The Statistics Around OP in EggWars
It has been a well-known fact in EggWars that for some time now
OP has been by far the dominant gamemode.
This has made hardcore and normal games very difficult to get into.
But some people have been doubting - just how hard is it to get into
one of these gamemodes as an unranked player? And is it necessary to
reform this system, in order to make them easier to get into?
We have compiled some stats in an attempt to answer this
question.
The mean time of day of these measurements was 8:30PM PT.It has been a well-known fact in EggWars that for some time now
OP has been by far the dominant gamemode.
This has made hardcore and normal games very difficult to get into.
But some people have been doubting - just how hard is it to get into
one of these gamemodes as an unranked player? And is it necessary to
reform this system, in order to make them easier to get into?
We have compiled some stats in an attempt to answer this
question.
The Minecraft version was 1.16.
The sample size was 20 lobbies.
Figure 1 - Gamemode Type by LobbyThe first figure we will consider measures the gamemode of each of the twenty lobbies we entered. As you can clearly see, a whopping 60% of games are Overpowered. 35% are Normal, and only a single game, or 5% total, was Hardcore (Surprising, the map was Tea Party, with 6 votes for Hardcore vs 5 OP). One can easily see how hard it is to get into a Normal game, much less a Hardcore game, when playing as Stone Rank
Figure 2 - Gamemode Votes by Lobby
The last figure simply measured gamemodes by lobby, but this figure measures the individual votes per gamemode. OP was the most common vote, with an astounding 83.7% of the votes. Hardcore had six votes or 14% (All in the same lobby), and Normal had a tiny 2.3% of votes.
The immediate conclusion would be that very few ranked players want to play Normal, and that the few Normal games there are are simply due to the lack of ranks in those lobbies; however, this is not the case. Five out of seven of the Normal lobbies had a ranked player present in the lobby - they just didn't vote.
Figure 3 - Votes for Health
We opted to leave out the figure dealing with health type by lobby, and only included the votes. This is because we wanted to keep this post concise, and we considered health to be of secondary importance to gamemode.
However, this is a fairly interesting category as it includes the votes of Lapis rank. By far the most common health type voted for was Half, with Normal a distant second. Triple had only 13% of the votes, with Double failing to earn a single vote.
Figure 4 - Proportion of Ranks
The final category that we studied was the proportion of ranked players playing EggWars. 15% of all players were Gold or above with full voting privileges. 4% were Iron, 80.6% were Stone Rank (With no power to vote at all) - only a tiny 0.4% were Lapis.
One takeaway from this is that Lapis rank is effectively extraneous, and needs serious reform in order to be relevant as a source of income for the server.
The most significant takeaway is that a tiny 15.4% of players get unilateral control over both the gamemode and the health type, while 84.6% have no say at all. We think it is clear this system needs serious reform.
An interesting phenomenon we also witnessed when surveying was the existence of 'packs' of four to five ranked players, going from lobby to lobby together as a party, looking for maps and dominating the votes. In these cases, even ranked players had their voices drowned out by these groups.
In overall conclusion, we believe it is clear that:
- Lapis rank is for all intents and purposes irrelevant, and needs to be reformed.
- The sheer quantity of OP games leaves out players who want to play normal or hardcore.
- The fact that 15% of the players decide 90% of the gamemodes is a serious concern.
In light of this, we believe that:
- The system of gamemodes and voting needs to be drastically reformed. Whether this means granting votes for all or allowing different lobbies for different gamemodes, something must be done.
- We also understand that there must be some incentive to buying ranks. We support a greater number of kits and passes for ranked players, so long as they do not decide the gamemodes or maps of unranked players.
- We also support a general decrease in the price of ranks, although we keep in mind that many players have already bought ranks at high prices (These players could be given packages and bonuses in compensation for the greater price they paid).
For those of you who want to help reform this injustice, a manifesto outlining our goals can be found here: https://www.cubecraft.net/threads/equal-votes-for-unranked-players-now.252418/#post-1189253
We thank you for your attention, and we ask you to please consider these results.
Sincerely,
EggWars Liberation Party.