Note 1: I write this thread without any knowledge about how CubeCraft, and more specifically the Developer Team works. If someone who does know something about it (a Developer for example) could explain, that would be great. But until then, this is just what I think should be focussed on.
Note 2: I will only be talking about what I think should be done on Java, because I don't know that much on bedrock and its bugs, games, etc.
So lately CubeCraft has been releasing quite a lot of new games like Among Slimes and Colony Control. Now, don't misunderstand me, this is a good thing, the games are nice and original, and I really like that CubeCraft has been releasing new games again. But there are some things that could be better. One thing is that the community has been talking about the same bugs over and over, and even though some have been fixed by now, there are still some left as well. Second thing, the new games come with quite a lot of bugs. It is, of course, inevitable that there are some bugs in a game that has just come out, but there seem to be quite a lot, and big ones.
That's why I have made a step-by-step plan of what I think CubeCraft should be doing to increase their playerbase even more.
Step 1 (if possible):
1a) If it's possible (I know that this is highly dependent on a lot of factors), I think CubeCraft should try to get even more Developers. I have seen some new ones join lately, so I guess they're already working on this, but I just wanted to mention this. More Developers will give you the ability to Develop things faster, and more things at the same time.
1b) Once again, if possible, get more mods to handle bug reports. As far as I know, only Keanu and Marieke do bug reports now, which is not enough. Bug reports take a lot of time to be handled now, too much time, which makes bugs be in place for so much longer. If you got, even a few, more mods to handle bug reports I think that would speed up the process a lot, which is only a good thing.
Step 2:
After that, I think CubeCraft should be focussing on two main things. Firstly, and most importantly, fix the most prominent bugs that the community has been talking about for quite some time now. This should already make more players join because I really have the feeling that sometimes people dislike CubeCraft for some of the bugs. Meanwhile, if you succeeded to get more Developers, you might want to make a start on developing some new games, that will get more players to join cube. One that I liked in particular and I think could be very successful is this one made by @Axyy and @ItzEnd3r. I think it could lead a lot of new players to CubeCraft as the whole concept of the game is very well thought out and original. It's not like anything I have ever seen on another server. Also, if you choose the one that I suggested, you don't need that much thinking about stats, kits, etc. because everything has been though out to the slightest detail.
Step 3:
After you have fixed the most prominent and asked for bugs, you can move on to develop new games with more Developers, as they're not needed for fixing bugs that much anymore. Of course, if any new bugs arise you will need some of the Devs to fix bugs again, but until then they can develop loads of new games to get more people to join the server.
Step 4:
When you have developed the games, you should be checking them for bugs more intensively BEFORE you release the game. Now, when you release a game it's so full of bugs that I wonder how you didn't notice they were there. For example, when Colony Control was released, there was a bug where no extra villagers would spawn if a guild went a level up. I have absolutely no idea how you missed something as big as that when testing the game. I know that you can't take every bug out before you release a game, but releasing games with that much bugs is not a good idea. You would be better off if you took out those very big and prominent bugs, before releasing games, as so many bugs in a new game looks kind of bad on you.
Step 5:
Go back to step 2.
If you follow these steps, I think you will be releasing more high quality and original games. Most of the bugs will be solved, and new bugs will be solved quickly. This will make more players join cube, out of interest for the games, or because there are very few bugs, and a higher playerbase seems something you want to achieve very much
Note 2: I will only be talking about what I think should be done on Java, because I don't know that much on bedrock and its bugs, games, etc.
So lately CubeCraft has been releasing quite a lot of new games like Among Slimes and Colony Control. Now, don't misunderstand me, this is a good thing, the games are nice and original, and I really like that CubeCraft has been releasing new games again. But there are some things that could be better. One thing is that the community has been talking about the same bugs over and over, and even though some have been fixed by now, there are still some left as well. Second thing, the new games come with quite a lot of bugs. It is, of course, inevitable that there are some bugs in a game that has just come out, but there seem to be quite a lot, and big ones.
That's why I have made a step-by-step plan of what I think CubeCraft should be doing to increase their playerbase even more.
Step 1 (if possible):
1a) If it's possible (I know that this is highly dependent on a lot of factors), I think CubeCraft should try to get even more Developers. I have seen some new ones join lately, so I guess they're already working on this, but I just wanted to mention this. More Developers will give you the ability to Develop things faster, and more things at the same time.
1b) Once again, if possible, get more mods to handle bug reports. As far as I know, only Keanu and Marieke do bug reports now, which is not enough. Bug reports take a lot of time to be handled now, too much time, which makes bugs be in place for so much longer. If you got, even a few, more mods to handle bug reports I think that would speed up the process a lot, which is only a good thing.
Step 2:
After that, I think CubeCraft should be focussing on two main things. Firstly, and most importantly, fix the most prominent bugs that the community has been talking about for quite some time now. This should already make more players join because I really have the feeling that sometimes people dislike CubeCraft for some of the bugs. Meanwhile, if you succeeded to get more Developers, you might want to make a start on developing some new games, that will get more players to join cube. One that I liked in particular and I think could be very successful is this one made by @Axyy and @ItzEnd3r. I think it could lead a lot of new players to CubeCraft as the whole concept of the game is very well thought out and original. It's not like anything I have ever seen on another server. Also, if you choose the one that I suggested, you don't need that much thinking about stats, kits, etc. because everything has been though out to the slightest detail.
Step 3:
After you have fixed the most prominent and asked for bugs, you can move on to develop new games with more Developers, as they're not needed for fixing bugs that much anymore. Of course, if any new bugs arise you will need some of the Devs to fix bugs again, but until then they can develop loads of new games to get more people to join the server.
Step 4:
When you have developed the games, you should be checking them for bugs more intensively BEFORE you release the game. Now, when you release a game it's so full of bugs that I wonder how you didn't notice they were there. For example, when Colony Control was released, there was a bug where no extra villagers would spawn if a guild went a level up. I have absolutely no idea how you missed something as big as that when testing the game. I know that you can't take every bug out before you release a game, but releasing games with that much bugs is not a good idea. You would be better off if you took out those very big and prominent bugs, before releasing games, as so many bugs in a new game looks kind of bad on you.
Step 5:
Go back to step 2.
If you follow these steps, I think you will be releasing more high quality and original games. Most of the bugs will be solved, and new bugs will be solved quickly. This will make more players join cube, out of interest for the games, or because there are very few bugs, and a higher playerbase seems something you want to achieve very much
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