can we see the minerware graphic?View attachment 214887
I assume you're talking about Battle Arena, which only duels is being removed from?
can we see the minerware graphic?View attachment 214887
I assume you're talking about Battle Arena, which only duels is being removed from?
I do not know if staff could answer every question, but I would like to see the staff's opinion on these ideasI get where this is all coming from, but this seems a little too extreme.
Why remove tower defence and minerware just because on the mornings it doesn't fill up?
That means you are blocking 150~ people from playing the games during peak hours. Also team lucky islands
What about just opening the currently planned list in the mornings and open everything that fills up in the evening.
Why did duels get removed? It doesn't need much players right?
Why not reduce the size of maps. Make tower defence 5v5 or 4v4. Make all solo maps 10 players. No more than 24 or 16 player maps in team modes etc etc
This all seems to be a bit too much and killing off some games and not updating for 4 months will prob not guarantee more players.
I mean if after the 4 months of no update , and we don't have 1k players , will that mean server will be closed?
What they are doing is making everyone, including themselves, suffer a cruel and violent death.Just shut down the server and focus on Bedrock lmao
So the whole game is gone cuz you cant play it from 3 - 7 while its an european server? Would of been fixed now 50% of games are gone lol.
This is a risky bet to make.Would of been fixed now 50% of games are gone lol.
We're only a European server because there is a poor player experience in Asia/North American regions.So the whole game is gone cuz you cant play it from 3 - 7 while its an european server?
hows it risky? You can always remove it if it doesnt succeedThis is a risky bet to make.
Cubecraft has games no other server does (TD, Minerware, Among Slimes, etc.). There is literally no other alternative server the players can switch to so it will be no more than a few months long pause. The players who enjoy these games will eventually come back.You must be the dumbest person alive man, Even if the gamemodes do return it will be too late. Once they are removed the playerbase will die, that has been mathematically and statistically proven by several other people smarter than me. They claim the main reason for this is too high expenses and a low player count, so you tell me in 2 months' time when they only have 300 players averaging on the server do you really think they will spend money to bring all those servers back online? Or follow the trend they have been following all along and say, man, these expenses are not worth the income we're making right now, and not enough players will fill the lobby so let's just not add them back. Cube will not spend money at a loss even if they are the ones that created the loss by stupid decisions, when the players go the money goes, and with no money or players to fill the games they won't add them back. So the FAQ only applies if people stay and we can all see that a LOT of players will be leaving so I do not trust it whatsoever as the admins have clearly displayed they cannot be trusted and the FAQ relies on the player count going up or staying the same which it will not. So think about things before you blindly follow and support the admins of this server and think for yourself.
Isnt this exactly the bet Cubecraft makes, by removing half of the games in order to let the others fill faster?This is a risky bet to make.
Our data from The Big Change does suggest this works, so it's not a bet.Isnt this exactly the bet Cubecraft makes, by removing half of the games in order to let the others fill faster?
CoolHey CubeCrafters!
Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.
I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.
Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.
At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.
So what is happening exactly?
Update to 1.19
We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19.
Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.
It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.
Java Changes
One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.
As of September 5th, Java will only consist of the following library of games:
- Solo SkyWars
- Solo Lucky Islands
- Teams of 4 EggWars
- Free for All
- Skyblock
- Parkour
View attachment 214670
In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.
These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.
Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!
Frequently Asked Questions
Q: What maps are staying?
A:
Solo Lucky Islands:
- Pirates
- Luck
- Village
- Underwater
- Candy
- Nest
- Blizzard
- Bloom
- Trees
- Shrine
- Explosive
- Ping Pong
Team EggWars:
- Mushroom
- Olympus
- Palace
- Ruins
- Beach
- Fairytale
Q: Is there any chance for these modes to be added back again?
A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!
Q: Why can't you just put them in featured games and keep this system?
A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.
Q: Are the removed Java-only games going to be on Bedrock?
A: They could in the future, we currently have no plans for those specific games however we'd like to try everything in our Bedrock 'Beta Games' at some point to see how they perform on that platform.
Q: If you aren't doing updates for 4 months, is Halloween cancelled?
A: Due to the fact that seasonal updates don't require much development resources and that we had most of it completed already. We've decided to release Halloween as normal in October!
We all remember the excitement of enjoying CubeCraft for the first time, the buzz of meeting new friends and having new experiences. I'm very excited to get Java back to this point so we can provide amazing experiences through the Java platform once again like we did all those years ago.
That's everything we have for you today, thank you so much for reading!
So its based off something that happened years ago and youre hoping it happens again?Our data from The Big Change does suggest this works, so it's not a bet.
pls show td (tower defence) graphics
I mean I’m skeptical too, but they have at least data to support their statements. We would be guessing too whether Minerware would be a healthy game to play.So its based off something that happened years ago and youre hoping it happens again?
The rise and fall of cubecraft java. I just bought a emerald rank a few months ago. R.I.P 90 dollarsHey CubeCrafters!
Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.
I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.
Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.
At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.
So what is happening exactly?
Update to 1.19
We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19.
Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.
It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.
Java Changes
One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.
As of September 5th, Java will only consist of the following library of games:
- Solo SkyWars
- Solo Lucky Islands
- Teams of 4 EggWars
- Free for All
- Skyblock
- Parkour
View attachment 214670
In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.
These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.
Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!
Frequently Asked Questions
Q: What maps are staying?
A:
Solo Lucky Islands:
- Pirates
- Luck
- Village
- Underwater
- Candy
- Nest
- Blizzard
- Bloom
- Trees
- Shrine
- Explosive
- Ping Pong
Team EggWars:
- Mushroom
- Olympus
- Palace
- Ruins
- Beach
- Fairytale
Q: Is there any chance for these modes to be added back again?
A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!
Q: Why can't you just put them in featured games and keep this system?
A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.
Q: Are the removed Java-only games going to be on Bedrock?
A: They could in the future, we currently have no plans for those specific games however we'd like to try everything in our Bedrock 'Beta Games' at some point to see how they perform on that platform.
Q: If you aren't doing updates for 4 months, is Halloween cancelled?
A: Due to the fact that seasonal updates don't require much development resources and that we had most of it completed already. We've decided to release Halloween as normal in October!
We all remember the excitement of enjoying CubeCraft for the first time, the buzz of meeting new friends and having new experiences. I'm very excited to get Java back to this point so we can provide amazing experiences through the Java platform once again like we did all those years ago.
That's everything we have for you today, thank you so much for reading!
You do realize that the Update to 1.19 is a huge win for both the players and cubecraft, right?The rise and fall of cubecraft java. I just bought a emerald rank a few months ago. R.I.P 90 dollars
that lack of communication between staff and community is something that killed this server, somehow they cant realize about thatI also find it quite harsh that there is no announcement in game or on the discord. All lobby 1 right now is stone ranks saying: "Where's this? Where's that?"
When you make such horrific decisions, at least communicate it clearly. Great job.
Do you realize that by the time it comes out, a majority of the remaining playerbase would have already quitted?You do realize that the Update to 1.19 is a huge win for both the players and cubecraft, right?