Hello CubeCrafters, I’m here with a small but game changing suggestion for OP EggWars, Leather Armor!
Before we get into the suggestion, let me provide a context for what's going on:
CubeCraft did a community talk back when "EggWars Tweaks" was in development and they asked the EggWars community on their thoughts on armor in OP mode, specifically leather armor. Unfortunately, no armor changes were made when the update released, which brings us to this suggestion. The community talk isn't even closed as of making this suggestion.
How does the addition of Leather armor change the game you may ask?
Leather armor used to be the most important aspect of the original overpowered EggWars. It was the lowest armor tier prior to season 2 and it was balanced compared to iron armor being the lowest armor tier due to its low durability, so it can be broken easily during long fights, encouraging players to have backup armor sets.
However, protection 4 was in the original EggWars and today it is protection 3. Iron armor being the lowest armor tier defeats the purpose of backup armor sets since iron armor has about 3 times more durability than leather armor, making it unlikely to break especially considering armor is protection 3 now, where you are likely to kill players before you break a piece of their armor. A small detail leather armor has that iron armor doesn’t have is that its color coded to what team the player is on, and it looks even better enchanted in my opinion.
With armor being protection 3 across the board, the time to kill in the early game is going to be much faster than it used to be. I'm curious to see how it goes should this suggestion be implemented. However, there could be a chance that all armor gets bumped to protection 4 to make leather armor give similar protection to protection 3 iron armor and to allow the possibility of breaking people's armor to happen, which is one of the biggest aspects of the original overpowered mode. If protection 4 was to return, I believe it's best to kept it exclusive to Bedrock since time to kill is so long on Java that protection 3 makes sense there in my opinion. If Java players also want protection 4, you can apply it to Java as well.
Also, this suggestion could possibly bring back scrims due to how popular leather armor is and especially with the right way of balancing the game.
How will leather armor impact armor balancing?
Leather armor being present in the game will change armor tiers to match Normal mode, with leather being the lowest tier, iron being the mid tier armor, diamond being the highest tier armor unless Netherite armor is kept into the game which makes it the end tier armor.
This armor balancing is needed especially because diamond armor is way too strong to be a mid tier armor in Overpowered (has the same protection as netherite armor and double the durability of iron armor). Netherite armor is diamond armor but with extra durability, knockback resistance when full set is worn and extra armor toughness (at least for Java), did some tests and while I can't see any damage difference, that is why I felt like netherite armored players are hard to kill.
Here are my suggested prices to balance armor:
Leather – 6 iron (10 iron if armor is changed to protection 4)
Iron – 42 gold
Diamond – 64 diamonds (128 if armor is changed to protection 4)
Netherite (If kept in the game for some reason) - 128 diamonds (256 if armor is changed to protection 4)
What are your thoughts on this suggestion? Let me know in the comments.
Edit 1: Made each question clear by underlining them and added more info on armor balancing.
Edit 2: Confirmed Netherite armor knockback resistance full set bonus for Java (Thanks @Loskol!)
Edit 3: Forgot to mention armor toughness stat. This shows that I don't play Java often, even though the Bedrock server uses Java code. (Thanks @adrian525pl!)
Edit 4: Leather armor's suggested price will be 10 iron if armor is made protection 4.
Before we get into the suggestion, let me provide a context for what's going on:
CubeCraft did a community talk back when "EggWars Tweaks" was in development and they asked the EggWars community on their thoughts on armor in OP mode, specifically leather armor. Unfortunately, no armor changes were made when the update released, which brings us to this suggestion. The community talk isn't even closed as of making this suggestion.
How does the addition of Leather armor change the game you may ask?
Leather armor used to be the most important aspect of the original overpowered EggWars. It was the lowest armor tier prior to season 2 and it was balanced compared to iron armor being the lowest armor tier due to its low durability, so it can be broken easily during long fights, encouraging players to have backup armor sets.
However, protection 4 was in the original EggWars and today it is protection 3. Iron armor being the lowest armor tier defeats the purpose of backup armor sets since iron armor has about 3 times more durability than leather armor, making it unlikely to break especially considering armor is protection 3 now, where you are likely to kill players before you break a piece of their armor. A small detail leather armor has that iron armor doesn’t have is that its color coded to what team the player is on, and it looks even better enchanted in my opinion.
With armor being protection 3 across the board, the time to kill in the early game is going to be much faster than it used to be. I'm curious to see how it goes should this suggestion be implemented. However, there could be a chance that all armor gets bumped to protection 4 to make leather armor give similar protection to protection 3 iron armor and to allow the possibility of breaking people's armor to happen, which is one of the biggest aspects of the original overpowered mode. If protection 4 was to return, I believe it's best to kept it exclusive to Bedrock since time to kill is so long on Java that protection 3 makes sense there in my opinion. If Java players also want protection 4, you can apply it to Java as well.
Also, this suggestion could possibly bring back scrims due to how popular leather armor is and especially with the right way of balancing the game.
How will leather armor impact armor balancing?
Leather armor being present in the game will change armor tiers to match Normal mode, with leather being the lowest tier, iron being the mid tier armor, diamond being the highest tier armor unless Netherite armor is kept into the game which makes it the end tier armor.
This armor balancing is needed especially because diamond armor is way too strong to be a mid tier armor in Overpowered (has the same protection as netherite armor and double the durability of iron armor). Netherite armor is diamond armor but with extra durability, knockback resistance when full set is worn and extra armor toughness (at least for Java), did some tests and while I can't see any damage difference, that is why I felt like netherite armored players are hard to kill.
Here are my suggested prices to balance armor:
Leather – 6 iron (10 iron if armor is changed to protection 4)
Iron – 42 gold
Diamond – 64 diamonds (128 if armor is changed to protection 4)
Netherite (If kept in the game for some reason) - 128 diamonds (256 if armor is changed to protection 4)
What are your thoughts on this suggestion? Let me know in the comments.
Edit 1: Made each question clear by underlining them and added more info on armor balancing.
Edit 2: Confirmed Netherite armor knockback resistance full set bonus for Java (Thanks @Loskol!)
Edit 3: Forgot to mention armor toughness stat. This shows that I don't play Java often, even though the Bedrock server uses Java code. (Thanks @adrian525pl!)
Edit 4: Leather armor's suggested price will be 10 iron if armor is made protection 4.
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