Minecraft PC IP: play.cubecraft.net

Ibbex

Novice Member
Dec 3, 2019
46
63
49
18
We can all see how much hp this is. It's obviously 8.5 hp.

1642963408385.png


But... during a fight, it's extremely difficult tell exatly how much health your opponment has. And the purpose with the health indicator is to inform you how much health your enemy has.

But how can you tell how much hp they have if the 'half hp' heart is a heart with a lighter shade of the 'full heart'? The eyes mixes the colors of the hearts together when you're not focused. Which you aren't when you're fighting someone. This is why it's so difficult to know the health of your opponment during a fight. - This may not be a problem for all the players among us, but most of us have troubbles telling the difference during a fight.

My suggestion is to make it easy to spot the difference.
You could let us customize our own heart settings. But if you (cubecraft staff) do not like the customization suggestion... atleast change the half heart to something that is "possible to see during a fight".

Exemples of customizations:
*
Changing the size of the hearts.
* Changing the transparency of the black rectangle (the black box that the hearts are glued on).
* Instead of having another shade of red for the 'half heart', make it litterly a half heart please.
1642964741661.jpeg
<--

* I'm not saying I want this in the customization setting, but I read other suggestions that are similair and some players would appreciate if you also allowed us to pick between multiple colors for the hearts. Like maybe to make it EVEN easier to spot the difference, we could choose the big hearts to be the color RED and the 'half hearts' could be 'half hearts' + the color blue maybe.
(Just an exemple)

Me and probably other members would appreciate if Cubecraft atleast did something about the health indicator-BAR. Like I said, when you're in a fight, you ually can't tell how much hp they have. Unless you stare at the health bar, which you really can't do, unless you want to lose your fight quicker than the speed of light.😜 ಠ_ಠ
Thank you for reading my suggestion and I hope I will get full support by the community and the staffs aswell on this!😊 - I also apologize if my english wasn't good. I tried my best! ❤
 

BsA07

Novice Member
Jan 4, 2018
60
27
69
17
We can all see how much hp this is. It's obviously 8.5 hp.

View attachment 206526

But... during a fight, it's extremely difficult tell exatly how much health your opponment has. And the purpose with the health indicator is to inform you how much health your enemy has.

But how can you tell how much hp they have if the 'half hp' heart is a heart with a lighter shade of the 'full heart'? The eyes mixes the colors of the hearts together when you're not focused. Which you aren't when you're fighting someone. This is why it's so difficult to know the health of your opponment during a fight. - This may not be a problem for all the players among us, but most of us have troubbles telling the difference during a fight.

My suggestion is to make it easy to spot the difference.
You could let us customize our own heart settings. But if you (cubecraft staff) do not like the customization suggestion... atleast change the half heart to something that is "possible to see during a fight".

Exemples of customizations:
*
Changing the size of the hearts.
* Changing the transparency of the black rectangle (the black box that the hearts are glued on).
* Instead of having another shade of red for the 'half heart', make it litterly a half heart please.View attachment 206527 <--
* I'm not saying I want this in the customization setting, but I read other suggestions that are similair and some players would appreciate if you also allowed us to pick between multiple colors for the hearts. Like maybe to make it EVEN easier to spot the difference, we could choose the big hearts to be the color RED and the 'half hearts' could be 'half hearts' + the color blue maybe.
(Just an exemple)

Me and probably other members would appreciate if Cubecraft atleast did something about the health indicator-BAR. Like I said, when you're in a fight, you ually can't tell how much hp they have. Unless you stare at the health bar, which you really can't do, unless you want to lose your fight quicker than the speed of light.😜 ಠ_ಠ
Thank you for reading my suggestion and I hope I will get full support by the community and the staffs aswell on this!😊 - I also apologize if my english wasn't good. I tried my best! ❤
Disagree, i like how it is now.
 
  • Like
Reactions: Ibbex

Ibbex

Novice Member
Dec 3, 2019
46
63
49
18
You can set the health indicator to numbers instead of hearts. It works for me (although I understand some people might find it ugly)
I know that's a solution. But I prefer bar more. I find it much easier.

2 Disagrees are a bad sign. I don't think cubecraft will forward this suggestion. But I can still hope! 😊
 

Amazinq

Forum Expert
Jul 12, 2021
618
2,227
309
17
Spain
Pronouns
He/Him
I'm afraid this cannot be done on Java edition, customization is not possible like on Bedrock
 

GeoJosh7

Well-Known Member
Feb 25, 2021
405
505
124
Australia
Pronouns
He/Him
I always use bar and it seems easy for me to recognise that. You just have to get used to that. It might not be possible either so...
 
  • Like
Reactions: Amazinq

Ibbex

Novice Member
Dec 3, 2019
46
63
49
18
I always use bar and it seems easy for me to recognise that. You just have to get used to that. It might not be possible either so...
Used it for 3 months. Guess my eyes can’t get used to it 🤨
 

Fesa

Quality Assurance
Team CubeCraft
🧪 Quality Assurance
💌 Customer Support
Oct 17, 2016
1,512
4,096
349
Yoitsu
Pronouns
She/Her
I believe they use Unicode characters for it, and I don't think there is a half heart one. So, if that's the case, not possible
 
Members Online

Latest profile posts

CrystalLegend01 wrote on NADER KANAAN's profile.
Happy Birthday!
coolzombiee wrote on NADER KANAAN's profile.
Happy birthday!
IMG_1809.jpg
IMG_1810.jpg

Never playing na op again........
Note: the game was Sky Wars Mega, the map was Lucky, and loot was OP
Top Bottom