Minecraft PC IP: play.cubecraft.net
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Snivy Films

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Jun 3, 2016
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Hello, I was wondering if you could add a transfer Vanity Point to Points mechanic, and etc, so this mechanic is 1 Vanity Point to 50 Points, and 50 Points to 1 Vanity Points. It was an Idea because people like me have a lot of Vanity Points that aren't being used and the non donors can get Vanity Points to buy cosmetics
 

Tom25W

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Nov 12, 2016
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To be honest, a 50:1 stat is unusefull. I mean then theres no point in having vanity points.They could also just make the items more expensive. I am a non donor and thats fine to me.If you like the server then donate or not.Thats the way to monetize so the server remains open.
 

Max ♠

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WolfShine

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Hello, I was wondering if you could add a transfer Vanity Point to Points mechanic, and etc, so this mechanic is 1 Vanity Point to 50 Points, and 50 Points to 1 Vanity Points. It was an Idea because people like me have a lot of Vanity Points that aren't being used and the non donors can get Vanity Points to buy cosmetics
1 vanity point? Seriously? If that was added then one full rank bonus for a diamond would give 100000 points, and thats every week! That is increadibly too much. I agree with the trade vanity points for normal points, but maybe like 500 vanity points for 1000 normal points? They should never add trading normal points for vanity points. That will take out a lot from donating.
 

Tom25W

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Nov 12, 2016
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I dont know why you even discuss this suggestion I mean cubecraft will never add this feature since it breaks their moneytisation plans
 
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xKouhai

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Dec 25, 2016
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I would say you should make so it is possible to convert vanity points to ordinary points- however, turning points to vanity ones should not be possible unless this is a thing that is added as a donor perk as having normal players get vanity points kind of (notice I say kind of) makes the person who gave the donation feel 'scammed'.
 

Lezappen

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Jan 30, 2016
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Anti-EULA
It makes kits and abilities easier to get for people with ranks thus giving them in-game advantages.
EULA : "you do not offer the individual donor something in exchange that only he or she can use"
In this case kits and abilities in exchange for vanity points.

Please read the minecraft EULA.
With hosting servers we want to enable the community to make money by creating, hosting and maintaining servers for Minecraft, so you may do this subject to these Guidelines. You may have seen the Blog post on server monetization https://mojang.com/2014/06/lets-talk-server-monetisation/ and the follow up Q&A https://mojang.com/2014/06/lets-talk-server-monetisation-the-follow-up-qa. This section of these Guidelines clarifies them. By "server," we mean a single connecting address or IP number.

Therefore, if you comply with and follow the Brand and Asset Usage Guidelines and Naming Guidelines above YOU MAY:

  • charge for access to your server, including a server which hosts your Mods, BUT only if:
    • you make a single charge per person that is the same for everyone;
    • you give everyone you charge, access to all the Mods that you choose to have on your server (except only in respect of genuine admin tools / admin Mods which should be reserved to administrators);
    • you only give access to your server to users who have a genuine paid for version of Minecraft;
    • you own or control the server and continue to do so for the whole time that you charge for access to it - so, if you sell the actual servers or server space with Mods pre-installed on them, you must ensure that the person buying the server is aware that she must follow these rules. Essentially you can't get round the rules above by setting up servers with Mods on and then selling those set-ups; and
    • overall your access charges should be targeted to cover your operational costs of running the server.
  • ask for donations (as opposed to direct charges) IF you do not offer the individual donor something in exchange that only he or she can use. You may offer server wide rewards if donation goals are achieved though.
  • sell cosmetic items, except for "Capes", IF the item sold does not give a user an unfair gameplay advantage over anyone else on the server - i.e there can be no "pay to win".
  • sell positive effects or enhancements (other than "Capes") IF everyone on the server is positively affected in exactly the same way.
  • provide in-game advertising opportunities, sponsorships, or product placement for 3rd parties IF they don't degrade or interfere with gameplay or give a user an unfair gameplay advantage over anyone else on the server.
  • use in-game currencies IF (i) they are "soft currencies" i.e. a currency earned or expended only through gameplay that has no real world value and that cannot be cashed out, used or transferred across free or paid servers, or converted into "credits"; and (ii) you don't give the impression that it comes from or is associated with Mojang.
In all of these cases above YOU MUST also ensure that:

  • all servers, items and advertising are suitable for the target audience (i.e no gambling, pornography etc.) and don't damage the Brand.
  • you don't pretend to be us or claim to have any association with us (for example, when selling product placement opportunities);
  • you are explicit about who to contact about the server, who the operator is, and that it is NOT Mojang, NOT associated with Mojang and NOT supported by Mojang;
  • Mojang has no liability for anything on the server or that happens on it, including any advertising, purchases or donations;
  • you provide any user who gives you money an online payment /purchase history;
  • you are transparent on informing users with regard to all the content and pricing applicable to your server before a person joins, signs up or logs in;
  • you do not host or distribute malware, spyware, or engage in illegal activity through your server;
  • you comply with all other laws and requirements; and
  • you comply with any other additional requirements applicable under these Guidelines.

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