Yes it does.does this statistic include mods? as most mods are built around 1.12, it is important it is also included
WowHey CubeCrafters!
Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.
I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.
Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.
At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.
So what is happening exactly?
Update to 1.19
We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19.
Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.
It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.
Java Changes
One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.
As of September 5th, Java will only consist of the following library of games:
- Solo SkyWars
- Solo Lucky Islands
- Teams of 4 EggWars
- Free for All
- Skyblock
- Parkour
View attachment 214670
In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.
These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.
Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!
Frequently Asked Questions
Q: What maps are staying?
A:
Solo Lucky Islands:
- Pirates
- Luck
- Village
- Underwater
- Candy
- Nest
- Blizzard
- Bloom
- Trees
- Shrine
- Explosive
- Ping Pong
Team EggWars:
- Mushroom
- Olympus
- Palace
- Ruins
- Beach
- Fairytale
Q: Is there any chance for these modes to be added back again?
A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!
Q: Why can't you just put them in featured games and keep this system?
A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.
Q: Are the removed Java-only games going to be on Bedrock?
A: They could in the future, we currently have no plans for those specific games however we'd like to try everything in our Bedrock 'Beta Games' at some point to see how they perform on that platform.
Q: If you aren't doing updates for 4 months, is Halloween cancelled?
A: Due to the fact that seasonal updates don't require much development resources and that we had most of it completed already. We've decided to release Halloween as normal in October!
We all remember the excitement of enjoying CubeCraft for the first time, the buzz of meeting new friends and having new experiences. I'm very excited to get Java back to this point so we can provide amazing experiences through the Java platform once again like we did all those years ago.
That's everything we have for you today, thank you so much for reading!
Actually yes, they should add back those gamemodes maybe with a reduction in the amount of players needed to start, as they will most likely bring back many players.@Story
I came up with a few ideas and would like to know your opinion on these ideas.
Could it be possible to open games such as tower defence, minerware and team lucky islands only in the evenings? That way it stays playable for those players.
Could duels be added back since it requires just 2 players? Maybe remove unpopular kits, or if there are still too few players, only open it during the evening.
To help with the playercount, why not reduce game sizes to 10 or maybe 8? Tower defence never ended with a team of 6v6 in the past months.
Making it at least a 2v2 and starting at 4 players (and maybe reduce waiting time from 60 to 30) could help.
I saw this happen to the palace map in eggwars, but for e.g. team skywars to return, you could make it max of 12 player maps.
One last question, will java shut down if there are no more than 1000 players after the waiting period?
ratio lil broHey CubeCrafters!
Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.
I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.
Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.
At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.
So what is happening exactly?
Update to 1.19
We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19.
Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.
It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.
Java Changes
One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.
As of September 5th, Java will only consist of the following library of games:
- Solo SkyWars
- Solo Lucky Islands
- Teams of 4 EggWars
- Free for All
- Skyblock
- Parkour
View attachment 214670
In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.
These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.
Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!
Frequently Asked Questions
Q: What maps are staying?
A:
Solo Lucky Islands:
- Pirates
- Luck
- Village
- Underwater
- Candy
- Nest
- Blizzard
- Bloom
- Trees
- Shrine
- Explosive
- Ping Pong
Team EggWars:
- Mushroom
- Olympus
- Palace
- Ruins
- Beach
- Fairytale
Q: Is there any chance for these modes to be added back again?
A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!
Q: Why can't you just put them in featured games and keep this system?
A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.
Q: Are the removed Java-only games going to be on Bedrock?
A: They could in the future, we currently have no plans for those specific games however we'd like to try everything in our Bedrock 'Beta Games' at some point to see how they perform on that platform.
Q: If you aren't doing updates for 4 months, is Halloween cancelled?
A: Due to the fact that seasonal updates don't require much development resources and that we had most of it completed already. We've decided to release Halloween as normal in October!
We all remember the excitement of enjoying CubeCraft for the first time, the buzz of meeting new friends and having new experiences. I'm very excited to get Java back to this point so we can provide amazing experiences through the Java platform once again like we did all those years ago.
That's everything we have for you today, thank you so much for reading!
i agree with everything you saidHello @Story
I get where this is all coming from, but this seems a little too extreme.
Why remove tower defence and minerware just because on the mornings it doesn't fill up?
That means you are blocking 150~ people from playing the games during peak hours. Also team lucky islands
What about just opening the currently planned list in the mornings and open everything that fills up in the evening.
Why did duels get removed? It doesn't need much players right?
Why not reduce the size of maps. Make tower defence 5v5 or 4v4. Make all solo maps 10 players. No more than 24 or 16 player maps in team modes etc etc
This all seems to be a bit too much and killing off some games and not updating for 4 months will prob not guarantee more players.
I mean if after the 4 months of no update , and we don't have 1k players , will that mean server will be closed?
That TikTok account is spreading false information, and is not associated with CubeCraft. We are not shutting down our Java server. We have plans along side our update to 1.19 to revitalise the server and regrow it.If they shut down Cube(Like they say on tiktok) plss show me how I make this) server, I want to take over this server(for free because I cant afford it to buy it, I really want to bring cube back and I think we can do that together! Plss dont shut down this server and bring the old games back so more people want to play the game. This was the best server on minecraft and let's make it the best again!
It's no problem.@Berty, thanks for your response, and I am happy to hear that. Is there any option you can delete my comment? I dont want to spread false news so maybe it is better to delete that comment
I'm afraid that's sensitive data which we can't share, however you can see on https://minetrack.me/ (if you filter out the other servers) we still reach >1000 players at peak time each day, only a slight drop as some of our players have recently returned to school and therefore don't play as much.Hey, I know it might be a stretch, but could we see a graph of player counts pre and post update? I would like to see if this update added more players like the staff is hoping for.
Would be pointless. All of them use their very own libraries. Just the effort to remove the dependencies makes it not worth it for themBut I'm begging you guys to release at least some of them as open source.