield, but it can be on the shears)
More ability ideas:
-Right-click shears to Bite, you will do the same things as Above ^, but than, you will deal less damage and will heal the damage you have done. Ofcourse cooldown of this would be longer than normal abilities from other classes.
-Right-click shears to InIce (instead of InCage), the closest victim (5 blocks range) will be in Ice for 3 seconds.
Info: The real tank of SCB, using a shield to block damage, but for how long?
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Bat
-Black armor (leather)
-Flint sharp 3 knockback 1 (renamed: Wing)
Ability: Right-click wing to Flap, just like a second double jump. It may rescue you, but it may sends you down to the void!
More ability ideas:
- Rigtht-click Wing, to Vampiric Bite, leaching you and your victim, drowning half a heart per second and Bat will heal for 5 seconds (2.5). Victims must run away to break the leach! Or Bat wouldnt be interested anymore...
-Right-click wing, to Frustrate, when victims look add Bat while Bat is looking to them, it will cause the victims to get hurt by Frustrate. Some people know this from Enderman Haunted TheChunk. Lasts for 5 seconds. Half a heart per tick.
Other Idea: May Flap not as a ability, but that Bat's D-jump is bigger than other classes.
Info: This class is one of a kind, this class uses mobility to defeat his foes, but can it defeat a Enderman?
Magma Cube
-Magma Cream sharp 3
-Full red armor
Ability: right-click Magma Cream to Meltdown, putting flames everywhere you walk for 3 seconds. Fire goes away in 3 seconds. Also getting speed II for 5 seconds and fire resistance for 10 seconds.
More ability ideas: Right-click Magma Cream to Ignite, putting a single target flame on someone for 6 ticks.
Info: This melee class is great for getting into battle or getting a fiery entrance to battle!
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Shulker
-Full purple armor
-Iron sword knock 1 (and weakness 1)
Ability: Right-click your iron sword to use Cannon, shooting 1 of those Shulker projectile. Auto-lock on closest enemy. Dealing 2 damage and let them float in the air!
More ability ideas: Right-click your iron sword to use Shell, you are in your shell, getting slowness II, weakness II and resistance III for 4 seconds.
Info: Great melee class, can hang-on opponents with levitation, but because it has a iron sword, it cant spam while someone is levitating. Making it balanced for combo's
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Squid
-Full blue armor (leather)
-bow punch/infinity 1
-arrow of weakness (00:04)
Ability: throw out ink sags out of your bow, blinding and damaging opponents
More ability ideas: slows down enemies in a 4x4 range (same as Wither, but than as weakness)
Info: a great melee killer and a lookout blinder for bows, making Squid a all-round bower, but once a melee getting close or bad with the bow and you'll be dead. Also knockback will be your worst fear!
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Polar Bear
-Full white armor (leather)
-Shears sharp 3 knockback 1 (renamed: Claws)
-Shield (limited use!)
Ability: left click shield (Yes, SHIELD. Not primary weapon) to Ground Slam, everyone 2 blocks infront of you, will get hit and get damage. Polar Bear self will launch 2 blocks to where you looked.
(it makes more sense to put this ability on the Shield, but it can be on the shears)
More ability ideas:
-Right-click shears to Bite, you will do the same things as Above ^, but than, you will deal less damage and will heal the damage you have done. Ofcourse cooldown of this would be longer than normal abilities from other classes.
-Right-click shears to InIce (instead of InCage), the closest victim (5 blocks range) will be in Ice for 3 seconds.
Info: The real tank of SCB, using a shield to block damage, but for how long?
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Bat
-Black armor (leather)
-Flint sharp 3 knockback 1 (renamed: Wing)
Ability: Right-click wing to Flap, just like a second double jump. It may rescue you, but it may sends you down to the void!
More ability ideas:
- Rigtht-click Wing, to Vampiric Bite, leaching you and your victim, drowning half a heart per second and Bat will heal for 5 seconds (2.5). Victims must run away to break the leach! Or Bat wouldnt be interested anymore...
-Right-click wing, to Frustrate, when victims look add Bat while Bat is looking to them, it will cause the victims to get hurt by Frustrate. Some people know this from Enderman Haunted TheChunk. Lasts for 5 seconds. Half a heart per tick.
Other Idea: May Flap not as a ability, but that Bat's D-jump is bigger than other classes.
Info: This class is one of a kind, this class uses mobility to defeat his foes, but can it defeat a Enderman?
-Add Pyromancer/iceman back to Blockwars (they where really/fun/cool kits to play!)
(Iceman = slowball snowballs ::::: Pyro = Shoots flames)
-In SCB, add that, when you get the kill with Creeper with your Detonate, it gives you the kill credits for it.
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And other things I suggested!:
BW Kit ideas: https://www.cubecraft.net/threads/blockwars-kit-suggestions-total-of-30kits-updated-4-kits.72699/
TD Tower ideas: https://www.cubecraft.net/threads/td-tower-ideas-builds-skins.115758/#post-503954
(Iceman = slowball snowballs ::::: Pyro = Shoots flames)
-In SCB, add that, when you get the kill with Creeper with your Detonate, it gives you the kill credits for it.
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And other things I suggested!:
BW Kit ideas: https://www.cubecraft.net/threads/blockwars-kit-suggestions-total-of-30kits-updated-4-kits.72699/
TD Tower ideas: https://www.cubecraft.net/threads/td-tower-ideas-builds-skins.115758/#post-503954
There is a defensive/offencive/supportive and redstone section of kits, but.. I didn't saw a De-buff section ;-;. Thats 1 of my SW ideas! A new section called "De-buff"
De-buff kit ideas:
Witch
-Poisend pots x3 (throwable) (00:10)
(My first idea about "WItch" was giving it a brewing stand, with diverse materials, but it would fill the inventory up (first 9 slots)
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Ranger
-leather helmet (green)
-bow
-5 spectral arrows
(get the idea behind it? A ranger follows his troop to slaughter it)
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Alchemist
-Stone x1
-Gun powder
-Gold nugget x1
-Lingering Potion of Harming I (00:15)
(Get it? The Philosopher's Stone failed experiment!)
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Ninja
-Smoke bombs! x2 (Lingering potion of blindness) (00:05)
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Ofcourse some other kit sections!
Offensive
Assassin
-potion of invisibility (01:00)
-potion of strenght (00:07)
(pots can be combined to 1 potion and strenght can always be less "op" by adding weakness III)
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Defensive
Petkeeper
-Wolf spawnegg x1
-16 bones
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Guardian
-Water bucket x5
(Tip: Extreem handy on long bridges!)
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Heavy Eater
-Golden apple
De-buff kit ideas:
Witch
-Poisend pots x3 (throwable) (00:10)
(My first idea about "WItch" was giving it a brewing stand, with diverse materials, but it would fill the inventory up (first 9 slots)
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Ranger
-leather helmet (green)
-bow
-5 spectral arrows
(get the idea behind it? A ranger follows his troop to slaughter it)
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Alchemist
-Stone x1
-Gun powder
-Gold nugget x1
-Lingering Potion of Harming I (00:15)
(Get it? The Philosopher's Stone failed experiment!)
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Ninja
-Smoke bombs! x2 (Lingering potion of blindness) (00:05)
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Ofcourse some other kit sections!
Offensive
Assassin
-potion of invisibility (01:00)
-potion of strenght (00:07)
(pots can be combined to 1 potion and strenght can always be less "op" by adding weakness III)
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Defensive
Petkeeper
-Wolf spawnegg x1
-16 bones
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Guardian
-Water bucket x5
(Tip: Extreem handy on long bridges!)
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Heavy Eater
-Golden apple
Snow Golem (spawnable mob)
-Tanky mob that speeds up nearby troops in changing blocks to ice for a few seconds.
100% more damage from Inferno towers!
Immune to ice towers!
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Bat
-Fast flying troop, killing nearby troops to regen health. Whenever they come to the castle, they do great damage to the castle! Tip: Use with Giant/Slimes
Immunte to ground towers!
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Enderman
-After taking 50% health, the Enderman will become invisible for 10 seconds (cant be targeted)! Can teleport everytime he lost 1/4 of this complete health!
(Enderman can get damaged when invisible by Leach/Quake tower whenever they target another troop!)
Gets damage from ice towers!
Immune to Archer/Turret towers!
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The upcoming NEW tower called Tiki Tower can disable Enderman's and Snow Golems special abilities!
-Tanky mob that speeds up nearby troops in changing blocks to ice for a few seconds.
100% more damage from Inferno towers!
Immune to ice towers!
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Bat
-Fast flying troop, killing nearby troops to regen health. Whenever they come to the castle, they do great damage to the castle! Tip: Use with Giant/Slimes
Immunte to ground towers!
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Enderman
-After taking 50% health, the Enderman will become invisible for 10 seconds (cant be targeted)! Can teleport everytime he lost 1/4 of this complete health!
(Enderman can get damaged when invisible by Leach/Quake tower whenever they target another troop!)
Gets damage from ice towers!
Immune to Archer/Turret towers!
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The upcoming NEW tower called Tiki Tower can disable Enderman's and Snow Golems special abilities!
Leave any thoughts you have, it's very appreciated! :)
Also just reply about the links! They are as much kit ideas as the spoiler kits on this suggestion thread!
(I will also update this thread every so often :) )
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