Minecraft PC IP: play.cubecraft.net

MrGrumpyCheese

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Jul 15, 2016
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The biggest project I've done is a networked multiplayer game made using Unity, written in C#. It's called Zenith, and the object of the game is simply to kill all the other spaceships before they kill you. There are 10 different weapons to add a bit of variety and strategy but only one ship type because of time limitations in development.

upload_2019-7-3_13-24-7.png


The main aim of the project was to get a multiplayer game that could be played over LAN or the internet, however I also made a simple AI for NPC ships. I tested the game a week ago and got 5 people connecting from different locations into one game (also with 16 AI ships).

Most of my other projects are in JavaScript or Python. None of these are completed, I tend to implement the core mechanics and then get bored making the UIs and lesser features.

Here's simple JavaScript game where you have to get the people to dodge the obstacles:
upload_2019-7-3_13-35-9.png


The art made this game quite hard to play but I succeeded in my goal of maximising compatibility as it works on both PC and mobile devices from the same website.

This summer I plan to make a 2D remake of a CubeCraft game to be played in a browser, I'm yet to decide which though.
 
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Sulphate

Novice Member
Oct 20, 2017
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The biggest project I've done is a networked multiplayer game made using Unity, written in C#. It's called Zenith, and the object of the game is simply to kill all the other spaceships before they kill you. There are 10 different weapons to add a bit of variety and strategy but only one ship type because of time limitations in development.

View attachment 153857

The main aim of the project was to get a multiplayer game that could be played over LAN or the internet, however I also made a simple AI for NPC ships. I tested the game a week ago and got 5 people connecting from different locations into one game (also with 16 AI ships).

Most of my other projects are in JavaScript or Python. None of these are completed, I tend to implement the core mechanics and then get bored making the UIs and lesser features.

Here's simple JavaScript game where you have to get the people to dodge the obstacles:
View attachment 153858

The art made this game quite hard to play but I succeeded in my goal of maximising compatibility as it works on both PC and mobile devices from the same website.

This summer I plan to make a 2D remake of a CubeCraft game to be played in a browser, I'm yet to decide which though.

Hey, that's pretty cool! How long did it take you to learn enough Unity to make that, and how long did it take to make? :) I tried learning a bit of the Unity API but dropped it because I didn't really have time to do it as well as my other stuff.

Did you make the models / artwork yourself? Or used assets?

That sounds like a really cool idea :) I wish you the best of luck with it! If I can help in any way feel free to ask, I'm happy to lend a helping hand.
 
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MrGrumpyCheese

Dedicated Member
Jul 15, 2016
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Hey, that's pretty cool! How long did it take you to learn enough Unity to make that, and how long did it take to make? :) I tried learning a bit of the Unity API but dropped it because I didn't really have time to do it as well as my other stuff.

Did you make the models / artwork yourself? Or used assets?

I started with Unity in October and learnt as I went along. I had some experience with C# before but this was my ever first Unity project, which meant I made some poor decisions early on which made later development quite difficult. I was always under a lot of time pressure because this was coursework for my A levels and worked most intensively from February to April, averaging maybe 1 hour of development a day. I spent over double that writing up about the development process however which wasn't so fun.

We didn't get marks for pretty things so I got the ship model and space skybox from the asset store.


If I can help in any way feel free to ask, I'm happy to lend a helping hand.

Thanks for the offer, it would be cool to involve the community with some people doing artwork / animations and others helping with coding and design choices.
 
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Sulphate

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Oct 20, 2017
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I started with Unity in October and learnt as I went along. I had some experience with C# before but this was my ever first Unity project, which meant I made some poor decisions early on which made later development quite difficult. I was always under a lot of time pressure because this was coursework for my A levels and worked most intensively from February to April, averaging maybe 1 hour of development a day. I spent over double that writing up about the development process however which wasn't so fun.

We didn't get marks for pretty things so I got the ship model and space skybox from the asset store.

Thanks for the offer, it would be cool to involve the community with some people doing artwork / animations and others helping with coding and design choices.

That's pretty good :p yeah, I've made quite a few things with bad choices at the start, sometimes I've just dumped the project after that. Good job keeping on it :3

Oh for your A levels? Nice, I did a website for my A level project, you can see it here if you would like. Yeah the documentation was a pain in the ass for sure.. definitely my least favourite part of it. The company I made this website for needed changes made to it after I submitted it for my project, so I only finished this last October, after starting it the previous December :(

Yeah we didn't get marks for looks either, just the functionality and docs.

A steam clone and a staff panel. I should upload both to github but I’m lazy so

Haha. I know the feeling. How fully-fleshed was the Steam clone? What was the staff panel for?
 
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DrHam

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Sep 15, 2015
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How fully-fleshed was the Steam clone?
Basically, steam with a slightly different UI, no game subforums (and workshop), no “paid” games and no “recommended” games (aka Steam store main page). The ”basic” functionality of steam was there (purchase games, review them, upload a game, ability to ban someone’s account, profiles [are kind an broken])
What was the staff panel for?
For an exmoderator from here who left about a year ago and started his own network, which is closed now. Noboy asked but here’s a video
Design was a placeholder and was being redone by a colleague, hence the difference between the login page and the rest. I was working on nonstaff profiles by the rime I left
 

Sulphate

Novice Member
Oct 20, 2017
201
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England
---

Edit: Made a big mistake when reading the thread. lol

Aw rip xD

Basically, steam with a slightly different UI, no game subforums (and workshop), no “paid” games and no “recommended” games (aka Steam store main page). The ”basic” functionality of steam was there (purchase games, review them, upload a game, ability to ban someone’s account, profiles [are kind an broken])

For an exmoderator from here who left about a year ago and started his own network, which is closed now.
Design was a placeholder and was being redone by a colleague, hence the difference between the login page and the rest. I was working on nonstaff profiles by the rime I left

Looks pretty good :) and damn that's quite impressive to make that. Never made anything that big xP
 

Max ♠

Forum Expert
Feb 20, 2016
1,420
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Made a bot to manage roles on discord (via commands & reactions) + some other stuff (TS)
https://github.com/Exanlv/role-bot

Made a big ass phone number filter that only allows possible phone numbers to be entered into a form field, Has a custom filter for about 100 countries, a more generic filter for 150 others. Dont ever volunteer for a project like this, its a PITA and most data is outdated/incomplete, would share source code if I wasnt under a NDA (was about 3k lines of switch & if statements, probably the most annoying thing to do ever). (Angular / TS)

Made a custom slideshow with swipe gestures, wasnt that fancy, same story as above regarding source code (Angular / TS)
https://gyazo.com/5b03f8b1e0e9dd842e7bbc710e086309

Made some stuff for the forums as well: (JS)
https://www.cubecraft.net/threads/cubecraft-title-generator.213651/
https://www.cubecraft.net/threads/display-ranks-forum-posts.204846/ (this was made before it became an official feature)
https://www.cubecraft.net/threads/reporting-statistics.195329/ (complete garbage looking back at it)
https://www.cubecraft.net/threads/notification-sounds.195203/

Made a generator for images like this: (JS)
https://www.cubecraft.net/threads/cubecraft-logo-but-its-made-from-dog-pictures.207017/
Generator broke bc of an outdated library, can provide source code if you want
 
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Sulphate

Novice Member
Oct 20, 2017
201
157
58
England
Made a bot to manage roles on discord (via commands & reactions) + some other stuff (TS)
https://github.com/Exanlv/role-bot

Made a big ass phone number filter that only allows possible phone numbers to be entered into a form field, Has a custom filter for about 100 countries, a more generic filter for 150 others. Dont ever volunteer for a project like this, its a PITA and most data is outdated/incomplete, would share source code if I wasnt under a NDA (was about 3k lines of switch & if statements, probably the most annoying thing to do ever). (Angular / TS)

Made a custom slideshow with swipe gestures, wasnt that fancy, same story as above regarding source code (Angular / TS)
https://gyazo.com/5b03f8b1e0e9dd842e7bbc710e086309

Made some stuff for the forums as well: (JS)
https://www.cubecraft.net/threads/cubecraft-title-generator.213651/
https://www.cubecraft.net/threads/display-ranks-forum-posts.204846/ (this was made before it became an official feature)
https://www.cubecraft.net/threads/reporting-statistics.195329/ (complete garbage looking back at it)
https://www.cubecraft.net/threads/notification-sounds.195203/

Made a generator for images like this: (JS)
https://www.cubecraft.net/threads/cubecraft-logo-but-its-made-from-dog-pictures.207017/
Generator broke bc of an outdated library, can provide source code if you want

Some pretty nice stuff :) that does sound very very annoying indeed, glad I've never had to do anything like that, and will keep in mind not to take it up if I have the choice xD

Sure, I'd be interested to see how the generator worked :)
 

mitgobla

Marketplace Coordinator
Dec 11, 2018
221
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ben-dodd.com
Pronouns
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Got a few of my projects on my website (link in my signature).

My favourite ones are:
- Traffic Light Management system: we won our category in the PaPiAwards2019 competition in London. (Team of 2)
- FLL Animal Allies Pet Pal hub: we managed to get into the finals in St Louis. America with our project and LEGO NXT robot. (Team of 3)
- FLASH Builder - We built a LEGO 3D printer (places lego blocks to build things) so I programmed some software in Python to create the code (we liked to call it BCode :P ) that generates the model to be printed.



Most of my code is on my GitHub. I have tons more projects lined up ready to publish/start - I haven't had the time to do many projects because of final exams in prep for uni :P
Let me know if you have any questions. :D
 

Sulphate

Novice Member
Oct 20, 2017
201
157
58
England
Got a few of my projects on my website (link in my signature).

My favourite ones are:
- Traffic Light Management system: we won our category in the PaPiAwards2019 competition in London. (Team of 2)
- FLL Animal Allies Pet Pal hub: we managed to get into the finals in St Louis. America with our project and LEGO NXT robot. (Team of 3)
- FLASH Builder - We built a LEGO 3D printer (places lego blocks to build things) so I programmed some software in Python to create the code (we liked to call it BCode :p ) that generates the model to be printed.



Most of my code is on my GitHub. I have tons more projects lined up ready to publish/start - I haven't had the time to do many projects because of final exams in prep for uni :p
Let me know if you have any questions. :D

Damn dude that's some really impressive stuff! How long did each of these projects take, and do you have any tips on finding inspiration to create new projects? Thanks!

EDIT: Just looked at your website, you've done so much awesome stuff.. how did you get in to all of this?
 

Sulphate

Novice Member
Oct 20, 2017
201
157
58
England
Y’all coding some pretty impressive projects while I am having trouble learning python over here....

Don't worry about it too much :) once you've persevered with your first language, learning others becomes much easier.. if you have any questions about what you're learning (at least on a conceptual level, haven't done much Python), I'd be very happy to try and help you out!
 
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