Ok, so, (dont quote me on this), I am the SIXTH thread addressing this issue, (and I'm sure many more on staff PM's), and the third suggesting a solution; (as long as you dont count "MOR STAF PLS MI"). The situation has become extremely overwhelming with the increase of hackers coming with the new punishment system.
My solution is a four step plan that I believe may cut down hackers by 30-40%.
Here it is:
Step 1: Changing the punishment system
This is the solution a couple of people have suggested already. I think theres not much more to say: Basically a month for first offense, a year for second offense, and perm for third offense (with an option to appeal for second and third). I think there is anywhere from about an 85% to 95% chance that it will be changed.
Step 2: A more efficient report system
This new and improved system would work as follows: Every report is assigned to a certain staff member (or multiple staff members), based on time zones per a certain staff. This works like this: Say, every report from 11:00 AM to 12:00 PM (subject to change), is assigned to, say, Stefanvid. Then, every report from 12:00 PM to 1:00 PM (subject to change), is assigned to, (again an example), DontYouDare. And so on. This way, staff members will answer reports efficiently within their specified time span for answering reports, for which they can work out with Mac their easiest time. The beauty of it is that even if a staff is on vacation or something, they can still hold to their time and write the names of the reported players down. But, you might say, 7:00 PM to 11:00 PM is an extremely busy time for reports! To that I would answer that multple staff members have their shift at that point and work our who does which reports
Step 3: A program to catch obvious hacks
This would work simply like on some other servers (no advertising). Basically, it can tell if somebody is flying (obvious and simple to code), or AntiKB (less obvious and more advanced to code), and immediately bans them according to the system (see Step 1). You might argue that it may ban a lot of non-hackers (aka laggy players), but it would be so easy to appeal that it wouldnt be an issue.
Step 4: More Helpful Helpers
First of all, I obviously dont mean that our current Helpers arent helpful enough. Of course our Helpers are great and extremely helpful. However, there is a limit to what they can do. They cannot mute nor ban, and therefore they have a hard time moderating lobbies, (which is not just a Mod job, see Helper application form). By giving Helpers permissions, even just MUTE, it would benefit the server greatly.
Thanks for hearing (reading?) me out, i'd love to hear your opinion!
My solution is a four step plan that I believe may cut down hackers by 30-40%.
Here it is:
Step 1: Changing the punishment system
This is the solution a couple of people have suggested already. I think theres not much more to say: Basically a month for first offense, a year for second offense, and perm for third offense (with an option to appeal for second and third). I think there is anywhere from about an 85% to 95% chance that it will be changed.
Step 2: A more efficient report system
This new and improved system would work as follows: Every report is assigned to a certain staff member (or multiple staff members), based on time zones per a certain staff. This works like this: Say, every report from 11:00 AM to 12:00 PM (subject to change), is assigned to, say, Stefanvid. Then, every report from 12:00 PM to 1:00 PM (subject to change), is assigned to, (again an example), DontYouDare. And so on. This way, staff members will answer reports efficiently within their specified time span for answering reports, for which they can work out with Mac their easiest time. The beauty of it is that even if a staff is on vacation or something, they can still hold to their time and write the names of the reported players down. But, you might say, 7:00 PM to 11:00 PM is an extremely busy time for reports! To that I would answer that multple staff members have their shift at that point and work our who does which reports
Step 3: A program to catch obvious hacks
This would work simply like on some other servers (no advertising). Basically, it can tell if somebody is flying (obvious and simple to code), or AntiKB (less obvious and more advanced to code), and immediately bans them according to the system (see Step 1). You might argue that it may ban a lot of non-hackers (aka laggy players), but it would be so easy to appeal that it wouldnt be an issue.
Step 4: More Helpful Helpers
First of all, I obviously dont mean that our current Helpers arent helpful enough. Of course our Helpers are great and extremely helpful. However, there is a limit to what they can do. They cannot mute nor ban, and therefore they have a hard time moderating lobbies, (which is not just a Mod job, see Helper application form). By giving Helpers permissions, even just MUTE, it would benefit the server greatly.
Thanks for hearing (reading?) me out, i'd love to hear your opinion!