Taco u r right
I am gonna give u flack for this!!! The EULA says that users who have already paid for perks ie kits can keep them as long as other player have access to the perks. Simply, keep kit pvp how it was but allow all players to but levels with points!I'm gonna get a ton of flack for this, but some parts of the EULA being enforced aren't that bad. I noticed KitPvP is a lot fairer now. I actually quite enjoyed KitPvP today and normally I abhor it. I'm sure all the super MLG pros are spitting their muscle milk at the screen reading this, screaming "BRO THAT'S NOT COOL BRO WE USE OUR MAD LEET SKILLZ AND DONOR PERKS TO DOMINATE TEH N00BZ BROSKI" and attempting to flip me off through their screens, but in the grand scheme of things, everything is much more fair.
That's not to say EULA is good. My loss of worldedit in creative and my newfound need to eat in Skyblock are quite devastating. I know I couldn't have been able to make my maps without worldedit, and the not-eating thing in Skyblock was hardly an advantage and more like a slight pleasantry (Oh, I don't have to stop moving to eat this steak for 3 seconds, yay me.) Overall, I'm incredibly displeased with the EULA, but at least some good has come of it.
That way gameplay = killing people
1 kill = 1 Point
So gameplay = points
Points = Kit Levels,
Then we have a class system or say you unlock a level.
Example:
You unlock level 2 by getting a kill streak of 10
Then you can buy level 2 kits with points!
Fair