I absolutely love this idea, however, I can see the pros and cons.
First of all, this could easily be abused. Let's say someone disconnects 4 times to create the illusion of lag and tries to throw off their opponent. It is way too many chances. Maybe if people only had one time per game to use /rejoin. Also, if it is a 1v1 and one of them lags off, the other automatically wins. Then it would be pointless to use /rejoin because the other player already got the points and possibly cubelet. Please thoroughly explain it to me, please! :D
Second of all, this is a superb idea! I lag out all of the time. Usually just once a game and if it is more, I usually get off of Minecraft. This happens to me and my friends a lot. It would be nice to have this feature. If people found out that CC had a /rejoin feature, it would probably bring more attention to Cube.
Overall, this is very user-friendly but very abusable. I'm still trying to figure out which side to choose. I can relate to having the feature and wanting it, but I do not want it to be abused.:confused1:
First of all, this could easily be abused. Let's say someone disconnects 4 times to create the illusion of lag and tries to throw off their opponent. It is way too many chances. Maybe if people only had one time per game to use /rejoin. Also, if it is a 1v1 and one of them lags off, the other automatically wins. Then it would be pointless to use /rejoin because the other player already got the points and possibly cubelet. Please thoroughly explain it to me, please! :D
Second of all, this is a superb idea! I lag out all of the time. Usually just once a game and if it is more, I usually get off of Minecraft. This happens to me and my friends a lot. It would be nice to have this feature. If people found out that CC had a /rejoin feature, it would probably bring more attention to Cube.
Overall, this is very user-friendly but very abusable. I'm still trying to figure out which side to choose. I can relate to having the feature and wanting it, but I do not want it to be abused.:confused1: