@StoryI do not know if staff could answer every question, but I would like to see the staff's opinion on these ideas
@StoryI do not know if staff could answer every question, but I would like to see the staff's opinion on these ideas
This is so unfortunate, as the only game I played regularly and loved on cubecraft was tower defense. Now that it is no longer available, I doubt I'll be playing cubecraft often, if ever.Hey CubeCrafters!
Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.
I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.
Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.
At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.
So what is happening exactly?
Update to 1.19
We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19.
Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.
It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.
Java Changes
One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.
As of September 5th, Java will only consist of the following library of games:
- Solo SkyWars
- Solo Lucky Islands
- Teams of 4 EggWars
- Free for All
- Skyblock
- Parkour
View attachment 214670
In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.
These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.
Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!
Frequently Asked Questions
Q: What maps are staying?
A:
Solo Lucky Islands:
- Pirates
- Luck
- Village
- Underwater
- Candy
- Nest
- Blizzard
- Bloom
- Trees
- Shrine
- Explosive
- Ping Pong
Team EggWars:
- Mushroom
- Olympus
- Palace
- Ruins
- Beach
- Fairytale
Q: Is there any chance for these modes to be added back again?
A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!
Q: Why can't you just put them in featured games and keep this system?
A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.
Q: Are the removed Java-only games going to be on Bedrock?
A: They could in the future, we currently have no plans for those specific games however we'd like to try everything in our Bedrock 'Beta Games' at some point to see how they perform on that platform.
Q: If you aren't doing updates for 4 months, is Halloween cancelled?
A: Due to the fact that seasonal updates don't require much development resources and that we had most of it completed already. We've decided to release Halloween as normal in October!
We all remember the excitement of enjoying CubeCraft for the first time, the buzz of meeting new friends and having new experiences. I'm very excited to get Java back to this point so we can provide amazing experiences through the Java platform once again like we did all those years ago.
That's everything we have for you today, thank you so much for reading!
Its coming back, read the faqyall have dug yourselves a much deeper hole. tower defense players were some of the most dedicated people on this server. many people (myself included) bought a rank JUST for that game. this is a horrible decision, you're killing your own server.
while I under why this is happening id don't think it will fix the issue. I think you are going to lose a lot of existing players who prefer the non-combat pvp games (like myself), and there wont be any reason for new players to join.Hey CubeCrafters!
Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.
I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.
Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.
At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.
So what is happening exactly?
Update to 1.19
We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19.
Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.
It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.
Java Changes
One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.
As of September 5th, Java will only consist of the following library of games:
- Solo SkyWars
- Solo Lucky Islands
- Teams of 4 EggWars
- Free for All
- Skyblock
- Parkour
View attachment 214670
In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.
These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.
Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!
Frequently Asked Questions
Q: What maps are staying?
A:
Solo Lucky Islands:
- Pirates
- Luck
- Village
- Underwater
- Candy
- Nest
- Blizzard
- Bloom
- Trees
- Shrine
- Explosive
- Ping Pong
Team EggWars:
- Mushroom
- Olympus
- Palace
- Ruins
- Beach
- Fairytale
Q: Is there any chance for these modes to be added back again?
A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!
Q: Why can't you just put them in featured games and keep this system?
A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.
Q: Are the removed Java-only games going to be on Bedrock?
A: They could in the future, we currently have no plans for those specific games however we'd like to try everything in our Bedrock 'Beta Games' at some point to see how they perform on that platform.
Q: If you aren't doing updates for 4 months, is Halloween cancelled?
A: Due to the fact that seasonal updates don't require much development resources and that we had most of it completed already. We've decided to release Halloween as normal in October!
We all remember the excitement of enjoying CubeCraft for the first time, the buzz of meeting new friends and having new experiences. I'm very excited to get Java back to this point so we can provide amazing experiences through the Java platform once again like we did all those years ago.
That's everything we have for you today, thank you so much for reading!
It could come back, nothing certain.Its coming back, read the faq
Wouldnt make any sense to remove them permanently, would itIt could come back, nothing certain.
(...)
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
(...)
If they can manage to save the sinking ship, sure. But right now we have no idea of the recent changes will lead to a big enough increase of the playerbase.Wouldnt make any sense to remove them permanently, would it
Respect for trying to make java betterHey CubeCrafters!
Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.
I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.
Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.
At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.
So what is happening exactly?
Update to 1.19
We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19.
Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.
It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.
Java Changes
One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.
As of September 5th, Java will only consist of the following library of games:
- Solo SkyWars
- Solo Lucky Islands
- Teams of 4 EggWars
- Free for All
- Skyblock
- Parkour
View attachment 214670
In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.
These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.
Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!
Frequently Asked Questions
Q: What maps are staying?
A:
Solo Lucky Islands:
- Pirates
- Luck
- Village
- Underwater
- Candy
- Nest
- Blizzard
- Bloom
- Trees
- Shrine
- Explosive
- Ping Pong
Team EggWars:
- Mushroom
- Olympus
- Palace
- Ruins
- Beach
- Fairytale
Q: Is there any chance for these modes to be added back again?
A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!
Q: Why can't you just put them in featured games and keep this system?
A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.
Q: Are the removed Java-only games going to be on Bedrock?
A: They could in the future, we currently have no plans for those specific games however we'd like to try everything in our Bedrock 'Beta Games' at some point to see how they perform on that platform.
Q: If you aren't doing updates for 4 months, is Halloween cancelled?
A: Due to the fact that seasonal updates don't require much development resources and that we had most of it completed already. We've decided to release Halloween as normal in October!
We all remember the excitement of enjoying CubeCraft for the first time, the buzz of meeting new friends and having new experiences. I'm very excited to get Java back to this point so we can provide amazing experiences through the Java platform once again like we did all those years ago.
That's everything we have for you today, thank you so much for reading!
Hey CubeCrafters!
Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.
I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.
Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.
At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.
So what is happening exactly?
Update to 1.19
We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19.
Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.
It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.
️ Java Changes
One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.
As of September 5th, Java will only consist of the following library of games:
- Solo SkyWars
- Solo Lucky Islands
- Teams of 4 EggWars
- Free for All
- Skyblock
- Parkour
View attachment 214670
In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.
These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.
Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!
Frequently Asked Questions
Q: What maps are staying?
A:
Solo Lucky Islands:
- Pirates
- Luck
- Village
- Underwater
- Candy
- Nest
- Blizzard
- Bloom
- Trees
- Shrine
- Explosive
- Ping Pong
Team EggWars:
- Mushroom
- Olympus
- Palace
- Ruins
- Beach
- Fairytale
Q: Is there any chance for these modes to be added back again?
A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!
Q: Why can't you just put them in featured games and keep this system?
A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.
V : Komen de verwijderde Java-only games op Bedrock?
A : In de toekomst zou dat kunnen, we hebben momenteel geen plannen voor die specifieke games, maar we willen graag alles in onze Bedrock 'Beta Games' op een bepaald moment proberen om te zien hoe ze presteren op dat platform.
V : Als je 4 maanden lang geen updates uitvoert, wordt Halloween dan geannuleerd?
A : Vanwege het feit dat seizoensupdates niet veel ontwikkelingsbronnen vergen en omdat we het meeste al hadden voltooid. We hebben besloten om Halloween in oktober normaal uit te brengen!
We herinneren ons allemaal de opwinding van het voor het eerst genieten van CubeCraft, het geroezemoes van het ontmoeten van nieuwe vrienden en het hebben van nieuwe ervaringen. Ik ben erg enthousiast om Java terug te brengen naar dit punt, zodat we weer geweldige ervaringen kunnen bieden via het Java-platform, zoals we al die jaren geleden hebben gedaan.
Dat is alles wat we vandaag voor je hebben, heel erg bedankt voor het lezen!
I miss the old cube and everything :( I'm so sad, because it was my favorite server on the whole planet. So I hope everything is coming back, so I can play my favorite games. :'(Hey CubeCrafters!
Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.
I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.
Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.
At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.
So what is happening exactly?
Update to 1.19
We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19.
Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.
It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.
Java Changes
One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.
As of September 5th, Java will only consist of the following library of games:
- Solo SkyWars
- Solo Lucky Islands
- Teams of 4 EggWars
- Free for All
- Skyblock
- Parkour
View attachment 214670
In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.
These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.
Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!
Frequently Asked Questions
Q: What maps are staying?
A:
Solo Lucky Islands:
- Pirates
- Luck
- Village
- Underwater
- Candy
- Nest
- Blizzard
- Bloom
- Trees
- Shrine
- Explosive
- Ping Pong
Team EggWars:
- Mushroom
- Olympus
- Palace
- Ruins
- Beach
- Fairytale
Q: Is there any chance for these modes to be added back again?
A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!
Q: Why can't you just put them in featured games and keep this system?
A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.
Q: Are the removed Java-only games going to be on Bedrock?
A: They could in the future, we currently have no plans for those specific games however we'd like to try everything in our Bedrock 'Beta Games' at some point to see how they perform on that platform.
Q: If you aren't doing updates for 4 months, is Halloween cancelled?
A: Due to the fact that seasonal updates don't require much development resources and that we had most of it completed already. We've decided to release Halloween as normal in October!
We all remember the excitement of enjoying CubeCraft for the first time, the buzz of meeting new friends and having new experiences. I'm very excited to get Java back to this point so we can provide amazing experiences through the Java platform once again like we did all those years ago.
That's everything we have for you today, thank you so much for reading!
Perfectly summarizes what most people think about the update. I still can't understand how they think this update may help the server.It seems doing all of this will encourage/force Java players to leave and go elsewhere so therefore losing players. New players will be uninterested due to the lack of variety and choice, so I can’t see this helping Java much. I wouldn’t be surprised if in about 3-6 months Java is gone for good, as the players would’ve left and that’ll be that.
The thing is cubecraft did nothing till now, I feel there planing to close there java server on purpose.Perfectly summarizes what most people think about the update. I still can't understand how they think this update may help the server.
That's what I have been thinking since this thread was posted, it wouldn't make sense if they really wanted to save the java network. I think they are just trying to close it on purpose by forcing those players who are still active to leave by releasing s*** updates and basically destroying what we used to enjoy.The thing is cubecraft did nothing till now, I feel there planing to close there java server on purpose.
Yes. It is almost as if they are making it so unworthy of time people won’t want to play on there so they can lose players then later down the line justify closing it down completely because there’s not enough players..That's what I have been thinking since this thread was posted, it wouldn't make sense if they really wanted to save the java network. I think they are just trying to close it on purpose by forcing those players who are still active to leave by releasing s*** updates and basically destroying what we used to enjoy.