Just curious if there is a UHC update planned. If that be the case (or if it isn't) I have some ideas that I would like to see in UHC.
1: Make sure spawns aren't horrible. I can't say how many times I've spawned in the middle of an ocean, or somewhere with no food. I haven't even played much and I've ran into this problem many times. This could be difficult to fix without having the same maps used again and again. Which I don't think would be too bad. I'll leave it up to you if you wanna fix it to come up with something.
2: More players before game starts. I'd rather have 1 UHC game with a full server, then 2 games with 3 teams each time. I have started UHCs with only 3 teams, meaning we only have 10 minutes before the death match.
3: Attempt to have longer games. I feel most games are over much to quickly, I'd like to see (occasionally) players get some diamonds, go to nether for potions, ect.
4: I think the death match should be completely done over. Players shouldn't start all in the same place, and the area to fight shouldn't be so small, maybe TP everyone into the area of X: 50, -50 Y: 50, -50, giving players a situation closer to how a real UHC would play out.
5: I feel the grace period should be longer, how it is right now, you can't get anything useful in a fight besides a stone sword. This goes hand in hand with making the games longer, and closer to a non-server like UHC style. So it doesn't feel so industrialized (is that the right word? :P)
6: I think the teams could be smaller, I think it isn't as much fun with more then 5 players per team, also means death matches start super early, I'd like to see singles, and teams of 2, 3, 4, and 5.
All this is my opinion and I haven't put to much thought into how this would effect the server, just ideas, I'll leave it up to you if you want to implement any of them
1: Make sure spawns aren't horrible. I can't say how many times I've spawned in the middle of an ocean, or somewhere with no food. I haven't even played much and I've ran into this problem many times. This could be difficult to fix without having the same maps used again and again. Which I don't think would be too bad. I'll leave it up to you if you wanna fix it to come up with something.
2: More players before game starts. I'd rather have 1 UHC game with a full server, then 2 games with 3 teams each time. I have started UHCs with only 3 teams, meaning we only have 10 minutes before the death match.
3: Attempt to have longer games. I feel most games are over much to quickly, I'd like to see (occasionally) players get some diamonds, go to nether for potions, ect.
4: I think the death match should be completely done over. Players shouldn't start all in the same place, and the area to fight shouldn't be so small, maybe TP everyone into the area of X: 50, -50 Y: 50, -50, giving players a situation closer to how a real UHC would play out.
5: I feel the grace period should be longer, how it is right now, you can't get anything useful in a fight besides a stone sword. This goes hand in hand with making the games longer, and closer to a non-server like UHC style. So it doesn't feel so industrialized (is that the right word? :P)
6: I think the teams could be smaller, I think it isn't as much fun with more then 5 players per team, also means death matches start super early, I'd like to see singles, and teams of 2, 3, 4, and 5.
All this is my opinion and I haven't put to much thought into how this would effect the server, just ideas, I'll leave it up to you if you want to implement any of them