THE NEW KNOCKBACK IS GOOOD (sorry for my grammar) this new knockback is more like the old knockback just less glitchy and you take a little more knockback 10/10 for me!!! plus you can run while hitting now witch is also good
Hey Bedrock CubeCrafters!
Today, we're releasing our second version of our Experimental Knockback! After reading all of your feedback on our initial release thread, we have decided to make a few changes! Read on to find out more...
Changelog!
- Decreased vertical knockback slightly: We did not want to decrease it to the point that combos were impossible, however, we've decreased it so you don't go flying when you're in a fight.
- Increased horizontal knockback slightly: Though the difference is rather negligible (for reference, the number was increased by 0.003 in code), we think this helps with getting combos on players, especially with the reduced vertical knockback.
- Added bow knockback: The knockback on projectiles, at the moment, is rather lacklustre. We're looking into implementing better knockback for projectiles like eggs and snowballs, however, we were able to adjust the bow knockback so that it isn't inconsistent as well. Be sure to leave us feedback on this!
- Removed sprint reset when getting a hit on a player: This was pretty annoying and inconvenient for most players.
- Added platform-specific games.
Platform-Specific Games!
We've also been experimenting with platform specific games, as mentioned in this thread.
For the last week, platform specific games have been enabled on our Knockback Testing gamemode, and are looking for feedback on this.
We understand that there may be some concerns, and we've tried to address most of them, but if there are any more concerns regarding this, please comment on this thread! If you're looking for an answer, feel free to click on any of these questions, as they have popped up in the initial feedback thread.
So, is this system always on?
This removes the challenge for mobile players
My games are more difficult
This will kill the game
Stream sniping is now ruined
I thought the problem was the knockback, who mentioned anything to do with platforms?
Why not add an option for this? So, I either queue with my same platform, or everyone?
After playing a few games, we'd like for you to vote on the poll on this thread, as well as the separate thread for platform-specific games. We're hoping that, if the support for the new KB and the platform-specific games are positive, we'll release this within a week or so! I'm super excited about this as it's been a problem on our network for a really long time now, and it's finally getting fixed!
We urge you all to play a couple of games before voting on the poll!
Thanks everyone! Have fun, and stay safe
I sincerely think that they leave this version of kb for all modes, since I win the majority with almost 70% positive votes, the others should understand that it is a majority.Hey Bedrock CubeCrafters!
Today, we're releasing our second version of our Experimental Knockback! After reading all of your feedback on our initial release thread, we have decided to make a few changes! Read on to find out more...
Changelog!
- Decreased vertical knockback slightly: We did not want to decrease it to the point that combos were impossible, however, we've decreased it so you don't go flying when you're in a fight.
- Increased horizontal knockback slightly: Though the difference is rather negligible (for reference, the number was increased by 0.003 in code), we think this helps with getting combos on players, especially with the reduced vertical knockback.
- Added bow knockback: The knockback on projectiles, at the moment, is rather lacklustre. We're looking into implementing better knockback for projectiles like eggs and snowballs, however, we were able to adjust the bow knockback so that it isn't inconsistent as well. Be sure to leave us feedback on this!
- Removed sprint reset when getting a hit on a player: This was pretty annoying and inconvenient for most players.
- Added platform-specific games.
Platform-Specific Games!
We've also been experimenting with platform specific games, as mentioned in this thread.
For the last week, platform specific games have been enabled on our Knockback Testing gamemode, and are looking for feedback on this.
We understand that there may be some concerns, and we've tried to address most of them, but if there are any more concerns regarding this, please comment on this thread! If you're looking for an answer, feel free to click on any of these questions, as they have popped up in the initial feedback thread.
So, is this system always on?
This removes the challenge for mobile players
My games are more difficult
This will kill the game
Stream sniping is now ruined
I thought the problem was the knockback, who mentioned anything to do with platforms?
Why not add an option for this? So, I either queue with my same platform, or everyone?
After playing a few games, we'd like for you to vote on the poll on this thread, as well as the separate thread for platform-specific games. We're hoping that, if the support for the new KB and the platform-specific games are positive, we'll release this within a week or so! I'm super excited about this as it's been a problem on our network for a really long time now, and it's finally getting fixed!
We urge you all to play a couple of games before voting on the poll!
Thanks everyone! Have fun, and stay safe
You know i agree. This knockback is good but it is better than the first testHonestly, I still prefer our normal, original knockback. But I do think this is loads better than the first kb test.
It was too loud so it was removed.Also, I would like to see the attack sound brought back whenever you swing your fist. I know that the vanilla feature for this has been disabled on mant servers but its just a little thing I like. Not imperative to add but whatever - not really sure why it was removed in the first place.