Hey everybody, Remi here. Today, I'm gonna give you some reasons why MinerWare should stay, I'll suggest new microgames and I'm gonna share my opinions on the game. I hope you'll enjoy reading!
Why should MinerWare stay?
- Look at the player counts: Parkour rarely hits 100 players, and although Tower Defence does hit that number on a daily basis, MinerWare has more players. E.g, when MinerWare hits 120 players, Parkour only hits 60. I love Tower Defence and Parkour, but I think that if MinerWare would stay, one of those games should be removed. (Keep in mind that I don't want to offend anyone by saying this. I'm just stating facts and I'm sharing my opinion.)
- It's a very fun game, and it's original in its kind; I've never seen a game like MinerWare before.
- Everybody in my friends list totally loves MinerWare!
- It would be a pity to remove this game, because there's room for improvement. For example: Imagine the games that could be added! And new maps would also be a great addition to this game!
- It's a very fun non-pvp game! Are you fed up by those toxic tryhards in SkyWars? Go play MinerWare!
- Back to the popularity of this game: There are always 100+ players playing this game, spread over at least 6 games. (With nighttime being an exception). So this means that you'd disappoint a lot of players by removing this game again.
- If you do the same thing enough times, you will eventually get sick of it and will want to move onto the next big thing. This doesn't happen as fast with MinerWare because no two matches play out the same way.
- It's almost as big a crossover as Smash Bros! You've got Spleef, Paintball, PvP, Archer Assault, Wing Rush, PvE and more, all in one place!
- MinerWare gives CubeCraft an identity. Other than Tower Defence, MinerWare is the only game left that cannot be found anywhere else. Remove these two games, and CubeCraft is literally indistinguishable from almost every other PvP server out there.
- It's the only game I'm pretty good at :c
Some ideas for new microgames and patches:
- It would be nice to have a microgame that doesn't force you to jump into the void. Go read more about this suggestion here. (By @carrometeoro)
- Wouldn't it be great to gain experience/points from microgames you've won? For example: If you'd win 'Jump into the void', you'd get 2 experience/points, because it's quite easy, but if you'd win 'Platform Plummet', you'd get 10 experience/points because it's more difficult to win that game. So, let's say that the amount of experience/points depends on the difficulty of the game.
- The lag (or delay, or whatever. I don't know how to call it.) in 'Drop Tower' should be fixed. At the moment, if we play this game, it takes like 6 seconds to spawn. And no, this doesn't depend on my internet connection, because it happens to everyone in the game. This bug is very vexing because when this bug occurs, you won't have enough time to win the microgame anymore.
- The outer ring should become the waiting lobby of this game. Suggested by @Sophie and by me. Some reasons why this should become a thing:
- I'm bored of running around in squares when I have to wait.
- The builders have spent so much time on creating the lobbies, and I would really like to discover the things they have built!
- Actually, the outer ring is just a huge decoration. That's not what those masterpieces deserve. It would be great if we'd be place to spawn there!
- It would also be great if the build team would add some parkours! (Suggested by @ItsDavey_)
- How about.. we bring some Arcade games to MinerWare? A small version of Line Dash would be great, but a bit messy, so I think there should only be a team gamemode for this game. And what about a small version of Barn Brawl?
That's it! I hope you'll let MinerWare stay. Thanks for reading!
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