Hey CubeCrafters! Hope you've been having a good week so far
After some talking amongst the product team, we've recognised an issue that you may be aware of regarding the modification "Damage Indicators". In case you didn't know, damage indicators allows you to see your opponents & teammates health clientside. This is only seen by you, and not other players.
The problem is that this is only clientside, so you are only able to see the players health. This helps you when you're wanting to play offensively, where you can attack when a player is low, but also defensively, where you can retreat when you're clearly going to lose a fight. This is unfair for players who are playing the game with no PvP modifications like LabyMod.
We need some solutions, and we think we've come up with a few, but before moving ahead with development, we need your help in deciding what to do!
Solution 1 would be us implementing damage indicators for the server for all PvP servers. This means for games like SkyWars, EggWars, Lucky Islands, FFA & Survival Games, every player will display their health on top of their head. This can also mean we can add other quality of life features, such as post-fight information as to what health the player had. This is all early brainstorming, so your help is really important here!
We feel like this is the decision that should be made - but as the change is small, it is equally as impactful for players using PvP modifications on our server, so this is why we're asking for opinions on this matter. This levels out the playing field as everyone can see everyone's health at any time.
Solution 2 would be us disabling damage indicators on our server. This is done on a lot of competitive PvP servers, where the server can essentially scramble the health of a player, so you can always see the player at full health from your damage indicators mod.
Solution 3 would be us basically leaving it the way it is right now. We do not want this to happen, realistically, but if there is an overwhelming majority, we'll consider it further.
Thank you everyone! We look forward to know your opinion on this matter. If you know of any other viable solution, feel free to let us know in the thread as well!
After some talking amongst the product team, we've recognised an issue that you may be aware of regarding the modification "Damage Indicators". In case you didn't know, damage indicators allows you to see your opponents & teammates health clientside. This is only seen by you, and not other players.
So, what's the problem?
The problem is that this is only clientside, so you are only able to see the players health. This helps you when you're wanting to play offensively, where you can attack when a player is low, but also defensively, where you can retreat when you're clearly going to lose a fight. This is unfair for players who are playing the game with no PvP modifications like LabyMod.
We need some solutions, and we think we've come up with a few, but before moving ahead with development, we need your help in deciding what to do!
Solution 1
Solution 1 would be us implementing damage indicators for the server for all PvP servers. This means for games like SkyWars, EggWars, Lucky Islands, FFA & Survival Games, every player will display their health on top of their head. This can also mean we can add other quality of life features, such as post-fight information as to what health the player had. This is all early brainstorming, so your help is really important here!
We feel like this is the decision that should be made - but as the change is small, it is equally as impactful for players using PvP modifications on our server, so this is why we're asking for opinions on this matter. This levels out the playing field as everyone can see everyone's health at any time.
Solution 2
Solution 2 would be us disabling damage indicators on our server. This is done on a lot of competitive PvP servers, where the server can essentially scramble the health of a player, so you can always see the player at full health from your damage indicators mod.
Solution 3
Solution 3 would be us basically leaving it the way it is right now. We do not want this to happen, realistically, but if there is an overwhelming majority, we'll consider it further.
Thank you everyone! We look forward to know your opinion on this matter. If you know of any other viable solution, feel free to let us know in the thread as well!
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