I appreciate the time you guys are doing to listen to the players. Some of my friends agree on the changes you guys are making. I see a big difference. Great job!:):):):):):)
Nice update! :DView attachment 137485
Hello CubeCrafters!
We've heard your feedback, and are happy to bring you a small but balancing Tower Defence update. We understood that since the "Colossal Update" the game became unbalanced in some cases. After reviewing all the feedback from the community and our staff games, we've created this update to hopefully balance the issues you had and make the game even better.
So without further ado..Quick changelog
Coins rewards have been greatly reduced for higher level troops. Troop unlock/upgrade prices have been slightly increased. Slimes get 15% speed increase every split. Giants start running when at 10% health. Armageddon starts later in normal gamemode (25 minutes instead of 20). Survival gamemode is now more challenging. Hardcore gamemode has been rebalanced. Some towers have been balanced as well (especially Turret and Archer). Numerous bug fixes.
Full changelog
Generic changes
Tower changes
- Armageddon starts later (20 -> 25 min)
- Survival waves are harder (100 -> 80 waves)
- Hardcore mode:
- 50 -> 25% troop health increase
- Guards remove in 0 -> 10 minutes
- 5 -> 10 sec summoner cooldown
- 12 -> 5 troop send limit first 5 minutes of the game (12 after 5 min)
- Progress bar above towers
- All AoE potions last 10 seconds
- Heal AoE heals less (40% less)
- Zombies and giants don’t have full armour on (helmet only)
- Slimes get 15% speed increase every split
- Giants start running when at 10% health
Troop changes
- Archer price increase (15-83%)
- Turret price increase (25-85%)
- Guard less damage (30%)
- Zombie
- Health decrease
- Summon price increase
- Unlock price increase (significant: > 380%)
- Coins reward decrease
- Spider
- Summon price increase
- Unlock price increase
- Coins reward decrease
- Skeleton
- Health increase
- Summon price increase
- Unlock price increase
- Coins reward decrease (moderate: > 60%)
- Pig Zombie
- Health decrease (moderate: > 40%)
- Summon price increase
- Unlock price increase
- Coins reward decrease
- Creeper
- Summon price increase
- Unlock price increase
- Coins reward decrease
- Blaze
- Summon price decrease
- Coins reward decrease
- Slime
- 15% speed increase every split
- Health decrease (moderate: > 33%)
- Summon price increase (moderate: > 50%)
- Unlock price increase (moderate: > 25%)
- Coins reward decrease
- Silverfish
- Summon price increase
- Unlock price increase
- Coins reward decrease (moderate: > 50%)
- Witch
- Coins reward decrease
- Giant
- Start running when at 10% health
- Health increase
- Summon price increase (moderate: > 27%)
- Unlock price increase (moderate: > 50%)
- Coins reward decrease (moderate: > 70%)
Bug fixes
- Wither
- Health increase (moderate: > 60%)
- Gold/sec -> coins/sec in Bazaar.
- Possibly fix random client crashes.
- Ablaze achievement fix.
- Random barrier blocks fix.
- Necromancer tower target fix.
- Necromancer tower schematic fix (tower placing exploit).
- Fix inventories not closing on game end.
- Fix players being able to interact with armour stands.
but ya dun understand, my dude. Cube is full of whiny little twits who will complain if they are faced with anything that forces them to use their head.It was enough to know that you had to place a Tower of Mage level 3 to kill the hordes of zombies without getting tired, it takes 30 seconds...
Because clicking about 4 times is "using your head".but ya dun understand, my dude. Cube is full of whiny little twits who will complain if they are faced with anything that forces them to use their head.
I'm not mentioning the zombie spam strat. I'm talking about the mage + ice tower strat that was really good pre patch because it gets you a lot of coins quickly. And now, the strats you could have used are now useless because CC is terrible at balancing.Because clicking about 4 times is "using your head".
TowerDefense is a game that tries to be a strategy game yet it requires no strategy at all due to its balance issues making it so that only one strategy can win.
I also should have clarified that the strategic part was pre patch. I see that it looked like post patch was more strategic, which would be the case if the sun was cold and unicorns roamed the plains.Because clicking about 4 times is "using your head".
TowerDefense is a game that tries to be a strategy game yet it requires no strategy at all due to its balance issues making it so that only one strategy can win.
Meh, pre-patch TD was ruled by sorcerer towers because they melted everything in large quantities. And blazes were the only way to win because archers and turrets kinda sucked.I also should have clarified that the strategic part was pre patch. I see that it looked like post patch was more strategic, which would be the case if the sun was cold and unicorns roamed the plains.
oh so unique, you spammed archer towers everywhere. You know that you could've done this and easier in pre-patch?I found this update GOOD. Many players think this update is bad but for me, its good because i have discovered another good strategy. If you think it's an archer strategy, then you are RIGHT.
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Click here
I am sharing it for u.
Maybe i could not done it before the pre-patch because of turret towers being better. Maybe i discovered this strategy because of finding blazes overpowered and turret being nerfed too much. The patch is good but the pre-patch is better, i'm believing this patch to be good because i can discover more strategies. Maybe you would discover other strategies like me.oh so unique, you spammed archer towers everywhere. You know that you could've done this and easier in pre-patch?
Could you elaborate on why you believe that this patch is good?
I don't think that that is a good reason to call this update good. I don't like being told that what I see as reliable being made worthless because it is "2OPPLSNRF". I just don't see that as good game design. I would have found some of these strategies anyway despite the update, just like you said. So the only reason this update is good is because it forces you to do something that you had the option of doing pre-patch anyway. Saying that this update is good because of strategies that hypothetically could have existed pre-patch means that this update is completely redundant. Yes, certain things needed to be nerfed, but not to the extent that CC nerfed things.Maybe i could not done it before the pre-patch because of turret towers being better. Maybe i discovered this strategy because of finding blazes overpowered and turret being nerfed too much. The patch is good but the pre-patch is better, i'm believing this patch to be good because i can discover more strategies. Maybe you would discover other strategies like me.
EDIT: I discovered a strategy before this update, but it doesn't matter.