Basic Synopsis
Tower climb would be a tournament heavy PvP based game where you would be thrown into a battle arena many stories high. The goal is to survive through all your opponents and claim victory at the top.
How To Win
In order to win you will need to defeat all opponents on each stage. (I will be explaining this game as a solo idea but it could be easily converted into a team experience.) Each map will be a different tower with each PvP floor varying to slightly.
The Combat
The normal number of players per game will consist of 12. On the first floor there would be four fights each in different rooms. Each room would have three players. Once only one player remains in a room they would be transferred to a privet equipping room where they could use point so buy gear for the next battle. (More about shops, trading, and items later.) The next floor would be two fights each in their separate room. Each fight would be a 1v1. The Victory of that fight would go back to the "Equip Room" and than taken to the final fight, a 1v1. (chart provided below for better picture.)
At the start of each game you are provided with full leather armor besides the chestplate which is chain, a bow with two arrows, and a stone sword.
Points And Equip Rooms
At the end of each floor you will receive tower points that can be used to buy items for the next fight and so on. HOWEVER each game your tower points will reset so that each player has an equal chance each fight. You will earn more tower points at the end of each fight depending on a few factors. 1. How fast you cleared the room, the quicker the time, the more points. 2. How much damage you did on that floor, more damage, more tower points. 3. How much damage you took, you take less damage, you gain more points. 4. How many kills you got that game. Each kill would give you a set amount of points. So if you were to come in and kill steal than you would gain some points but not as many because you don't get the points from dealing damage. I think that this would also have people less likely to wait for clean up, making it much more of a fight rather than someone waiting in the shadows while the other two duke it out. The shop vendor would be similar to the ones found in EggWars. You only have limited time inside of the equip room. As soon as you have finished your fight in the previous floor you are moved to the shop. This allows you extra motive to finish first, for the extra points and more buy time. As soon as all alive players are in their equip rooms a timer will start. if it is your first visit to the equip room you would have 45 seconds. however on second visit you only get 30 seconds. To make the fights more interesting and unique not only can you buy gear, but you may also buy enchants, similar to how you do in when making a custom PvP kit, but you can never go above a level two enchant, and you may not buy infinity.
Stats
I think the statistics board for this game would consist of quite a few features. They are listed below
-Wins
-Kills
-Deaths
-Games Played
-Floors Climbed
-Tower Points Earned
-Time played
Kits
Honestly I think this game would be better off without kits, it would provide a more balanced play. This is meant to be a very skill based game, however if you would like me to add kits feel free to say so.
Example Samples
Disclaimer: I am not claiming I am a good builder, in fact I know I'm awful. Below is a YouTube video of an example tower I just build, and some pictures of a possible equip room. If you feel like making a tower just for the fun of it, feel free to send a video or screenshots. It could be fun to see <3
Tower climb would be a tournament heavy PvP based game where you would be thrown into a battle arena many stories high. The goal is to survive through all your opponents and claim victory at the top.
How To Win
In order to win you will need to defeat all opponents on each stage. (I will be explaining this game as a solo idea but it could be easily converted into a team experience.) Each map will be a different tower with each PvP floor varying to slightly.
The Combat
The normal number of players per game will consist of 12. On the first floor there would be four fights each in different rooms. Each room would have three players. Once only one player remains in a room they would be transferred to a privet equipping room where they could use point so buy gear for the next battle. (More about shops, trading, and items later.) The next floor would be two fights each in their separate room. Each fight would be a 1v1. The Victory of that fight would go back to the "Equip Room" and than taken to the final fight, a 1v1. (chart provided below for better picture.)
At the start of each game you are provided with full leather armor besides the chestplate which is chain, a bow with two arrows, and a stone sword.
Points And Equip Rooms
At the end of each floor you will receive tower points that can be used to buy items for the next fight and so on. HOWEVER each game your tower points will reset so that each player has an equal chance each fight. You will earn more tower points at the end of each fight depending on a few factors. 1. How fast you cleared the room, the quicker the time, the more points. 2. How much damage you did on that floor, more damage, more tower points. 3. How much damage you took, you take less damage, you gain more points. 4. How many kills you got that game. Each kill would give you a set amount of points. So if you were to come in and kill steal than you would gain some points but not as many because you don't get the points from dealing damage. I think that this would also have people less likely to wait for clean up, making it much more of a fight rather than someone waiting in the shadows while the other two duke it out. The shop vendor would be similar to the ones found in EggWars. You only have limited time inside of the equip room. As soon as you have finished your fight in the previous floor you are moved to the shop. This allows you extra motive to finish first, for the extra points and more buy time. As soon as all alive players are in their equip rooms a timer will start. if it is your first visit to the equip room you would have 45 seconds. however on second visit you only get 30 seconds. To make the fights more interesting and unique not only can you buy gear, but you may also buy enchants, similar to how you do in when making a custom PvP kit, but you can never go above a level two enchant, and you may not buy infinity.
Stats
I think the statistics board for this game would consist of quite a few features. They are listed below
-Wins
-Kills
-Deaths
-Games Played
-Floors Climbed
-Tower Points Earned
-Time played
Kits
Honestly I think this game would be better off without kits, it would provide a more balanced play. This is meant to be a very skill based game, however if you would like me to add kits feel free to say so.
Example Samples
Disclaimer: I am not claiming I am a good builder, in fact I know I'm awful. Below is a YouTube video of an example tower I just build, and some pictures of a possible equip room. If you feel like making a tower just for the fun of it, feel free to send a video or screenshots. It could be fun to see <3
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