We finally broke our player record from 2016 and have reached a new network high of over 38k players!
In 2012, I was 14, wanted to learn to code and have a server to play with my friends on.
For Christmas my parents got me a server from "Minecraft4u" and CubeCraft was born.
We saw growth at a scarily fast rate! I was still learning to code and struggling to keep up!
I'm so grateful that we had a community who could help with builds, moderation and keeping servers online. Many are with us to this day @marcoslater @johncoles @Zed @Efcluke94
2015 was an awesome year! We released a game every week over summer and reached over 30k concurrent players!
Raising over £10,000 for @MindCharity was a really proud moment for the team
We felt unstoppable and Minecraft had unlimited potential!
2017-2019 saw a large decline and a very difficult period for CubeCraft.
A dwindling of Minecraft servers and some massive mistakes on our part meant our player count plummeted.
Saying goodbye to many team members was heartbreaking and CubeCraft nearly closed entirely.
We had to change - towards the end of 2019 we reorganised and set ourselves some hefty goals: time to be more open, more creative and deliver amazing content to our players. Time to be a better CubeCraft.
THANK YOU EVERYONE FOR YOUR CONTINUED SUPPORT!
In 2012, I was 14, wanted to learn to code and have a server to play with my friends on.
For Christmas my parents got me a server from "Minecraft4u" and CubeCraft was born.
We saw growth at a scarily fast rate! I was still learning to code and struggling to keep up!
I'm so grateful that we had a community who could help with builds, moderation and keeping servers online. Many are with us to this day @marcoslater @johncoles @Zed @Efcluke94
2015 was an awesome year! We released a game every week over summer and reached over 30k concurrent players!
Raising over £10,000 for @MindCharity was a really proud moment for the team
We felt unstoppable and Minecraft had unlimited potential!
2017-2019 saw a large decline and a very difficult period for CubeCraft.
A dwindling of Minecraft servers and some massive mistakes on our part meant our player count plummeted.
Saying goodbye to many team members was heartbreaking and CubeCraft nearly closed entirely.
We had to change - towards the end of 2019 we reorganised and set ourselves some hefty goals: time to be more open, more creative and deliver amazing content to our players. Time to be a better CubeCraft.
THANK YOU EVERYONE FOR YOUR CONTINUED SUPPORT!