TTD Suggestion: Player Perks
These are like the skywars perks where each one can be upgraded in levels.
Perks would give a specific bonus that takes effect during every game you play. you should be able to continuously upgrade them for increased effects. Could have a system where you pick three to be applied in-game even if you have more than 3 unlocked.
Fast Cash - Increased Starter money
Coupon Queen - Slightly Cheaper Mobs
Architect - Slightly Cheaper Towers
Upgrade Fantic - Slightly Cheaper Upgrades
Fast XP - Increased Starter XP
Damage Dealer - All towers do increased damage
Sniper Towers- all towers have slightly increased range
Firerate Fanatic - All towers shoot faster
Speedy Mobs - All mobs are slightly faster.
Shredder Mobs - All mobs attack for more damage
Tough Mobs - All mobs have more health
Critical Hit Towers - Small Chance to do Triple Damage
Quick Attack Waves - Slightly lessen the timer for sending mobs again
Potion Master - Potions last longer
Splash Master - Potion Effect Radiuses are larger
Big Mob Waves - Enables you to add more mobs per send. So that this does not get too OP too quickly, we have to do it by Mob.
Hope you like em. I can give a rough spreadsheet on what i think would be a good statistics for all of these perks, but since tables on google docs don't copy +paste onto these forums all too well, that would take a lot of work. if enough ppl like these ideas then ill figure out how to post one.
~Camel
These are like the skywars perks where each one can be upgraded in levels.
Perks would give a specific bonus that takes effect during every game you play. you should be able to continuously upgrade them for increased effects. Could have a system where you pick three to be applied in-game even if you have more than 3 unlocked.
Fast Cash - Increased Starter money
Coupon Queen - Slightly Cheaper Mobs
Architect - Slightly Cheaper Towers
Upgrade Fantic - Slightly Cheaper Upgrades
Fast XP - Increased Starter XP
Damage Dealer - All towers do increased damage
Sniper Towers- all towers have slightly increased range
Firerate Fanatic - All towers shoot faster
Speedy Mobs - All mobs are slightly faster.
Shredder Mobs - All mobs attack for more damage
Tough Mobs - All mobs have more health
Critical Hit Towers - Small Chance to do Triple Damage
Quick Attack Waves - Slightly lessen the timer for sending mobs again
Potion Master - Potions last longer
Splash Master - Potion Effect Radiuses are larger
Big Mob Waves - Enables you to add more mobs per send. So that this does not get too OP too quickly, we have to do it by Mob.
Hope you like em. I can give a rough spreadsheet on what i think would be a good statistics for all of these perks, but since tables on google docs don't copy +paste onto these forums all too well, that would take a lot of work. if enough ppl like these ideas then ill figure out how to post one.
~Camel