Minecraft PC IP: play.cubecraft.net

MormonJudy

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Jan 8, 2014
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Just curious if there is a UHC update planned. If that be the case (or if it isn't) I have some ideas that I would like to see in UHC.

1: Make sure spawns aren't horrible. I can't say how many times I've spawned in the middle of an ocean, or somewhere with no food. I haven't even played much and I've ran into this problem many times. This could be difficult to fix without having the same maps used again and again. Which I don't think would be too bad. I'll leave it up to you if you wanna fix it to come up with something.

2: More players before game starts. I'd rather have 1 UHC game with a full server, then 2 games with 3 teams each time. I have started UHCs with only 3 teams, meaning we only have 10 minutes before the death match.

3: Attempt to have longer games. I feel most games are over much to quickly, I'd like to see (occasionally) players get some diamonds, go to nether for potions, ect.

4: I think the death match should be completely done over. Players shouldn't start all in the same place, and the area to fight shouldn't be so small, maybe TP everyone into the area of X: 50, -50 Y: 50, -50, giving players a situation closer to how a real UHC would play out.

5: I feel the grace period should be longer, how it is right now, you can't get anything useful in a fight besides a stone sword. This goes hand in hand with making the games longer, and closer to a non-server like UHC style. So it doesn't feel so industrialized (is that the right word? :P)

6: I think the teams could be smaller, I think it isn't as much fun with more then 5 players per team, also means death matches start super early, I'd like to see singles, and teams of 2, 3, 4, and 5.

All this is my opinion and I haven't put to much thought into how this would effect the server, just ideas, I'll leave it up to you if you want to implement any of them
 

NanoNet

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May 23, 2014
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Seems do-able. The only problem I see is with #3. Noobs will be noobs, and there is nothing you can do about it xD. There are just so many un-experianced UHC players, that people are bound to die quickley.
 

marlutin

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Oct 20, 2014
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Just curious if there is a UHC update planned. If that be the case (or if it isn't) I have some ideas that I would like to see in UHC.

1: Make sure spawns aren't horrible. I can't say how many times I've spawned in the middle of an ocean, or somewhere with no food. I haven't even played much and I've ran into this problem many times. This could be difficult to fix without having the same maps used again and again. Which I don't think would be too bad. I'll leave it up to you if you wanna fix it to come up with something.

2: More players before game starts. I'd rather have 1 UHC game with a full server, then 2 games with 3 teams each time. I have started UHCs with only 3 teams, meaning we only have 10 minutes before the death match.

3: Attempt to have longer games. I feel most games are over much to quickly, I'd like to see (occasionally) players get some diamonds, go to nether for potions, ect.

4: I think the death match should be completely done over. Players shouldn't start all in the same place, and the area to fight shouldn't be so small, maybe TP everyone into the area of X: 50, -50 Y: 50, -50, giving players a situation closer to how a real UHC would play out.

5: I feel the grace period should be longer, how it is right now, you can't get anything useful in a fight besides a stone sword. This goes hand in hand with making the games longer, and closer to a non-server like UHC style. So it doesn't feel so industrialized (is that the right word? :p)

6: I think the teams could be smaller, I think it isn't as much fun with more then 5 players per team, also means death matches start super early, I'd like to see singles, and teams of 2, 3, 4, and 5.

All this is my opinion and I haven't put to much thought into how this would effect the server, just ideas, I'll leave it up to you if you want to implement any of them
1.
Just curious if there is a UHC update planned. If that be the case (or if it isn't) I have some ideas that I would like to see in UHC.

1: Make sure spawns aren't horrible. I can't say how many times I've spawned in the middle of an ocean, or somewhere with no food. I haven't even played much and I've ran into this problem many times. This could be difficult to fix without having the same maps used again and again. Which I don't think would be too bad. I'll leave it up to you if you wanna fix it to come up with something.

2: More players before game starts. I'd rather have 1 UHC game with a full server, then 2 games with 3 teams each time. I have started UHCs with only 3 teams, meaning we only have 10 minutes before the death match.

3: Attempt to have longer games. I feel most games are over much to quickly, I'd like to see (occasionally) players get some diamonds, go to nether for potions, ect.

4: I think the death match should be completely done over. Players shouldn't start all in the same place, and the area to fight shouldn't be so small, maybe TP everyone into the area of X: 50, -50 Y: 50, -50, giving players a situation closer to how a real UHC would play out.

5: I feel the grace period should be longer, how it is right now, you can't get anything useful in a fight besides a stone sword. This goes hand in hand with making the games longer, and closer to a non-server like UHC style. So it doesn't feel so industrialized (is that the right word? :p)

6: I think the teams could be smaller, I think it isn't as much fun with more then 5 players per team, also means death matches start super early, I'd like to see singles, and teams of 2, 3, 4, and 5.

All this is my opinion and I haven't put to much thought into how this would effect the server, just ideas, I'll leave it up to you if you want to implement any of them
1. In UHC there's random spawns (I think) because it's about pvp AND pve (player vs environment), so if you got a bad spawn you'll need a different tactic, like if you appear in the ocean, try to look for a mineshaft and get wood for there and eat rotten flesh (or calamari, don't you think squids should drop it, it should be added to mc, or please make a plugin for that)

2. There's not a lot of ciable ways to solve that, the timer starts at a minimum amount of players (it's not viable to change it only when the game is full, you'll see why), when the timer starts, it won't stop (I think), so if someone leaves, it'll continue

3. Bigger maps could be a solution

4. I agree

5. What's a grace period?

6. Cool idea

7. There's no 7.

Have in mind I don't play UHC so I may be wrong in some stuff
 

Younisco

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May 13, 2014
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1.

1. In UHC there's random spawns (I think) because it's about pvp AND pve (player vs environment), so if you got a bad spawn you'll need a different tactic, like if you appear in the ocean, try to look for a mineshaft and get wood for there and eat rotten flesh (or calamari, don't you think squids should drop it, it should be added to mc, or please make a plugin for that)

2. There's not a lot of ciable ways to solve that, the timer starts at a minimum amount of players (it's not viable to change it only when the game is full, you'll see why), when the timer starts, it won't stop (I think), so if someone leaves, it'll continue

3. Bigger maps could be a solution

4. I agree

5. What's a grace period?

6. Cool idea

7. There's no 7.

Have in mind I don't play UHC so I may be wrong in some stuff
5. Grace period is where you cannot be hit for a given amount of time.
 

marlutin

Well-Known Member
Oct 20, 2014
537
66
103
I think there ahould be maps of 2000x2000, and each person/team appears in a corner and there's no grace period
 

marlutin

Well-Known Member
Oct 20, 2014
537
66
103
Youtubers make it with maps that big, I may have exagerated though, that'd cause a lot of lag, 500x500 maybe?
 

Sophie

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May 1, 2014
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Just curious if there is a UHC update planned. If that be the case (or if it isn't) I have some ideas that I would like to see in UHC.

1: Make sure spawns aren't horrible. I can't say how many times I've spawned in the middle of an ocean, or somewhere with no food. I haven't even played much and I've ran into this problem many times. This could be difficult to fix without having the same maps used again and again. Which I don't think would be too bad. I'll leave it up to you if you wanna fix it to come up with something.

2: More players before game starts. I'd rather have 1 UHC game with a full server, then 2 games with 3 teams each time. I have started UHCs with only 3 teams, meaning we only have 10 minutes before the death match.

3: Attempt to have longer games. I feel most games are over much to quickly, I'd like to see (occasionally) players get some diamonds, go to nether for potions, ect.

4: I think the death match should be completely done over. Players shouldn't start all in the same place, and the area to fight shouldn't be so small, maybe TP everyone into the area of X: 50, -50 Y: 50, -50, giving players a situation closer to how a real UHC would play out.

5: I feel the grace period should be longer, how it is right now, you can't get anything useful in a fight besides a stone sword. This goes hand in hand with making the games longer, and closer to a non-server like UHC style. So it doesn't feel so industrialized (is that the right word? :p)

6: I think the teams could be smaller, I think it isn't as much fun with more then 5 players per team, also means death matches start super early, I'd like to see singles, and teams of 2, 3, 4, and 5.

All this is my opinion and I haven't put to much thought into how this would effect the server, just ideas, I'll leave it up to you if you want to implement any of them
1. I usually just leave the game if i spawn in an ocean. The closest island tends to be right where the border is, and that's just frustrating, because you tend to spend the entire grace period swimming to shore, where there's usually a gang waiting.
2. I think the games take long enough to start, and i don't like the idea of possibly having to wait longer.
3. Noobs tend to get themselves killed within the first minute. Nothing you can do about it, there are just too many ways a noob can get himself killed, unfortunately.
4. I would like to see an arena like the factions 1v1 arena for the deathmatch.
5. I don't think the point is to try and kill people at the start of a game. You should probably look for diamonds or iron before attempting any fights, unless you like taking 8 hearts of damage to get a stone sword off of somebody.
6. There are games that can have 3 players to a team. Just look for the signs that say 3 per team.
 

MormonJudy

Well-Known Member
Jan 8, 2014
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Outside your house
Seems do-able. The only problem I see is with #3. Noobs will be noobs, and there is nothing you can do about it xD. There are just so many un-experianced UHC players, that people are bound to die quickley.
Lots of people said that. I'm not asking for a 3 hour long UHC like you see on YT, just longer.
 

MormonJudy

Well-Known Member
Jan 8, 2014
95
12
83
25
Outside your house
1. I usually just leave the game if i spawn in an ocean. The closest island tends to be right where the border is, and that's just frustrating, because you tend to spend the entire grace period swimming to shore, where there's usually a gang waiting.
2. I think the games take long enough to start, and i don't like the idea of possibly having to wait longer.
3. Noobs tend to get themselves killed within the first minute. Nothing you can do about it, there are just too many ways a noob can get himself killed, unfortunately.
4. I would like to see an arena like the factions 1v1 arena for the deathmatch.
5. I don't think the point is to try and kill people at the start of a game. You should probably look for diamonds or iron before attempting any fights, unless you like taking 8 hearts of damage to get a stone sword off of somebody.
6. There are games that can have 3 players to a team. Just look for the signs that say 3 per team.


1: Exactly
2: If 6 were implemented, it might help, also as UHC gets upgraded to the standard of other games on CC, more people will probably want to play, making it easier to fill up. I'm more about quality then quantity on this one. Some of the games are just SO lame, I'm looking for a way to make them better, and this would do that, I think.
3 Look at my above post
4. Thatd be cool, I'd rather just have 100 x 100 survival map, I think that way we wouldn't have super long matches, but it would be much more fun. Maybe put bedrock 2 blocks underground.
5. Exactly, which is why the grace period should be longer, I don't want a moron to come punch me while I'm building a shovel...:P
6. IK, that is completely besides the point. The larger teams make the games much less enjoyable. They should be removed.
 

MormonJudy

Well-Known Member
Jan 8, 2014
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Outside your house
1000x1000, and youtubers do it so they can't find said person.
I think the standard for YTers is 1600 x 1600. If you have just over 20 people. There matches take forever though. 2000 x 2000 always seems way to big, and any less then 1600 x 1600, and its over to quickly and they lose the views they would have gotten on more videos.
 

Younisco

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May 13, 2014
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I think the standard for YTers is 1600 x 1600. If you have just over 20 people. There matches take forever though. 2000 x 2000 always seems way to big, and any less then 1600 x 1600, and its over to quickly and they lose the views they would have gotten on more videos.
If it is 2000x2000, the border should shrink rather swiftly.
 

Sophie

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May 1, 2014
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6. IK, that is completely besides the point. The larger teams make the games much less enjoyable. They should be removed.
There are people that have 5 friends together to team. Just because you don't like 6 players to a team, doesn't mean that it should be removed. Just don't play it if you don't enjoy it.

Quick suggestion;
Make the border decrease saturation at a rate similar to that of assassins shops. There's nothing worse than stepping through the border for a second, then walk out dying from hunger!
 
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