Hi guys,
It's been a long time since I shared a creation, but here I am again. I haven't been doing really much commandblocking recently so that explains my inactivity :). The reason was that I really struggled on making one of the ghosts (the one following the edges) of this game, because it was more complicated than I thought and there were so many bugs :/, and I had to delete the whole system a several time to start from the beginning. Eventually, I finally made it work but I did not really have much motivation to continue. That's why I stopped on this project! I made all the ghosts, movement systems, systems for adding and die systems, but I only need to bring it together in levels.
Pacxon is a game where you are a kind of pacman, and the aim is to conquer minimal 80% percent of the field. To make it a bit harder for you, there are four different kind of ghosts who can kill you:
(I forgot to summon the big ghost)
Facts about the (unfinished) game:
It's been a long time since I shared a creation, but here I am again. I haven't been doing really much commandblocking recently so that explains my inactivity :). The reason was that I really struggled on making one of the ghosts (the one following the edges) of this game, because it was more complicated than I thought and there were so many bugs :/, and I had to delete the whole system a several time to start from the beginning. Eventually, I finally made it work but I did not really have much motivation to continue. That's why I stopped on this project! I made all the ghosts, movement systems, systems for adding and die systems, but I only need to bring it together in levels.
Pacxon is a game where you are a kind of pacman, and the aim is to conquer minimal 80% percent of the field. To make it a bit harder for you, there are four different kind of ghosts who can kill you:
- Normal ghosts; This is just a regular ghost that flies around, but has no special things
- Big ghosts; These are a big variant of the normal ghost. Everywhere it bounces, it removes a block from your area! These are slower than normal ghosts
- Inner ghosts; these ghosts are pretty much the same as the normal ones, but instead of living in the 'ghost area' it flies around in your area!
- Edge ghosts; These guys follow the edge of you area. It sounds really simple, but this is the one where I had so much troubles with.
Facts about the (unfinished) game:
- It is coded in 49 functions, which contains 117.000 characters.
- I spent about 50 hours on it, where of 30 hours on that fricking one ghost.
- The original game was released in 1980.
Last edited: