Our systems weren't advanced enough for that. We now have a system in place that logs all bans and mutes, even after they expire or get appealed.
The old conundrum with banning a player was guilt. If you banned someone, you needed to be damn sure they hack; a year ban is basically a death sentence in the world of Minecraft servers, and if I banned someone, I had to do it with the mindset that this person cannot be redeemed, that this person is guilty beyond all doubt.
If I banned someone, they appealed, and I couldn't find the evidence I used to ban them in the first place, I'm gonna have to go to bed that night thinking I might have ruined a kid's favorite video game. Maybe that kid has abusive parents and comes to Cubecraft for an escape. Maybe that kid is a lonely nerdy dork and his only friends are online, and maybe that kid is losing his favorite server because I mistook lag for anti-knockback, or some vindictive jerk used Labymod to frame his enemy and get him banned.
Now I can ban someone for a week and if they're innocent, they'll be back in 7 days and all I owe them is an apology. For the first month or so, we're gonna have repeat offenders, but after that, they're going to be getting permanent bans. People who got banned once are gonna wise up and stop using hacks. I, along with the rest of the staff team, am gonna stop being so paranoid about ruining some poor kid's favorite game and be more active with reports. This new punishment system is going to be a fantastic thing for Cubecraft, but we all need to chip in to make it work.