I agree w/ this and fully understand what Tamm is saying.. I rarely find myself wanting to play Survival Games on CCG unfortunately, for many reasons. The loot in chests don't seem to be distributed evenly, because the fact that we have pretty OP stuff in the chests for the game, means that more than often, players will find iron / gold armour and a weapon within the first few moments of the game, rather than someone finding a stone sword and a piece of bread, kind of unfair as they will get killed off quickly and the work isn't really put in to craft the items.
I know that implementing crafting items and eliminating OP items in chests is more so "Hunger Games than "Survival Games". This is why I suggest we use the "Tier 1" and "Tier 2" strategy that most survival game servers have.. A tier 1 chest is a chest with things like leather armour, wooden / stone weapons, low saturation food, a Tier 2 chest would consist of items such as iron & gold armour, golden apples / carrots, high-saturation food, etc.
What I'm trying to say is I think the game will be much more likeable as Hunger Games, as you will. Placing crafting items in chests & getting rid of OP items in almost all the chests makes the game more fair, and everyone has a chance of winning right off the bat. For all this we would need bigger and more intricate maps, which I understand takes a lot of work but I think it can be done.