It's fine where it is right now. There's a cps cap now, so its not like anyone's going to be able to drag 40 cps. The recent rule change for allowing dc and drag was due to the huge amount of support it was getting, so I doubt they would change it back and make a bunch of players upset...
When you're done all of your quests, try building something. I've started to expand my island with the new height limits.
Trading would cause a lot of inflation, new players could obtain a ton of "locked items" from wealthier, more experienced players. A /visit command would be a neat addon...
Sweeping edge is a Java feature, so I assume it'd be difficult to implement into bedrock without it having a ton of bugs or issues. I see where you're coming from though, it's a pain to kill mobs one by one rather than altogether.
Usually rushers use the builder kit, which contains blocks. If they used this new kit, they would have to purchase blocks from the shop instead of being able to rush instantly, thus making it harder to rush. Purchasing a weapon with the quickshop wouldn't slow them down either.
This seems like a pretty balanced kit if we're talking armor and weapons, but the totem seems a bit excessive. Maybe add more protection instead of that?
I feel like the duels kit might be problematic with bugs and glitches, plus players hoping to queue a normal duels gamemode might get upset.
Instead of extending the FFA maps with underwater sections, maybe there could be an Aquatic map dedicated to fighting in the water.
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