The reporting system for bedrock is great, but only if you're hacker is in the lobby with you. If he isn't then you're screwed. I have had this happen many times for me, especially when I used to play on console. Here, let me paint the photo for you. So let's say you're just messing around, trying to play some duels. But oh no! There's a hacker. So you quickly try and report him, but you aren't fast enough! So he leaves with a win and cannot be reported unless you run into him again. Sounds bad right? Well, this is the current state of the report system. Something needs to be done.
Here's my idea:
First, you add a way to put in a player's name under the /report command screen. Secondly, oh wait, That's it! It's that easy and if this happens it will make the player base much less ridden of hackers.
Also, I am sure that there is some other way to report a player like this, but let's be honest, nobody wants to do it like that. I am sure it's much more complicated than typing the player's name.
x2 Also, add Reach into one of the options.
Here's my idea:
First, you add a way to put in a player's name under the /report command screen. Secondly, oh wait, That's it! It's that easy and if this happens it will make the player base much less ridden of hackers.
Also, I am sure that there is some other way to report a player like this, but let's be honest, nobody wants to do it like that. I am sure it's much more complicated than typing the player's name.
x2 Also, add Reach into one of the options.