Sweeping edge is a Java feature, so I assume it'd be difficult to implement into bedrock without it having a ton of bugs or issues. I see where you're coming from though, it's a pain to kill mobs one by one rather than altogether.
This was in skyblock at launch. It would let you hit multiple mobs, but for less than normal damage and it would take durability for each mob. You would be dealing as little as 0.5 damage and your sword would break in 15 hits.
PSA: If you're playing the Picnic map on SkyWars Squads, if you are in team 1 (one of the first 4 players to join), you automatically lose the game because for some reason, there's no base there. So avoid the map until it's fixed
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