Minecraft PC IP: play.cubecraft.net
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ChasingRainbows

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Jun 16, 2016
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It seemed like you didn't like spawn timers in general based on your posts saying that respawn timer doesn't change anything.
I never said a respawn timer wouldn't change anything. You keep taking my words out of context, stop with the fake news. I said if it's you vs a team of 4 respawn timers wouldn't change anything, not that respawn timers would never change anything. If I really thought respawn timers wouldn't change anything, why would I care about them?
 

TheBrownster

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Jun 10, 2016
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I never said a respawn timer wouldn't change anything. You keep taking my words out of context, stop with the fake news. I said if it's you vs a team of 4 respawn timers wouldn't change anything, not that respawn timers would never change anything. If I really thought respawn timers wouldn't change anything, why would I care about them?

Because it's still one of you vs many of them. Unless the respawn timer is long enough for you to kill the entire team it won't make a difference anyway as they'll respawn while you're fighting someone else.
I don't think I am taking this out of context, but ok.
Respawn timers are there to help kill off large teams easier. In solos or teams of team, it's doesn't matter because you can easily encase yourself quickly before they reach you again, so the respawn timer changes nothing. In large teams, it helps because once you kill someone off, you don't have to worry about them so you can focus on the others. This is perfectly fine.
 

ChasingRainbows

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I don't think I am taking this out of context, but ok.
Respawn timers are there to help kill off large teams easier. In solos or teams of team, it's doesn't matter because you can easily encase yourself quickly before they reach you again, so the respawn timer changes nothing. In large teams, it helps because once you kill someone off, you don't have to worry about them so you can focus on the others. This is perfectly fine.
You did take it out of context. I said that if it's you vs. many the respawn timer won't help, you said that I said a respawn timer would never make a difference. That's very out of context.

And if it is you vs many of them, unless you do actually kill them all during the respawn timer of your first kill one will just run back to you anyway.
 

TheBrownster

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You did take it out of context. I said that if it's you vs. many the respawn timer won't help, you said that I said a respawn timer would never make a difference. That's very out of context.

And if it is you vs many of them, unless you do actually kill them all during the respawn timer of your first kill one will just run back to you anyway.
And as I have pointed out several times, it does help in bigger fights and doesn't change much in smaller fights. So I think it works fine. In big fights, you can kill one and it will take him enough time to get back that you can kill a geared person or several gearless peopl. In small fights, it doesn't matter because you can already block up quick enough since there isn't that many people to deal with.
 

Gainfullterror

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To the ones that are skeptical about a respawn timerL
How about: First death is without the waiting penalty, and any death in the next 2 minutes DOES have it? That can be counted alongside with the kit cool down. (It'll revert to an instant respawn after the 2 minutes have passed, regardless of the amount of deaths, just like the kit cool down)
@rubik_cube_man Yes or no? I think that would be a pretty clean solution & it would work out for everyone.
 

TheBrownster

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To the ones that are skeptical about a respawn timerL
How about: First death is without the waiting penalty, and any death in the next 2 minutes DOES have it? That can be counted alongside with the kit cool down. (It'll revert to an instant respawn after the 2 minutes have passed, regardless of the amount of deaths, just like the kit cool down)
@rubik_cube_man Yes or no? I think that would be a pretty clean solution & it would work out for everyone.
Could maybe do it so if you die while not on your island, you don't have to wait through the timer. That way if you were attacking or just randomly fell off, you don't have to wait to gear back up. And if you were killed on your island, you have the respawn timer to help the attackers get the egg. Of course the zone around your island would have to extend past your island about 5 blocks as to count any death by being shot/knocked off.
 

Gainfullterror

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Could maybe do it so if you die while not on your island, you don't have to wait through the timer. That way if you were attacking or just randomly fell off, you don't have to wait to gear back up. And if you were killed on your island, you have the respawn timer to help the attackers get the egg. Of course the zone around your island would have to extend past your island about 5 blocks as to count any death by being shot/knocked off.
Sounds good, but would require a lot more coding magic to happen. I mainly suggested it going along with the kit cool down so it's as simple as just adding the respawn timing event thingy when you're unable to receive a kit that life.
 

Sophie

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May 1, 2014
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Shop overhaul
The shop has been changed to a new, faster & simple method to buy items! You will be able to select a category and you only have to click the item you want to buy! The item that you click will take tokens from your inventory and gives you the bought item.
If you're not fond of this shop, you can change your shop settings to switch your categories to the old shop. This way everybody can choose what they want the shop to be like!
The way it works is simple: You go to the settings, and you select which category is in the old shop mode.

Adding onto that, you can no longer shift click your inventory full of items like armor and weapons! No more making the mistake of buying 30 leather helmets & having hats for the entire lobby!
Aaaaaaaaahhhhhhhhh!!!!! :eek::eek::eek:
 

Gainfullterror

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Mar 24, 2016
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Alright: As of right now, the update is out.
I've been able to confirm that picking up other team blocks WON'T convert it to your team. I haven't been bale to test the armor.
The generator image thing actually does not show the progress to the next piece, it just seemed like it on stream.
Ender pearls definitely exist in normal mode now for 64 diamonds.
Punch bow price was increased to 25 diamonds on Normal and OP.
Shield was moved to the armor category.
Coloured glass is a definite feature.
The "secret" map is called Boldore, Speed eggwars, teams of 2.

For the rest I don't think there's anything I can clarify, so this thread may be locked now.
 
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