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Do you think these are good ideas?

  • Yes

  • No

  • Could be good with changes (comment the changes below! ^.^)


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KyleSch

Well-Known Member
Jun 19, 2016
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This is going to be a quick thread post for a few ideas that I just had:

1. The ability to upgrade the mobs you send in Tower defense, add the ability in the lobbies to be able to level up your mobs with points, maybe even the ability to upgrade certain aspects of the mobs (ex: Speed, hp, dmg, hp regen). Of course they will have max levels and shouldn't be anything too op (just to avoid way too op zombie waves taking out towers). For the most part I was thinking a level system where each time you level up the mob their hp and attack get a 10% boost, so if you were to level up a creeper it would get an extra 40 hp. The max levels could possibly vary anywhere from 3-5 levels so zombies could level up 5 times while a giant only 3 times (just to avoid REALLY strong giants). Of course you could also even make them upgrade-able through coins/xp in game and have the bonuses reset after the round is over.

2. A simple issue I see alot is ... noobs (not to be mean to new players) for instance: they place mage, ice and poison towers too close together, because they don't understand they do not work so close together, I think it would be a nice fix to not allow them to place these towers when there is another one in a certain radius of one (of the same type) thats already placed (or at least give them a pop up warning stating that the second one would be basically pointless).

3. Another idea is the ability to add more mobs to buy in shop for points (much like you can buy new towers), a Necromancer [Cost: 100] one for instance that will occasionally summon zombies. An Ice Mage [Cost: 150] that will temporarily slow the fire rate of nearby towers. Or a Zombie Pack [Cost: 50] upgrade that will summon 3 zombies (therefore allowing 36 zombies to be summoned in one wave).

4. My last idea was one I've had for awhile now, I think the game should allow more upgrades with coins/exp in the castle bazaar, one for instance the ability to reduce cooldown for sending mobs, for example, paying 200 exp so that you only have to wait 14 seconds rather then 15 before sending your next wave of troops. Or reducing the warm up time of your towers, you know that moment when your castle is about to be attacked and you create a bunch of artilleries to stop those early game creepers but the towers would NOT fire, meanwhile the creepers are just peacefully walking by? Thats because of the warm up time that towers take, I think it would be pretty cool if you could reduce the warm up time with xp or coins so that the towers will be more responsive in times of severe panic.

I know this is alot to ask, but of course these are just suggestions and not demands, but I think it would be really cool if these (or even one of these) would make it into the gamemode. Anyways thanks for your time I hope you have a good day!

-Your Player, kylesean
 

Qin Shihuangdi

Forum Expert
Nov 11, 2015
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The Orange House
I like all of these ideas :)
The ability to upgrade mobs with points is a great one, although I think blaze and giant only can go to 3, othere is blazes would be basically the punch 3 bow of tower defense.
 

Younisco

Forum Professional
May 13, 2014
8,008
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london
I do not like the idea of a "noob handicap". Not only can it be seen as insensitive, but it gives and unfair advantage. All the rest are good ideas, though!
 
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