Minecraft PC IP: play.cubecraft.net
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Kodabeer

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Oct 15, 2016
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So yeah, there's not a ton of towers in tower defense, but i'd like to see some of these "possibly" implemented simply because it could either just be a basic tower or a completely game changing defense, and perhaps we could see the Guardian in the mob sending selection gui?

~Ender Tower~
118903-8c72aa22830c6fe33f073b365fbb34f4.jpg

(THESE CAN BE CHANGED)
Point Cost:750
Gold Cost:1750
Description: Can teleport one mob every 10 seconds 5 blocks backwards on the track.

~Witchery Tower~
118914-60142935feaaa11ff2ad71d7e5025aad.jpg

(THESE CAN BE CHANGED)
Point Cost:1000
Gold Cost:1500
Description:Much like the poison tower, this tower throws potions at oncoming enemies! But this witch has a nasty trick up her sleeve, or arms, if you'd call them that... point is, she throws random potions at the enemies, so it's a bit of a gamble! Although perhaps a 1/10 thrown potions might stay longer than you would want!

~Reaper Tower~
118915-391a44cbe33ef4b449a7c3050f5a3edf.jpg

(THESE CAN BE CHANGED)
Point Cost:1000
Gold Cost:2000
Description: This tower is very devastating! It will affect nearby attacking mobs with the following: Wither, Slowness, Weakness. Great for defending your castle, or even better slowing down the initial spawn of troops!
Invulnerable mobs:Zombie, Giant, Skeleton, Wither Skeleton, Pigmen.

~Fishing Tower~

118917-d746575cea9676028c848a32f733a427.jpg

(THESE CAN BE CHANGED)
Point Cost: Free/100(Debatable)
Gold Cost:450
Description:This tower simply throws what it makes at the oncoming onslaught! Basically this tower collects 1 fish every 5 seconds with a maximum of 120, it targets one single mob until it is defeated then targets another, the more fish if has stored the faster it will shoot, the less it has the slower it will shoot, the dps of the fish is completely debatable but I feel like with the potential speed for this tower it should deal half of an archer tower per shot.
 

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RockBob4

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May 14, 2016
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I really like these ideas. Maybe which tower could use a buff or isn't really needed. My favorite is the fishing tower. OI OI OI Fish Fish Fish!
 
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Kodabeer

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Oct 15, 2016
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The witch tower could actually be fairly good early game, with the chance to have lingering potions that have a chance to affect any mob, it is probably one of your towers in the deadly range of 6 in a total of 1-10. The fishing tower is my favourite as well, the thought that you could have a bunch of low dps structures that can shoot insanely fast or fairly slow is definitely something that would be amazing, it would also give the witch mob a little bit more of a purpose(I still think it needs a MAJOR health boost) since it can heal all the troops in front of it that are being targeted by the fishing tower until the fishing towers run out of fish and collect and throw immediately, so therefor the witch is one of the best counters to that tower.
 

Kodabeer

Well-Known Member
Oct 15, 2016
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I did also have another suggestion but didn't include it here because I didn't think it would fit very well into the game but if you want to know what it was I can give you the description.
 

Kodabeer

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Oct 15, 2016
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There are a total of 3 other towers I did not include here, inform me if you want the details and see if they would fit. :D
 

Kodabeer

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Oct 15, 2016
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Yes, I am aware of that, but I just built some models to give off the feel of the tower, there is no saying that will be the model if these get added.
 

Kodabeer

Well-Known Member
Oct 15, 2016
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Yeah, TD has a lot of potential, but I don't see many suggestions for it which confuses me.
 

Spyridon Agnew Dragon

Dedicated Member
May 27, 2016
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Yeah, TD has a lot of potential, but I don't see many suggestions for it which confuses me.
I actually did in another thread propose " speedy" (faster and cheaper) and "expert" modes ( tankier and more expensive) sort of like op and hardcore mode, someone else suggested better damage for tier 1 towers to
 
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Kodabeer

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Oct 15, 2016
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I like the thought of different game modes actually, would add some variety to it
 

Power Ranger

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Apr 20, 2016
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I really like these ideas I hope that some get added in the next tower defence update :D Ender tower seems like it would be great for giants. I like having a random chance tower like the witch as long as it doesn't buff mobs. The reaper tower also sounds very cool for dealing with blazes :D I like the idea of the fishing tower with the charge up damage but why fish? xD
 
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Kodabeer

Well-Known Member
Oct 15, 2016
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I like the ideas, my only complaint is that Witcher should just be a change to poison tower.
The witch tower is made to be similar but different to the poison tower, being able to have a variety of effects over just one simple poison.
 

Jstt

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Jan 5, 2016
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What about the fisher tower, not shooting faster, but (for example) will gather 10 fish per 30seconds and it gets reset to 0 and you get +gold. While the damage speed/amount will stay the same. No increasement.
 

Kodabeer

Well-Known Member
Oct 15, 2016
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Then its practically an archer tower that gives you gold, I want it to have some variety that no other tower has at the current time.
 

Trigger

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Oct 17, 2016
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I really like all these ideas! I hope they get added into the game soon!
 
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