Tower Defence Balance Changes
I want to update you with all balance changes made to Tower Defence. All statistics that have changed are mentioned in this thread.Troop Balancing
Giants now start running when they reach 20% of their total health.
Level I
Price: 4000
Unlock Price: 2500
Level II
Price: 4500
Unlock Price: 4375
Health: 4500
Level III
Price: 5062
Unlock Price: 7656
Health: 6750
Level IV
Price: 5695
Unlock Price: 13398
Health: 10125
Level V
Price: 6407
Unlock Price: 23447
Health: 15187
Level I
Price: 4000
Unlock Price: 2500
Level II
Price: 4500
Unlock Price: 4375
Health: 4500
Level III
Price: 5062
Unlock Price: 7656
Health: 6750
Level IV
Price: 5695
Unlock Price: 13398
Health: 10125
Level V
Price: 6407
Unlock Price: 23447
Health: 15187
Level I
Unlock Price: 300
Level II
Health: 405
Unlock Price: 525
Level III
Health: 547
Unlock Price: 918
Level IV
Health: 738
Unlock Price: 1606
Level V
Health: 996
Unlock Price: 2810
Unlock Price: 300
Level II
Health: 405
Unlock Price: 525
Level III
Health: 547
Unlock Price: 918
Level IV
Health: 738
Unlock Price: 1606
Level V
Health: 996
Unlock Price: 2810
Level IV
Price: 225
Damage: 1,5
Level V
Price: 255
Damage: 2
Price: 225
Damage: 1,5
Level V
Price: 255
Damage: 2
Tower Balancing
Level I
Price: 420
Level II
Price: 360
Damage: 24
Top Path
Level III
Price: 700
Damage: 40
Level IV
Price: 900
Damage: 40
Fire Rate: 3 seconds
Bottom Path
Level III
Price: 520
Damage: 45
Fire Rate: 3 seconds
Level IV
Price: 720
Damage: 60
Fire Rate: 2 seconds
Price: 420
Level II
Price: 360
Damage: 24
Top Path
Level III
Price: 700
Damage: 40
Level IV
Price: 900
Damage: 40
Fire Rate: 3 seconds
Bottom Path
Level III
Price: 520
Damage: 45
Fire Rate: 3 seconds
Level IV
Price: 720
Damage: 60
Fire Rate: 2 seconds
Increased Fire Rate of Top Path
Level I
Damage: 50
Level II
Damage per beam: 45
Level III
Damage per beam: 45
Damage: 50
Level II
Damage per beam: 45
Level III
Damage per beam: 45
Increased Bottom Path Fire Rate to 6 seconds.
Added a 50% chance to deal 4 damage to all mobs affected by the slowness effect
Castle Bazaar Balancing
Decreased hits needed to charge up an ability.
Bolts can now hit up to 4 troops at once and damage is increased slightly.
Duration has been reduced to 8 seconds.
Attachments
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