I was told to reply with this here so ya know.
So the new knockback update is good. I mean even adding a tiny bit of knockback would have been an improvement from what it used to be.
I still have some improvement ideas since nothing is perfect. The horizontal kb is completely fine I donāt think that needs changing. However the vertical kb, I canāt keep a consistent combo or carry people off the edge. I mean I kind of can but itās hard.
The knockback also doesnāt seem to work at all with projectiles. I know on the hive that when u hit someone with a snowball it launches them however with cube I feel like it still doesnāt do anything.
Itās also not the best when someoneās running at me, if Iām in a sprinting fight it feels like the old kb. (PvP not projectiles) Clarification: I mean if I'm in a sprinting fight 1v1 it feels like before the knockback features
Also could just be a lag issue but the PvP doesnāt feel the cleanest. Like with the hive itās so smooth but with cube it feels a little rough idk how to explain it
Also for everyone saying its like the hive KB, I disagree, maybe if Cube just used normal Bedrock PvP it would be cool but we need knockback in PvP.
This could just be a me issue and I could just be bad at PvP but if you see this lemme know if you agree/disagree pls.
I actually have the vertical knockback the way it is for combos. Here's a video highlighting how one would combo: