Minecraft PC IP: play.cubecraft.net

Would you like to see this added?


  • Total voters
    9

Shotgun

Well-Known Member
Jun 26, 2020
257
602
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CubeCraft Universe
Husk.png


Zombie / Husk

<< Zombie Level II+ would be replaced by the Husk >>

<< Husk Level IV+ will evolve into a Baby Husk which is faster (2.0 or 2.5) >>

<< Husks would be immune to the Mage Tower and Inferno >>

<< If a Rain Path and Tower Specialisation would be implemented, the Husk will be weak to the Rain Path >>
(And other water based towers if they were to be added)




Would you like to see this added? Vote on the poll above!
Please contact me if you are interested in working on new content for Tower Defence.
 

CrystalDrop

Dedicated Member
Aug 9, 2017
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I like this idea! Nice work. One small thing, since zombies are meant to be really weak and easy, maybe at least level 3 until it turns into a husk instead of the level 2. (Since you mentioned immune to inferno and mage). (I also want to be careful that this doesn't replace pigmen too much)
 
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Shotgun

Well-Known Member
Jun 26, 2020
257
602
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CubeCraft Universe
I like this idea! Nice work. One small thing, since zombies are meant to be really weak and easy, maybe at least level 3 until it turns into a husk instead of the level 2. (Since you mentioned immune to inferno and mage). (I also want to be careful that this doesn't replace pigmen too much)
A possibility is making it vulnerable to Inferno but I think it needs to start from Level II because the original Zombie is already trash at that level.
 

dartz42

Novice Member
Aug 15, 2017
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Again, I'm gonna have to check your precedent (sorry). Since no mobs experience major changes at level 2, it would be entirely new for zombies to be the first. The Stray suggestion is for a new mob separate from Skeleton, because Skeleton already has it's level 4-5 variant with Wither Skeleton. But with Zombie, there is no level 4-5 change at present, so adding a variant to those levels (and not starting at level 2) makes the most sense.

That doesn't mean that Zombie couldn't get a kind of change at level 2, but just not a visible / immunity type change. I would suggest maybe adding Baby Zombies, possibly spawning from Zombie II - III upon death or as they walk (just like with Giant). Then, the level 4-5 could be Husk, also possibly with the Baby Husk spawning mechanism. Thoughts?
 
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Shotgun

Well-Known Member
Jun 26, 2020
257
602
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CubeCraft Universe
Again, I'm gonna have to check your precedent (sorry). I since no mobs experience major changes at level 2, it would be entirely new for zombies to be the first. The Stray suggestion is for a new mob separate from Skeleton, because Skeleton already has it's level 4-5 variant with Wither Skeleton. But with Zombie, there is no level 4-5 change at present, so adding a variant to those levels (and not starting at level 2) makes the most sense.

That doesn't mean that Zombie couldn't get a kind of change at level 2, but just not a visible / immunity type change. I would suggest maybe adding Baby Zombies, possibly spawning from Zombie II - III upon death or as they walk (just like with Giant). Then, the level 4-5 could be Husk, also possibly with the Baby Husk spawning mechanism. Thoughts?
Since the last update the only troop which had a major change was removed which was the Skeleton. At level II it would ride a horse which meant Landmine Path immunity.

I think your suggestion is pretty cool, we could have for example:
I: Zombie
II: Baby Zombie
III: Husk
IV: Baby Husk
V: Baby Husk chicken jockey
I: Zombie
II: Zombie (leather helmet)
III: Zombie (replaced by Baby Zombie upon death)
IV: Husk
V: Husk (replaced by Baby Zombie upon death)

It would be logical to also change the Giant Zombie accordingly. Zombies from a Giant Zombie would spawn Baby Zombies upon death too which would result in a 3 layer troop.
 

dartz42

Novice Member
Aug 15, 2017
33
43
49
I believe some combination of Husk, Zombie, Baby Husk, and Baby Zombie could work well, and promote more usage of that troop. And it would also indirectly buff Giants as you said.

The only weird thing with Giants though would be the Normal Giant (since there is no Husk Giant) possibly spawning level 2-5 Husks (which could then spawn baby Husks / Zombies). Not sure if there's a good solution for that.
 

Shotgun

Well-Known Member
Jun 26, 2020
257
602
114
CubeCraft Universe
I believe some combination of Husk, Zombie, Baby Husk, and Baby Zombie could work well, and promote more usage of that troop. And it would also indirectly buff Giants as you said.

The only weird thing with Giants though would be the Normal Giant (since there is no Husk Giant) possibly spawning level 2-5 Husks (which could then spawn baby Husks / Zombies). Not sure if there's a good solution for that.
Only at example 2 the Giants will be changed. And I was thinking of just using the zombies and baby zombies. If a Giant is level V then the "old" versions of Zombie will spawn with diamond helmets and from them Baby Zombies are spawned (with diamond helmets)

But if example 1 is used then we wouldn't need to confuse people with this kind of thing
 
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