Hello Cubecrafters, I'm Klisee
I see that many skilled players spend more time in the Lobby than playing while waiting for a game, that's why I propose a new update in Cubecraft focuse only on the Lobbies and it's called "The Lobby Update"
Here is a list of changes I propose for this possible update:
- Have different hunts in the micro hubs to make lobby exploration more fun.
- Create more complete Parkours, with rewards for completing them.
- Bring the Java lobby games to bedrock such as Relic Hunting and Chest Chaser.
- Add more exploration zones and secret rooms in the micro hubs
- Replace the player status to "Playing: Lobby" because they would be playing the new Lobby.
- Have themed areas of what each game is about in each lobby and tutorials of how that mini game works.
- Get more rewards for exploring all the lobbies and more micro-game possibilities in the Lobby.
Those are my proposals for this possible "The Lobby Update", I hope you support me in my proposal to improve Cubecraft's Lobbies
- Klisee
I see that many skilled players spend more time in the Lobby than playing while waiting for a game, that's why I propose a new update in Cubecraft focuse only on the Lobbies and it's called "The Lobby Update"
Here is a list of changes I propose for this possible update:
- Have different hunts in the micro hubs to make lobby exploration more fun.
- Create more complete Parkours, with rewards for completing them.
- Bring the Java lobby games to bedrock such as Relic Hunting and Chest Chaser.
- Add more exploration zones and secret rooms in the micro hubs
- Replace the player status to "Playing: Lobby" because they would be playing the new Lobby.
- Have themed areas of what each game is about in each lobby and tutorials of how that mini game works.
- Get more rewards for exploring all the lobbies and more micro-game possibilities in the Lobby.
Those are my proposals for this possible "The Lobby Update", I hope you support me in my proposal to improve Cubecraft's Lobbies
- Klisee