Great news, lets gooo!!!! Looking forward to the updatesHello CubeCrafters!
As you know, over the last 9 years of existence, CubeCraft has developed a lot of games for you all to enjoy. Although some games have gone through major rewrites, we are always running into issues of technical debt - throughout the years, many inconsistencies have popped up within our game code which has led to slight deviations across common features within games (e.g. kits / Armoury) and has made it a challenge for developers to not only create new games but fix bugs within existing ones.
Our library development team has been hard at work for the last year creating a new framework for all of our games so that they are all consistent with one another, migrating each game on both Java and Bedrock - read on to find out more!
What will you notice when games are migrated?
Aside from some downtime, you should not notice anything major. All of our games have gone through QA processes to ensure as smooth a transition as possible. However, due to the nature of migrating games to an entirely different framework, it's quite likely you may run into a few minor issues shortly after a game has been migrated.
When we migrate a game, you will see a message in our Discord in the #changelog channel. If you haven't already, join our Discord and head to #roles to get notified of all messages in that channel!
If you come across any issues with any of the games after migration, please report them here! Our library development team will be here to fix any and all issues that happen to ensure a smooth transition!
We've also had to make the difficult decision to remove Custom Kit Creation for our Java Duels mode. This is because converting the base for it will take us a long time to develop, which for the 1 average player on the mode at all times, it isn't worth it for us. However, to compensate, we've enabled the old Soup and Insane kits for challenging players!
What games have been migrated?
Last updated - 08/06/2022
- EggWars - Java
- Lucky Islands - Java & Bedrock
- Survival Games - Java & Bedrock
- FFA - Java & Bedrock
- Wing Rush - Java
- QuakeCraft - Java
- Duels - Java
What could it involve in the future?
Our new game framework is a huge step up from our outdated code from beforehand. To list a few benefits:
If there's enough interest, we'd love to do a Behind the Cube once there's more implementation across our network!
- Faster development of new games & game updates!
- Bug fixes at a faster rate!
- This allows us to easily implement our Game Duels update, which is coming soon! Take a look at what could be in it on our Public Update Board!
- Native spectator support for all games ()
- Better tooling for developers
A huge thank you to @Austin, @JusJus, @Berty, @libraryaddict & @rubik_cube_man for the amazing amount of work done on this project! I hope you're all excited about the possibilities of this backend work being done!
what is this supposed to meanNative spectator support for all games ()
It should be that spactator mode you know from Java. When you for ex. Die in a game server'll change your gamemode to this spectator mode.what is this supposed to mean
Thank GodHello CubeCrafters!
As you know, over the last 9 years of existence, CubeCraft has developed a lot of games for you all to enjoy. Although some games have gone through major rewrites, we are always running into issues of technical debt - throughout the years, many inconsistencies have popped up within our game code which has led to slight deviations across common features within games (e.g. kits / Armoury) and has made it a challenge for developers to not only create new games but fix bugs within existing ones.
Our library development team has been hard at work for the last year creating a new framework for all of our games so that they are all consistent with one another, migrating each game on both Java and Bedrock - read on to find out more!
What will you notice when games are migrated?
Aside from some downtime, you should not notice anything major. All of our games have gone through QA processes to ensure as smooth a transition as possible. However, due to the nature of migrating games to an entirely different framework, it's quite likely you may run into a few minor issues shortly after a game has been migrated.
When we migrate a game, you will see a message in our Discord in the #changelog channel. If you haven't already, join our Discord and head to #roles to get notified of all messages in that channel!
If you come across any issues with any of the games after migration, please report them here! Our library development team will be here to fix any and all issues that happen to ensure a smooth transition!
We've also had to make the difficult decision to remove Custom Kit Creation for our Java Duels mode. This is because converting the base for it will take us a long time to develop, which for the 1 average player on the mode at all times, it isn't worth it for us. However, to compensate, we've enabled the old Soup and Insane kits for challenging players!
What games have been migrated?
Last updated - 21/06/2022
- EggWars - Java & Bedrock
- Lucky Islands - Java & Bedrock
- Survival Games - Java & Bedrock
- FFA - Java & Bedrock
- Wing Rush - Java
- QuakeCraft - Java
- Duels - Java & Bedrock
What could it involve in the future?
Our new game framework is a huge step up from our outdated code from beforehand. To list a few benefits:
If there's enough interest, we'd love to do a Behind the Cube once there's more implementation across our network!
- Faster development of new games & game updates!
- Bug fixes at a faster rate!
- This allows us to easily implement our Game Duels update, which is coming soon! Take a look at what could be in it on our Public Update Board!
- Native spectator support for all games ()
- Better tooling for developers
A huge thank you to @Austin, @JusJus, @Berty, @libraryaddict & @rubik_cube_man for the amazing amount of work done on this project! I hope you're all excited about the possibilities of this backend work being done!
Yeah the bedrock duel feel really nice and finished good jobHello CubeCrafters!
As you know, over the last 9 years of existence, CubeCraft has developed a lot of games for you all to enjoy. Although some games have gone through major rewrites, we are always running into issues of technical debt - throughout the years, many inconsistencies have popped up within our game code which has led to slight deviations across common features within games (e.g. kits / Armoury) and has made it a challenge for developers to not only create new games but fix bugs within existing ones.
Our library development team has been hard at work for the last year creating a new framework for all of our games so that they are all consistent with one another, migrating each game on both Java and Bedrock - read on to find out more!
What will you notice when games are migrated?
Aside from some downtime, you should not notice anything major. All of our games have gone through QA processes to ensure as smooth a transition as possible. However, due to the nature of migrating games to an entirely different framework, it's quite likely you may run into a few minor issues shortly after a game has been migrated.
When we migrate a game, you will see a message in our Discord in the #changelog channel. If you haven't already, join our Discord and head to #roles to get notified of all messages in that channel!
If you come across any issues with any of the games after migration, please report them here! Our library development team will be here to fix any and all issues that happen to ensure a smooth transition!
We've also had to make the difficult decision to remove Custom Kit Creation for our Java Duels mode. This is because converting the base for it will take us a long time to develop, which for the 1 average player on the mode at all times, it isn't worth it for us. However, to compensate, we've enabled the old Soup and Insane kits for challenging players!
What games have been migrated?
Last updated - 21/06/2022
- EggWars - Java & Bedrock
- Lucky Islands - Java & Bedrock
- Survival Games - Java & Bedrock
- FFA - Java & Bedrock
- Wing Rush - Java
- QuakeCraft - Java
- Duels - Java & Bedrock
What could it involve in the future?
Our new game framework is a huge step up from our outdated code from beforehand. To list a few benefits:
If there's enough interest, we'd love to do a Behind the Cube once there's more implementation across our network!
- Faster development of new games & game updates!
- Bug fixes at a faster rate!
- This allows us to easily implement our Game Duels update, which is coming soon! Take a look at what could be in it on our Public Update Board!
- Native spectator support for all games ()
- Better tooling for developers
A huge thank you to @Austin, @JusJus, @Berty, @libraryaddict & @rubik_cube_man for the amazing amount of work done on this project! I hope you're all excited about the possibilities of this backend work being done!
ayeeeee happy birthdayHello CubeCrafters!
As you know, over the last 9 years of existence, CubeCraft has developed a lot of games for you all to enjoy. Although some games have gone through major rewrites, we are always running into issues of technical debt - throughout the years, many inconsistencies have popped up within our game code which has led to slight deviations across common features within games (e.g. kits / Armoury) and has made it a challenge for developers to not only create new games but fix bugs within existing ones.
Our library development team has been hard at work for the last year creating a new framework for all of our games so that they are all consistent with one another, migrating each game on both Java and Bedrock - read on to find out more!
What will you notice when games are migrated?
Aside from some downtime, you should not notice anything major. All of our games have gone through QA processes to ensure as smooth a transition as possible. However, due to the nature of migrating games to an entirely different framework, it's quite likely you may run into a few minor issues shortly after a game has been migrated.
When we migrate a game, you will see a message in our Discord in the #changelog channel. If you haven't already, join our Discord and head to #roles to get notified of all messages in that channel!
If you come across any issues with any of the games after migration, please report them here! Our library development team will be here to fix any and all issues that happen to ensure a smooth transition!
We've also had to make the difficult decision to remove Custom Kit Creation for our Java Duels mode. This is because converting the base for it will take us a long time to develop, which for the 1 average player on the mode at all times, it isn't worth it for us. However, to compensate, we've enabled the old Soup and Insane kits for challenging players!
What games have been migrated?
Last updated - 21/06/2022
- EggWars - Java & Bedrock
- Lucky Islands - Java & Bedrock
- Survival Games - Java & Bedrock
- FFA - Java & Bedrock
- Wing Rush - Java
- QuakeCraft - Java
- Duels - Java & Bedrock
What could it involve in the future?
Our new game framework is a huge step up from our outdated code from beforehand. To list a few benefits:
If there's enough interest, we'd love to do a Behind the Cube once there's more implementation across our network!
- Faster development of new games & game updates!
- Bug fixes at a faster rate!
- This allows us to easily implement our Game Duels update, which is coming soon! Take a look at what could be in it on our Public Update Board!
- Native spectator support for all games ()
- Better tooling for developers
A huge thank you to @Austin, @JusJus, @Berty, @libraryaddict & @rubik_cube_man for the amazing amount of work done on this project! I hope you're all excited about the possibilities of this backend work being done!
great job!Hello CubeCrafters!
As you know, over the last 9 years of existence, CubeCraft has developed a lot of games for you all to enjoy. Although some games have gone through major rewrites, we are always running into issues of technical debt - throughout the years, many inconsistencies have popped up within our game code which has led to slight deviations across common features within games (e.g. kits / Armoury) and has made it a challenge for developers to not only create new games but fix bugs within existing ones.
Our library development team has been hard at work for the last year creating a new framework for all of our games so that they are all consistent with one another, migrating each game on both Java and Bedrock - read on to find out more!
What will you notice when games are migrated?
Aside from some downtime, you should not notice anything major. All of our games have gone through QA processes to ensure as smooth a transition as possible. However, due to the nature of migrating games to an entirely different framework, it's quite likely you may run into a few minor issues shortly after a game has been migrated.
When we migrate a game, you will see a message in our Discord in the #changelog channel. If you haven't already, join our Discord and head to #roles to get notified of all messages in that channel!
If you come across any issues with any of the games after migration, please report them here! Our library development team will be here to fix any and all issues that happen to ensure a smooth transition!
We've also had to make the difficult decision to remove Custom Kit Creation for our Java Duels mode. This is because converting the base for it will take us a long time to develop, which for the 1 average player on the mode at all times, it isn't worth it for us. However, to compensate, we've enabled the old Soup and Insane kits for challenging players!
What games have been migrated?
Last updated - 21/06/2022
- EggWars - Java & Bedrock
- Lucky Islands - Java & Bedrock
- Survival Games - Java & Bedrock
- FFA - Java & Bedrock
- Wing Rush - Java
- QuakeCraft - Java
- Duels - Java & Bedrock
- BlockWars CTF/Core - Java
What could it involve in the future?
Our new game framework is a huge step up from our outdated code from beforehand. To list a few benefits:
If there's enough interest, we'd love to do a Behind the Cube once there's more implementation across our network!
- Faster development of new games & game updates!
- Bug fixes at a faster rate!
- This allows us to easily implement our Game Duels update, which is coming soon! Take a look at what could be in it on our Public Update Board!
- Native spectator support for all games ()
- Better tooling for developers
A huge thank you to @Austin, @JusJus, @Berty, @libraryaddict & @rubik_cube_man for the amazing amount of work done on this project! I hope you're all excited about the possibilities of this backend work being done!
behind the cube! behind the cube! behind the cube!Hello CubeCrafters!
As you know, over the last 9 years of existence, CubeCraft has developed a lot of games for you all to enjoy. Although some games have gone through major rewrites, we are always running into issues of technical debt - throughout the years, many inconsistencies have popped up within our game code which has led to slight deviations across common features within games (e.g. kits / Armoury) and has made it a challenge for developers to not only create new games but fix bugs within existing ones.
Our library development team has been hard at work for the last year creating a new framework for all of our games so that they are all consistent with one another, migrating each game on both Java and Bedrock - read on to find out more!
What will you notice when games are migrated?
Aside from some downtime, you should not notice anything major. All of our games have gone through QA processes to ensure as smooth a transition as possible. However, due to the nature of migrating games to an entirely different framework, it's quite likely you may run into a few minor issues shortly after a game has been migrated.
When we migrate a game, you will see a message in our Discord in the #changelog channel. If you haven't already, join our Discord and head to #roles to get notified of all messages in that channel!
If you come across any issues with any of the games after migration, please report them here! Our library development team will be here to fix any and all issues that happen to ensure a smooth transition!
We've also had to make the difficult decision to remove Custom Kit Creation for our Java Duels mode. This is because converting the base for it will take us a long time to develop, which for the 1 average player on the mode at all times, it isn't worth it for us. However, to compensate, we've enabled the old Soup and Insane kits for challenging players!
What games have been migrated?
Last updated - 19/08/2022
- EggWars - Java & Bedrock
- Lucky Islands - Java & Bedrock
- Survival Games - Java & Bedrock
- FFA - Java & Bedrock
- Wing Rush - Java
- QuakeCraft - Java
- Duels - Java & Bedrock
- BlockWars CTF/Core - Java & Bedrock
- SkyWars - Java & Bedrock
- Blockwars Bridges - Java & Bedrock
What could it involve in the future?
Our new game framework is a huge step up from our outdated code from beforehand. To list a few benefits:
If there's enough interest, we'd love to do a Behind the Cube once there's more implementation across our network!
- Faster development of new games & game updates!
- Bug fixes at a faster rate!
- This allows us to easily implement our Game Duels update, which is coming soon! Take a look at what could be in it on our Public Update Board!
- Native spectator support for all games ()
- Better tooling for developers
A huge thank you to @Austin, @JusJus, @Berty, @libraryaddict & @rubik_cube_man for the amazing amount of work done on this project! I hope you're all excited about the possibilities of this backend work being done!