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chickenkippen

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May 4, 2020
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I think that the swordsman kit is to op in skywars. thats because, it is a stone sword with sharpness 2, which deals 6.5 damage, that is a lot for basic chests. because that is more than an iron sword (which to mine knowledge is only available at mid) so i propose that it is reduced to a sharp 1 stone sword in basic chest games, to make it more fair, but to keep it at sharpness 2 on normal and op chests. and you might say that it kosts 1000 points and that is true, but I still think that it is to overpowerd to be kept like this. let me know what you think!
 

Keep Smiling

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Mar 29, 2020
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I dont see the point of reducing it to sharpness 1 in basic. Yes its on of the best swords you can have in basic, but the armor you get in basic is not the best, so you can deal alot of damage, but you take alot too. Id rather have a bow with some arrows than a sharpness 2 stone sword, because the bow is the best weapon in basic (in my opinion).
 
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TheSweetSuitMan

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May 31, 2017
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I think that the swordsman kit is to op in skywars. thats because, it is a stone sword with sharpness 2, which deals 6.5 damage, that is a lot for basic chests. because that is more than an iron sword (which to mine knowledge is only available at mid) so i propose that it is reduced to a sharp 1 stone sword in basic chest games, to make it more fair, but to keep it at sharpness 2 on normal and op chests. and you might say that it kosts 1000 points and that is true, but I still think that it is to overpowerd to be kept like this. let me know what you think!
It is not that OP. You can have iron amour with a kit as well. Iron amour +chain chestplate gives you a gain of 2 armour points over full chain. this equals 8% increased damage reduction. The math:

We can assume two players: one with the armour kit (a stone sword and full iron except for a chain chest plate) and one with the sword kit (having full chain).
Assuming they hit both an equal amount of time the damage output is:
Swordsman: 6.5 - 14 * 0.04 * 6.5 = 2.86
Armour: 5 - 12 * 0.04 * 5 = 2.6

You might argue that the armourer has a disadvantage of 0.26 damage per hit, however, there are two good reasons for this. Firstly the armourer only has to find a chest plate and a sword to be fully equipped, a swordsman a full amour set.
Secondly, the armourer has to only get 2 iron for a sword to get a damage output of 3.12, while the swordsman has to gain more to upgrade his armour.

as a bonus reason you can enchant the armour later, the sword is at its max potential.
 

Typicaaal

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Jul 14, 2015
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Reducing it to sharp 1 is just like saying that you want to Upgrade to sharp 3 in OP mode because there, the swordsman kit is pretty useless.
 

Goefy

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Dec 10, 2019
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They already reduced it from Iron to stone sword. I don’t think it’s overpowered and when they reduce it again the kit would be a bit useless.
 

𝖜𝓲𝓲ʞєŋɖ

Novice Member
Jan 16, 2020
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Netherlands
I think that the swordsman kit is to op in skywars. thats because, it is a stone sword with sharpness 2, which deals 6.5 damage, that is a lot for basic chests. because that is more than an iron sword (which to mine knowledge is only available at mid) so i propose that it is reduced to a sharp 1 stone sword in basic chest games, to make it more fair, but to keep it at sharpness 2 on normal and op chests. and you might say that it kosts 1000 points and that is true, but I still think that it is to overpowerd to be kept like this. let me know what you think!
I disagree. Sharp 1 you can already find at mid loot, but sharp 2 you can't. It's the same with iron golem. If you make swordsman sharp 1, the iron golem is also way to overpowered, cus if you can't combo, you can't beat it cus it will outlast you. So you also have to nerf iron golem.
 

Dark Sness

Novice Member
Jan 2, 2017
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I don't think it has to be nerfed.
In the past it was an iron sword + sharp 2
and THAT was op ;)
 

LlTE

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Jul 20, 2019
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don't forget there are iron kit (golem) it's cover the swordsman kit so we don't have a problem with this kit.
 
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