Holy cow I forgot this, edit: one would open every hour, for example 10:00 then start at 10:05 as long as there are 3 players, so instead of waiting in the lobby you can wait for 10:00 and then join the lobby.
So I made a post yesterday in a very small thread (hardly anyone noticed) so what I was thinking was a total revamp of UHC, well, I personally don't think it would take too much work, but what do I know?
World settings
Kits should be all removed (points be refunded?) Instead everyone gets a book and 10 steak, book for enchants
Players death, this is what I think players should drop on death
Voting options
Please suggest more of these, I'm all ears, (or eyes since I'm reading it).
That's all I thought for now, I will update the main thread with any other ideas anyone has if I find it good or several others do.
So I made a post yesterday in a very small thread (hardly anyone noticed) so what I was thinking was a total revamp of UHC, well, I personally don't think it would take too much work, but what do I know?
World settings
Vanilla world excluding oceans and possibly swamps. Border of 1000 in all directions of 0, 0. Takes 40 minutes to shrink to 100 out in all directions. 30 or 50 could be a voting option. "Game speed" is a good name of the voting paper?
I wonder what the steak is for?
ONTOP OF EVERYTHING THE PLAYER HAD ORIGINALLY when someone dies they should
drop, 5 gold, 1 string, 1 diamond and 3 books and 16 arrows as well as the current health potion maybe as a voting option?
drop, 5 gold, 1 string, 1 diamond and 3 books and 16 arrows as well as the current health potion maybe as a voting option?
Please suggest more of these, I'm all ears, (or eyes since I'm reading it).
Ok there's a lot of them, get ready, why so many? All these are simple and when mixed together can create an endless amount of different gamemodes so it's a new experience each game.
Cutclean
The HC vote is no change
The default is cutclean
And OP Cutclean as the last one, ores drop double the amount, 1 iron ore gives 2 smelted ingots, same with everything.
Fire options
Water buckets are uncraftable for the HC option
Default fire
Fireless (everyone has fire res)
Diamond add ons
Blood diamonds, mining a diamond ore deals 1/2 a heart of damage to the person minging it
Default (no change)
Healing diamonds: heals a heart of the player mining a diamond for each ore.
Different border size, vote for normal, 200 bigger or 200 smaller.
True or false options, the following are all in the same voting thing and ranks each get to vote for one of them, obsidians get to pick 2?
Timber, breaking one block of a tree breaks the whole tree giving you all of it
No fall damage, self explanatory
Goldless, the only way to get healing is killing other players.
Bowless (self explanatory)
Cutclean
The HC vote is no change
The default is cutclean
ores and mobs dropped cooked and smelted ores
Fire options
Water buckets are uncraftable for the HC option
Default fire
Fireless (everyone has fire res)
Diamond add ons
Blood diamonds, mining a diamond ore deals 1/2 a heart of damage to the person minging it
Default (no change)
Healing diamonds: heals a heart of the player mining a diamond for each ore.
Different border size, vote for normal, 200 bigger or 200 smaller.
True or false options, the following are all in the same voting thing and ranks each get to vote for one of them, obsidians get to pick 2?
Timber, breaking one block of a tree breaks the whole tree giving you all of it
No fall damage, self explanatory
Goldless, the only way to get healing is killing other players.
Bowless (self explanatory)
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