Minecraft PC IP: play.cubecraft.net

N_Strak8206

Novice Member
Mar 8, 2021
69
69
34
21
Pronouns
He/Him
Hello CubeCrafters!

As you know, over the last 9 years of existence, CubeCraft has developed a lot of games for you all to enjoy. Although some games have gone through major rewrites, we are always running into issues of technical debt - throughout the years, many inconsistencies have popped up within our game code which has led to slight deviations across common features within games (e.g. kits / Armoury) and has made it a challenge for developers to not only create new games but fix bugs within existing ones.

Our library development team has been hard at work for the last year creating a new framework for all of our games so that they are all consistent with one another, migrating each game on both Java and Bedrock - read on to find out more! 👀

What will you notice when games are migrated?

Aside from some downtime, you should not notice anything major. All of our games have gone through QA processes to ensure as smooth a transition as possible. However, due to the nature of migrating games to an entirely different framework, it's quite likely you may run into a few minor issues shortly after a game has been migrated.

When we migrate a game, you will see a message in our Discord in the #changelog channel. If you haven't already, join our Discord and head to #roles to get notified of all messages in that channel!

If you come across any issues with any of the games after migration, please report them here! Our library development team will be here to fix any and all issues that happen to ensure a smooth transition!

We've also had to make the difficult decision to remove Custom Kit Creation for our Java Duels mode. This is because converting the base for it will take us a long time to develop, which for the 1 average player on the mode at all times, it isn't worth it for us. However, to compensate, we've enabled the old Soup and Insane kits for challenging players!


What games have been migrated?

Last updated - 08/06/2022
  • EggWars - Java
  • Lucky Islands - Java & Bedrock
  • Survival Games - Java & Bedrock
  • FFA - Java & Bedrock
  • Wing Rush - Java
  • QuakeCraft - Java
  • Duels - Java

What could it involve in the future?

Our new game framework is a huge step up from our outdated code from beforehand. To list a few benefits:
  • Faster development of new games & game updates!
  • Bug fixes at a faster rate!
  • This allows us to easily implement our Game Duels update, which is coming soon! Take a look at what could be in it on our Public Update Board!
  • Native spectator support for all games (👀)
  • Better tooling for developers
If there's enough interest, we'd love to do a Behind the Cube once there's more implementation across our network!

A huge thank you to @Austin, @JusJus, @Berty, @libraryaddict & @rubik_cube_man for the amazing amount of work done on this project! I hope you're all excited about the possibilities of this backend work being done! 🎉
Great news, lets gooo!!!! Looking forward to the updates
 

GOOOOOBIGRED6

Member
Feb 3, 2022
4
0
17
42
Ok so here's what I have noticed so far. I play Eggwars on bedrock with an Xbox controller on my phone. I am sometimes not able to open the shop with my left trigger button like normal. Right trigger always works but left is intermittent. Generators are much slower, making the games way longer if people get stacked. Also the generators do not start 10 seconds before the game starts anymore either. Pretty annoying. The main thing I don't like is how slow the gens are. Not sure if any of this has to do with the framework but it wasn't this way Tuesday and now it is. Thanks for reading sorry if this is not the right spot.
 

MiniOre

Member
May 15, 2022
5
0
7
17
Hello CubeCrafters!

As you know, over the last 9 years of existence, CubeCraft has developed a lot of games for you all to enjoy. Although some games have gone through major rewrites, we are always running into issues of technical debt - throughout the years, many inconsistencies have popped up within our game code which has led to slight deviations across common features within games (e.g. kits / Armoury) and has made it a challenge for developers to not only create new games but fix bugs within existing ones.

Our library development team has been hard at work for the last year creating a new framework for all of our games so that they are all consistent with one another, migrating each game on both Java and Bedrock - read on to find out more! 👀

What will you notice when games are migrated?

Aside from some downtime, you should not notice anything major. All of our games have gone through QA processes to ensure as smooth a transition as possible. However, due to the nature of migrating games to an entirely different framework, it's quite likely you may run into a few minor issues shortly after a game has been migrated.

When we migrate a game, you will see a message in our Discord in the #changelog channel. If you haven't already, join our Discord and head to #roles to get notified of all messages in that channel!

If you come across any issues with any of the games after migration, please report them here! Our library development team will be here to fix any and all issues that happen to ensure a smooth transition!

We've also had to make the difficult decision to remove Custom Kit Creation for our Java Duels mode. This is because converting the base for it will take us a long time to develop, which for the 1 average player on the mode at all times, it isn't worth it for us. However, to compensate, we've enabled the old Soup and Insane kits for challenging players!


What games have been migrated?

Last updated - 21/06/2022
  • EggWars - Java & Bedrock
  • Lucky Islands - Java & Bedrock
  • Survival Games - Java & Bedrock
  • FFA - Java & Bedrock
  • Wing Rush - Java
  • QuakeCraft - Java
  • Duels - Java & Bedrock

What could it involve in the future?

Our new game framework is a huge step up from our outdated code from beforehand. To list a few benefits:
  • Faster development of new games & game updates!
  • Bug fixes at a faster rate!
  • This allows us to easily implement our Game Duels update, which is coming soon! Take a look at what could be in it on our Public Update Board!
  • Native spectator support for all games (👀)
  • Better tooling for developers
If there's enough interest, we'd love to do a Behind the Cube once there's more implementation across our network!

A huge thank you to @Austin, @JusJus, @Berty, @libraryaddict & @rubik_cube_man for the amazing amount of work done on this project! I hope you're all excited about the possibilities of this backend work being done! 🎉
Thank God 🙏
 

JustWaved

Novice Member
Nov 12, 2020
26
27
39
London
Pronouns
He/Him
Hello CubeCrafters!

As you know, over the last 9 years of existence, CubeCraft has developed a lot of games for you all to enjoy. Although some games have gone through major rewrites, we are always running into issues of technical debt - throughout the years, many inconsistencies have popped up within our game code which has led to slight deviations across common features within games (e.g. kits / Armoury) and has made it a challenge for developers to not only create new games but fix bugs within existing ones.

Our library development team has been hard at work for the last year creating a new framework for all of our games so that they are all consistent with one another, migrating each game on both Java and Bedrock - read on to find out more! 👀

What will you notice when games are migrated?

Aside from some downtime, you should not notice anything major. All of our games have gone through QA processes to ensure as smooth a transition as possible. However, due to the nature of migrating games to an entirely different framework, it's quite likely you may run into a few minor issues shortly after a game has been migrated.

When we migrate a game, you will see a message in our Discord in the #changelog channel. If you haven't already, join our Discord and head to #roles to get notified of all messages in that channel!

If you come across any issues with any of the games after migration, please report them here! Our library development team will be here to fix any and all issues that happen to ensure a smooth transition!

We've also had to make the difficult decision to remove Custom Kit Creation for our Java Duels mode. This is because converting the base for it will take us a long time to develop, which for the 1 average player on the mode at all times, it isn't worth it for us. However, to compensate, we've enabled the old Soup and Insane kits for challenging players!


What games have been migrated?

Last updated - 21/06/2022
  • EggWars - Java & Bedrock
  • Lucky Islands - Java & Bedrock
  • Survival Games - Java & Bedrock
  • FFA - Java & Bedrock
  • Wing Rush - Java
  • QuakeCraft - Java
  • Duels - Java & Bedrock

What could it involve in the future?

Our new game framework is a huge step up from our outdated code from beforehand. To list a few benefits:
  • Faster development of new games & game updates!
  • Bug fixes at a faster rate!
  • This allows us to easily implement our Game Duels update, which is coming soon! Take a look at what could be in it on our Public Update Board!
  • Native spectator support for all games (👀)
  • Better tooling for developers
If there's enough interest, we'd love to do a Behind the Cube once there's more implementation across our network!

A huge thank you to @Austin, @JusJus, @Berty, @libraryaddict & @rubik_cube_man for the amazing amount of work done on this project! I hope you're all excited about the possibilities of this backend work being done! 🎉
Yeah the bedrock duel feel really nice and finished good job
 
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Reactions: mismut

La J

Novice Member
Mar 21, 2021
143
175
49
Italiaaa
Hello CubeCrafters!

As you know, over the last 9 years of existence, CubeCraft has developed a lot of games for you all to enjoy. Although some games have gone through major rewrites, we are always running into issues of technical debt - throughout the years, many inconsistencies have popped up within our game code which has led to slight deviations across common features within games (e.g. kits / Armoury) and has made it a challenge for developers to not only create new games but fix bugs within existing ones.

Our library development team has been hard at work for the last year creating a new framework for all of our games so that they are all consistent with one another, migrating each game on both Java and Bedrock - read on to find out more! 👀

What will you notice when games are migrated?

Aside from some downtime, you should not notice anything major. All of our games have gone through QA processes to ensure as smooth a transition as possible. However, due to the nature of migrating games to an entirely different framework, it's quite likely you may run into a few minor issues shortly after a game has been migrated.

When we migrate a game, you will see a message in our Discord in the #changelog channel. If you haven't already, join our Discord and head to #roles to get notified of all messages in that channel!

If you come across any issues with any of the games after migration, please report them here! Our library development team will be here to fix any and all issues that happen to ensure a smooth transition!

We've also had to make the difficult decision to remove Custom Kit Creation for our Java Duels mode. This is because converting the base for it will take us a long time to develop, which for the 1 average player on the mode at all times, it isn't worth it for us. However, to compensate, we've enabled the old Soup and Insane kits for challenging players!


What games have been migrated?

Last updated - 21/06/2022
  • EggWars - Java & Bedrock
  • Lucky Islands - Java & Bedrock
  • Survival Games - Java & Bedrock
  • FFA - Java & Bedrock
  • Wing Rush - Java
  • QuakeCraft - Java
  • Duels - Java & Bedrock

What could it involve in the future?

Our new game framework is a huge step up from our outdated code from beforehand. To list a few benefits:
  • Faster development of new games & game updates!
  • Bug fixes at a faster rate!
  • This allows us to easily implement our Game Duels update, which is coming soon! Take a look at what could be in it on our Public Update Board!
  • Native spectator support for all games (👀)
  • Better tooling for developers
If there's enough interest, we'd love to do a Behind the Cube once there's more implementation across our network!

A huge thank you to @Austin, @JusJus, @Berty, @libraryaddict & @rubik_cube_man for the amazing amount of work done on this project! I hope you're all excited about the possibilities of this backend work being done! 🎉
ayeeeee happy birthday
 
Jul 9, 2022
2
0
2
16
Hello CubeCrafters!

As you know, over the last 9 years of existence, CubeCraft has developed a lot of games for you all to enjoy. Although some games have gone through major rewrites, we are always running into issues of technical debt - throughout the years, many inconsistencies have popped up within our game code which has led to slight deviations across common features within games (e.g. kits / Armoury) and has made it a challenge for developers to not only create new games but fix bugs within existing ones.

Our library development team has been hard at work for the last year creating a new framework for all of our games so that they are all consistent with one another, migrating each game on both Java and Bedrock - read on to find out more! 👀

What will you notice when games are migrated?

Aside from some downtime, you should not notice anything major. All of our games have gone through QA processes to ensure as smooth a transition as possible. However, due to the nature of migrating games to an entirely different framework, it's quite likely you may run into a few minor issues shortly after a game has been migrated.

When we migrate a game, you will see a message in our Discord in the #changelog channel. If you haven't already, join our Discord and head to #roles to get notified of all messages in that channel!

If you come across any issues with any of the games after migration, please report them here! Our library development team will be here to fix any and all issues that happen to ensure a smooth transition!

We've also had to make the difficult decision to remove Custom Kit Creation for our Java Duels mode. This is because converting the base for it will take us a long time to develop, which for the 1 average player on the mode at all times, it isn't worth it for us. However, to compensate, we've enabled the old Soup and Insane kits for challenging players!


What games have been migrated?

Last updated - 21/06/2022
  • EggWars - Java & Bedrock
  • Lucky Islands - Java & Bedrock
  • Survival Games - Java & Bedrock
  • FFA - Java & Bedrock
  • Wing Rush - Java
  • QuakeCraft - Java
  • Duels - Java & Bedrock
  • BlockWars CTF/Core - Java

What could it involve in the future?

Our new game framework is a huge step up from our outdated code from beforehand. To list a few benefits:
  • Faster development of new games & game updates!
  • Bug fixes at a faster rate!
  • This allows us to easily implement our Game Duels update, which is coming soon! Take a look at what could be in it on our Public Update Board!
  • Native spectator support for all games (👀)
  • Better tooling for developers
If there's enough interest, we'd love to do a Behind the Cube once there's more implementation across our network!

A huge thank you to @Austin, @JusJus, @Berty, @libraryaddict & @rubik_cube_man for the amazing amount of work done on this project! I hope you're all excited about the possibilities of this backend work being done! 🎉
great job!
 

Cube Nerd

Well-Known Member
Jun 18, 2021
453
296
94
17
Hello CubeCrafters!

As you know, over the last 9 years of existence, CubeCraft has developed a lot of games for you all to enjoy. Although some games have gone through major rewrites, we are always running into issues of technical debt - throughout the years, many inconsistencies have popped up within our game code which has led to slight deviations across common features within games (e.g. kits / Armoury) and has made it a challenge for developers to not only create new games but fix bugs within existing ones.

Our library development team has been hard at work for the last year creating a new framework for all of our games so that they are all consistent with one another, migrating each game on both Java and Bedrock - read on to find out more! 👀

What will you notice when games are migrated?

Aside from some downtime, you should not notice anything major. All of our games have gone through QA processes to ensure as smooth a transition as possible. However, due to the nature of migrating games to an entirely different framework, it's quite likely you may run into a few minor issues shortly after a game has been migrated.

When we migrate a game, you will see a message in our Discord in the #changelog channel. If you haven't already, join our Discord and head to #roles to get notified of all messages in that channel!

If you come across any issues with any of the games after migration, please report them here! Our library development team will be here to fix any and all issues that happen to ensure a smooth transition!

We've also had to make the difficult decision to remove Custom Kit Creation for our Java Duels mode. This is because converting the base for it will take us a long time to develop, which for the 1 average player on the mode at all times, it isn't worth it for us. However, to compensate, we've enabled the old Soup and Insane kits for challenging players!


What games have been migrated?

Last updated - 19/08/2022
  • EggWars - Java & Bedrock
  • Lucky Islands - Java & Bedrock
  • Survival Games - Java & Bedrock
  • FFA - Java & Bedrock
  • Wing Rush - Java
  • QuakeCraft - Java
  • Duels - Java & Bedrock
  • BlockWars CTF/Core - Java & Bedrock
  • SkyWars - Java & Bedrock
  • Blockwars Bridges - Java & Bedrock

What could it involve in the future?

Our new game framework is a huge step up from our outdated code from beforehand. To list a few benefits:
  • Faster development of new games & game updates!
  • Bug fixes at a faster rate!
  • This allows us to easily implement our Game Duels update, which is coming soon! Take a look at what could be in it on our Public Update Board!
  • Native spectator support for all games (👀)
  • Better tooling for developers
If there's enough interest, we'd love to do a Behind the Cube once there's more implementation across our network!

A huge thank you to @Austin, @JusJus, @Berty, @libraryaddict & @rubik_cube_man for the amazing amount of work done on this project! I hope you're all excited about the possibilities of this backend work being done! 🎉
behind the cube! behind the cube! behind the cube!
 
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Maybe a bit of a dumb question, but do chat prefixes exist on Cubecraft Java like they do on Bedrock?
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i stole this from Reesle
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Flxen appreciation post :)
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