Minecraft PC IP: play.cubecraft.net
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samitannir

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Jul 24, 2016
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He actually did put that in the map submissions forum but Im not sure if it still applies as that thread is old
I know, but I said that he changed some codes in them, @Efcluke94 did say that.
Good luck!
I'm curious about your theme! ;)
@yoyamin Taught me a better way of building, and Thanks! I will try my best!

I have edited my original post, my mistake I was not aware of that.
Oh ok!
 
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RynezDev

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Dec 1, 2015
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We've removed 7 of the old maps (Village, 4Castles, Fairytale, Desert, Candy, Pirates, Steampunk) as they don't meet our current standard of maps. However, some of these may be revamped and added in the future with their own world events.
^

CsYqNTxXYAA59dQ.jpg
@Efcluke94 jajaja :'v
https://twitter.com/CubeCraftBuild/status/776354479117627392 :')
 
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Jaistrix

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Oct 20, 2015
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The builders are working hard on maps and builds all the time for different games. The work they do is amazing but it also takes time to make them :p SG map i would say take the most time to make because of the size and the room you have to fill up so all of the map is interesting. I mean i've made a few small SG maps before and even they took a while to get all of the detail you want in. The builders are people :p not robots. Just be patient and there will be more maps in before you know it :P
 

Efcluke94

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Just to make everything clear since I know there is such a lack of maps for SG compared to what we used to have. This is a teaser of an upcoming map Candy (kind of obvious) and it will be 16 players.
https://twitter.com/CubeCraftBuild/status/776354479117627392

Any other maps we produce for SG will be 16 players. (We have some already built that are awaiting release). Unfortunately builders can't configure the maps or world events as that requires a developer, and that is why they haven't been released just yet. However please be patient and have faith, that they will be on the server. (Can't say a date)

Also the thread regarding player maps is very out of the date, but it is still relevant. You can't submit any SG maps, it is very rare that we accept any kind of maps to begin with due to the high quality we strive for, between gameplay aspects and aesthetics. So hope this makes it clear that the build team are always working hard on maps, we don't stop and work on a group of maps just for one game for a whole month. We create multiple maps for lots of games at the same time, as well as producing maps for new game concepts.
 
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