We deliberately did not hype up the update at this time. We intentionally launched the update as a beta as we knew there would be many bugs and stability issues for some time. For some context: this is the largest update we've ever done to CubeCraft; not only from a content side, but updating nearly 10 Minecraft versions is no easy feat. Our server platform was completely redone and much of our backend systems had to be written.
You never told people the update was initially going to be in beta. People expected the update to be a full release, but unsurprisingly, it wasn't. That's one of the many reasons why so much people hate the 1.19 update.
No amount of internal testing and QA would have revealed many of the issues we experienced at launch.
That's a flat out lie. While it wouldn't prevent all the bugs from occurring, it would have certainly prevented a
majority of the bugs appearing. With your logic, game developers don't need to test their game for bugs before releasing it, because it would have the same amount of bugs regardless of how much they tested their game.
We had already rolled the update out to Java a few months prior, and even with a playerbase of nearly 1,000 CCU, it wasn't enough to reveal a lot of the issues we saw at scale with 20,000+ players. We also wanted to gather feedback about a lot of the changes we made during the 1.19 update and make changes, including the EggWars update.
Nope, your java server after the 1.19 update never reached
1k consistently. It's also funny how you're saying that you wanted to gather feedback on the 1.19 update, something you and your staff team never did
before starting to work on the update. That alone would have prevented a majority of the issues that players had with the 1.19 update.
However, when we took the server out of beta, we put a lot of energy and effort around promoting the new content and updates. This came in the form of our Party Update followed with an
anniversary animation. This was one of the largest marketing pushes we had done in quite some time. After all the changes we had made during the beta period, we have seen far more positive results
Overall, there has been very little changes to the java server after the 1.19 update came out, and the player count has decreased overall. You are still stuck with the same 6 game modes, and sure, new maps, but that doesn't take a full rework of your frameworks to pull off. Either you are not being transparent about how much your new frameworks actually benefits cubecraft overall, or you are simply not taking advantage of it, which would destroy one of your main points of updating to 1.19. And yes, there is a map rotations system for java cubecraft now, but that doesn't make much sense to begin with since Story said it doesn't cost less to reduce the amount of maps there are:
I only said costs wouldn't go down for reducing maps.
And the map rotation system also doesn't need a new frameworks to implement, which goes back to one of my main points.