betty's oldies
Forum Expert
Of course there's no way to get rid of the hacker problem, but you can reduce it. If Cube doesn't IP ban (do they IP track to begin with?), then how will you guys efficiently get rid of hackers every day? Hundreds out of 160k+ players per day is a very small number - that's less than 0.5% of the entire playerbase and probably only a small fraction of the total hackers on the server.There's literally no way to stop every single hacker. This is like going to the police and complaining that crime still exists. Just as every criminal in real life is not dealt a death sentence, we don't believe in banning someone forever for a single crime. Yes, some hackers come back and hack again, but the vast majority either learn their lesson or lose interest in the server after 7 days. This doesn't even factor in the scads of public accounts we're banning every day, which makes up 50% of the players we ban (statistic based on the ~30 reports I just did), which people don't bother to appeal (Why would you send an appeal in for an account that's not yours?) These accounts are being eliminated by the hundreds each day, and fairly soon, they'll all be receiving a permanent ban. The new system has been out for a while and we're already seeing great results from it. Playerside, you're not going to see much of a difference because there's always going to be hackers, but when you can see the big picture and get insight into exactly how many accounts are being eliminated (as I'm writing this, I just banned 271 different accounts linked to one player) the results are quite promising and hopeful.
Without doing any math (sigh, lazy to do permutations at the moment and for the sake of simplicity), there's "infinitely" many MC accounts and a good amount can be alts. So, from that bold point, are you going to say there's always a hacker in every game as it currently is now? This was NOT the case prior to the new punishment system or even when the new 1.9 clients were coming out.